Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 19, 2011 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed another case where the $ignorez material flag could be used as a cheat
Team Fortress 2
- Extended the Saxxy contest deadline to 11:59:59 PM GMT, Friday, May 20th, 2011
- Fixed the third-person camera options dialog not displaying correctly in the Replay performance editor
- Fixed a rare case where users running Service Pack 3 on Windows 7 64-bit with graphics driver version 12.42 saw a graphical glitch on the main menu Options button
- Updated the Three-Rune Blade, Hero's Tail, and Sign of the Wolf's School items so they can be crafted and traded
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 18, 2011 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Important notes
- If you were previously crashing on startup, please have Steam verify the integrity of your game cache
- Update your game to the most current version
- Right-click on the game and select "Properties"
- Click on the "Local Files" tab
- Click on the "Verify Integrity of Game Cache" button
- If you were previously crashing when connecting to a server, please run once with "-autoconfig" to reset your graphics state
- Update your game to the most current version
- Right-click on the game and select "Properties"
- Click on the "General" tab
- Click on the "Set Launch Options..." button
- Add "-autoconfig" to the launch options and click OK
- Restart your game
- After doing this, you should remove -autoconfig from your launch options
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed several client crashes on game startup, shutdown, and replay interaction
- Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers
Team Fortress 2
- Added an Advanced Options button to the main menu to allow tweaking of many gameplay options
- Fixed server crashes related to replays and new items
- Added "per_class_loadout_slots" and "attribute_controlled_attached_particles" sections to the GetSchema WebAPI call
Team Fortress 2 Update Released
May 13, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a server crash caused by a mismatched items schema
Team Fortress 2 Update Released
May 12, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added a “Show in Backpack Order” setting to the loadout slot select screen
- This flag also affects the Quickswitch dialog
- Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's Cap to be craftable
- Updated the localization files
- Replay
- Added a new command line parameter “-replay” that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server
- Fixed another bug that caused Mac replay renders to be blurry
- Fixed a bug where Replay FTP offloading was not using "replay_fileserver_offload_port"
- Improved detection of Replay server config problems
- Replay is automatically disabled on servers if the Replay publish test fails
- Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or "Export" is attempted
Team Fortress 2 Update Released
May 10, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Removed the ability to delete the craft count attribute from items
- Made the "Hottie's Hoodie" craftable
- Replay
- Fixed a server lockup during data cleanup
- Fixed a viewmodel fov bug during rendering
- Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan"
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 9, 2011 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash in the material system
Team Fortress 2
- Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
- Fixed threading issues on Linux, which was causing major lag spikes.
- Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
- Removed unused convar, replay_cleanup_time.
- Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 6, 2011 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed more crashes related to Alt-Tab in fullscreen mode on Windows
- Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a wallhack exploit
Counter-Strike: Source
- Fixed a server crash caused by players committing suicide
Team Fortress 2
- Fixed a bug that caused Mac replay renders to be blurry
- Fixed a client crashed caused by using custom main menu resource files
- Fixed a bug when crafting class tokens
- Fixed a paint bug on the Aperture Labs Hard Hatz
- Updated the localization files
Team Fortress 2 Update Released
May 5, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed an OpenGL crash for Mac players
- Fixed several crashes related to Alt-Tab in fullscreen mode on Windows
- Fixed client crash caused by invalid mesh
- Updated shared interfaces to support the new Replay feature in TF2
Counter-Strike: Source
- Updated the localization files
Team Fortress 2
- Added the Replay feature: http://www.teamfortress.com/replayupdate
- Known issue with Mac replay rendering being blurry will be fixed in the next update
- Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards
- Added 8 new Replay achievements
- Added 10 new hats
- Added The Director's Vision, an item that provides you with a new taunt
- Fixed a problem with certain equippable items rendering incorrectly on the loadout screen
- Fixed a problem causing the Mann Co. store previews to render incorrectly
- Crafted items will now remember/display who crafted them
- Added a reward for the early crafters of new items
- Added a new style to the Aperture Labs Hard Hat
- Added a new style to the Blighted Beak
- Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances
- Fixed the briefcase not being drawn on players when it's being carried in CTF maps
- Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
- Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8
- Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8
- Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg
- Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
- For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API

Team Fortress 2 Update Released
April 28, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added content for upcoming promotions
Team Fortress 2 Update Released
April 20, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a crash on startup for Mac clients
- Fixed class names/descriptions not showing up on the class menu
- Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown
- Fixed the character loadout panel not animating at the correct rate
- Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins
- Updated the Grimm Hatte and the Pyromancer's Mask with changes from the community creators
- Added more instructions to the Engineer training regarding metal resources
- Added new styles to the Troublemaker's Tossle Cap
Team Fortress 2 Update Released
April 18, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a server crash that could occur if TFBots were used across map changes
- Fixed a client crash caused by weapons with attached models
- Fixed a material system crash
- Fixed a client crash with dynamic model loading
- Fixed a few backpack images not drawing correctly
- Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)
- Fixed the "itemtest" command
- Fixed players not being able to access their backpack loadout
- Updated the localization files
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 15, 2011 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a startup crash for some users who were unable to load client.dll
- Fixed a "status" command regression in the dedicated server console
Team Fortress 2
- Added a missing material for the Scotsman's Stove Pipe
- Fixed a server crash caused by the server triggering a nextlevel vote
- Fixed the kicking of coaches for being idle as soon as they stop coaching
- Fixed a coaching exploit
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 14, 2011 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a packet injection exploit in the client/server streams
- Fixed UDP logging exploit
- Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended
Team Fortress 2
- Added new map Koth_Badlands
- Updated CP_Well
- Spawn room by second cap for each time is now a one-way door
- Updated Training
- Added 3 new training courses for the Demoman, Engineer, and Spy
- Added the Ready for Duty achievement for completing all of the training courses
- Added a new system to associate dedicated servers with Steam accounts
- Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
- Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
- Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
- Added a new system for coaching players
- Added a new vote system
- Server convars to control the vote system
- sv_allow_votes : Allow voting?
- sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
- sv_vote_allow_specators : Allow spectators to vote?
- sv_vote_issue_changelevel_allowed : Allow votes to change levels?
- sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
- sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
- sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
- sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
- sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
- sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
- sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
- dynamic model loading to improve performance
- Combat Text changes
- Added a new convar "hud_combattext_healing" to display the amount of healing done per second
- Added bonus points to the items displayed using Combat Text
- Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
- Updated voice to use the Steam voice codec to improve quality
- Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
- Fixed not being able to see the correct colors for painted hats when running with DX8
- Fixed not being able to see the | character in custom names and descriptions
- Fixed a couple cases where custom sprays would not import correctly
- Duel changes
- The duel dialog has been extended to include class-specific duels in addition to the default duels
- Duel badges now only show the number of wins a player has
- Added Payload maps to Offline Practice
- Fixed taunt kills made with a Katana not counting towards honorbound kills
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
- Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
- Improved the Medic overheal effect so it's more noticeable
- Fixed func_build entities to respect the team value and prevent the associated team from building in the area
- Items changes:
- Added new "Sort by Rarity" option for sorting backpack items
- Improved the backpack sorting algorithms
- Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
- Added paint preview to the preview section when shopping for hats
- Updated the Googly Gazer to be paintable
- Added new paint styles to the Pyromancer's Mask
- Items in the action slot won't be swapped until returning to a supply cabinet
- Replaced the no-crit attribute with -25% damage on the following:
- The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
- The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
- Dalokohs Bar
- Removed item cool down meter and ammo count when using the Dalokohs Bar
- Fists of Steel
- Increase deploy times 20%
- Ranged damage reduced 40% (down from 60%)
- Loch-n-Load
- Equalizer
- Tuned high-end damage range so it's no longer possible to one-shot certain classes
- Suppress the medic call effect while active
- Battalion’s Backup
- Reduced rage generation rate by 50%
- Concheror
- Damage-to-health conversion increased to 35% (from 20%)
- Mad Milk
- Heal 60% of damage done (down from 75%)
- Sun-on-a-Stick
- Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
- Fan O’ War
- Marking someone for death now lasts 15 seconds (from 10 seconds)
- Flaregun
- Flares always crit burning targets, regardless of range
- Backburner
- Removed the restriction on airblast
- Ammo cost increased 150% (4 blasts at full ammo)
- Damage bonus reduced to 10% (from 15%)
- Sydney Sleeper:
- Charge rate increased 25%
- Bot changes:
- Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
- TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
- Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
- Improved TFBot reactions to cloaked and/or disguised enemy Spies
- Improved Demoman bot behaviors for planting sticky bomb traps
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
- Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
- TFBots will no longer hide from sapped or carried sentryguns
- Engineer bots are better at moving their sentry gun nest as the scenario changes
- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
- Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
- TFBots will no longer try to use a teleporter entrance they can't actually reach
- Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
Read more about the update here:
http://www.teamfortress.com/hatless
Team Fortress 2 Update Released
April 7, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Ended the Japan charity drive
- Added 9 new hats and 1 new bear
Team Fortress 2 Update Released
April 5, 2011 - Valve
Team Fortress 2
- [ restricted ]