Team Fortress 2 Update Released
October 20, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash related to gamestats
Team Fortress 2 Update Released
October 20, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
- Fixed sv_pure defaulting to -2 instead of 0
- Fixed font issues for Mac clients
- Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
- Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
- Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
- Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells
Team Fortress 2 Update Released
October 15, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always enforce consistency on
- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by default)
- Limit controlled by sv_vote_issue_classlimits_max (default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)

Team Fortress 2 Update Released
October 1, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved memory usage for Mac clients
- Fixed an exploit that allowed item nametags to go beyond the 40 character limit
- Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
- tf_teamtalk is now on by default - the dead can talk to the living
- When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.
- More weapon models are now loaded on demand to reduce overall memory usage
- Added "Enable/Disable Auto TeamBalance" votes
- Successful votes will enable/disable team player count balancing
- Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server
- Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
- Updated rd_asteroid
- Increased overtime to 45 seconds
- Added more sound cues when overtime starts
- Dropped reactor cores now blink on the HUD when they are about to return
- Added latest art assets to blue base exterior

Team Fortress 2 Update Released
September 26, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash during changelevel
- Fixed a case where Mann vs. Machine badge levels weren't being displayed correctly
- Added missing sound for rd_asteroid
Team Fortress 2 Update Released
September 25, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug that was causing item descriptions to not display properly
Team Fortress 2 Update Released
September 25, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by using custom HUD files
Team Fortress 2 Update Released
September 25, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Limited Late Summer Crate Key to the Mann Co. Store. Available until October 13, 2014.
- Fixed the Limited label not being displayed for items on the Steam Community Market or in the Steam backpack
- Fixed colorization of item level description line for Limited items
- Added tournament medals for BETA LAN 2014
- Added a NEW! label to new items in your backpack until you mouse over them
- Fixed a case where cosmetic items would be orphaned in the world
- Fixed not being able to open the Taunt menu during the bonus time on an Arena map
- Fixed a dedicated server crash related to bot Spies
- Fixed item level not displaying correctly in the Mann vs. Machine lobby
- Updated the auto-balance code to immediately respawn players that are automatically switched, or that voluntarily switch, during a balancing period
- Not supported in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
- Updated the removeid command to support Steam2 and Steam3 ID formats
- Updated the materials for The Atomic Accolade
- Updated the equip_region for The Special Eyes
- Updated rd_asteroid
- Added a 45 second overtime when a team reaches max points
- Added placeholder pickup ship and robot worker to indicate a team has reached max points
- Added a sound to captured and returned points as they fill the progress bar
- Captured and returned points now fill the progress bar faster
- Progress bar escrow indicator now stays in place as points are added
- Touching the reactor core no longer fully resets the return timer. Every second the reactor core is held will add a second to the return timer.
- Virtual Reality Mode
- Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate

Team Fortress 2 Update Released
September 17, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Alien: Isolation promo items and enabled Full Moon holiday for one week
- Added Limited Quantity Item attribute on items that can no longer be crafted or purchased through the Mann Co. Store
- Limited Quantity Items can be placed on the Steam Community Market
- Removed Audition Reel from crate drop list
- Added Director's Cut Reel to crate drop list
- Added Limited Late Summer Crate to crate drop list
- Fixed the Festive Bat using the lowest LOD for the first person view
- Fixed the Scorch Shot taunt attack not firing a projectile
- Fixed incorrect bumpmap setting for the Frenchman's Beret
- Updated the equip_region for the Mustachioed Mann
- Updated sounds for the Boston Basher
Team Fortress 2 Update Released
September 16, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to the vote kick system
Team Fortress 2 Update Released
September 15, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the robot destruction HUD
- Fixed an exploit where players could circumvent successful kick votes
- Demoman can no longer detonate sticky bombs while taunting
- Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix
- Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
- Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
- Added Jarate lightwarp preset to the Steam Workshop importer
- Updated the model/materials for the Neckwear Headwear to fix a lighting issue
- Updated pl_cactuscanyon
- Increased amount of time the middle gates remain open before and after a train passes in stage 2
- Adjusted spawn times at end of stage 2
- Updated rd_asteroid
- Removed env_sun from the skybox
- Optimized skybox performance
- Lowered Scout/Sniper damage against robots
- Fixed doubled-up health kits on the bridge
- Added area portals to the base interiors to improve performance
- Continued art-pass process
- Fixed zebra-style art on static props on systems that used lower texture quality
- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

Team Fortress 2 Update Released
September 10, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Team Fortress 2 Update Released
September 10, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added taunts to the items that can be uploaded to the Steam Workshop
- Added new "Taunt" and "Halloween" tags to the Steam Workshop
- Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
- Added tournament medals for the ETF2L and RETF2 EE22
- Client/server performance improvements
- Improved client memory usage by updating weapon models to only be loaded on demand
- Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
- Fixed a server crash caused by using the "map" command in the console while the server is running
- Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage and player/bot counts
- status output also includes basic class stats...not fully implemented yet
- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
- Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag compensation is being done
- Fixed a Hammer crash related to changing entity types for an existing entity
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles
- Fixed mini-crit and taunt-invite icons being orphaned in the world
- Fixed the Festive Force-a-Nature using the wrong taunt animation
- Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
- Fixed Mann vs. Machine bots floating in the air when they die from an explosion
- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
- Fixed the Short Circuit creating its firing effects when being deployed
- Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
- The Frying Pan can now accept Kills While Explosive Jumping strange parts
- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
- Updated the materials for the Apparition's Aspect and made it paintable
- Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
- Updated the localization files
- Updated pl_cactuscanyon
- Completed permanent removal of previous stage 2 from the map
- Removed the rollback hill in stage 2, and adjusted neighboring u-turn
- Adjusted the right-hand spawn exit for Blu in stage 2
- Reworked Sniper window above underpass in stage 2
- Adjusted spawn times in stage 2
- Added flatcars to the train in stage 2
- Blu side path from cart spawn to underpass is now a drop-down in stage 2
- Widened a doorway along the cart-path in stage 2
- Updated rd_asteroid
- Removed spawn advantage for attackers that die in the enemy base
- Moved health and ammo above the front door stairs further into the base
- Increased bot count. Summed total health and points in each section remains the same.
- Power core pickups now give health and ammo to the collector
- Removed small health kit above cave exit
- Added medium ammo kit in the caves near the medium health kit

Team Fortress 2 Update Released
August 27, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Rolled back the previous changes to rd_asteroid
Team Fortress 2 Update Released
August 27, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new promo item
- Client/server memory improvements
- Fixed ragdolls not applying the ice/gold effect for cosmetic items
- Fixed the Australium Scattergun material looking pixelated
- Fixed some issues with clipped text in the localized versions
- Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
- Snipers can no longer jump immediately after firing a scoped shot
- Updated the materials for The Dalokohs Bar
- Updated the equip_region for The Dashin' Hashshashin
- Updated the Stout Shako to fix a lighting problem
- Updated the localization files
- Updated rd_asteroid
- Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
- Removed reduced spawn time bonus for players that die in the enemy base
- Moved interior battlements health and ammo further into the base
- Updated pl_cactuscanyon
- Stage 2
- Removed from the sequence so stage 1 links to stage 3
- Stage 3
- Added rollback to cart while in the train collision zone
- Cart is now unavailable to push for a short period at the start
- Adjust spawn times during the final push-pull
- Pushed spawn gates forward in the right-side exits of Blu spawn
- Adjusted cover surrounding the middle exit of Red spawn
