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We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.
So anyway. Team Fortress 2's available on the Mac now.
Or is it?
No, it is. Sorry, that was Riddle #17. It seemed a shame to let it go to waste.
As part of the celebration, TF2 will be FREE to play all weekend, and 50% off to purchase. We've also got a little treat for anybody logging into the game from a Mac.
Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac."
Not today. But tomorrow. BIG THINGS. Stay tuned...
After slaving away for over a year, the fine folks at Polycount have unveiled their new community site for video game artwork. Given that a year is roughly the time it takes for us to post a blog update, you can imagine our immediate and deeply-held suspicion that they probably used magic. Possibly black magic. I won't bore you with the details, but long story short, we immediately raced to their office, armed with holy water and fire, to confront them. Several police officers informed us that we were mistaken, and then made us apologize to the wizards, and then made us stop calling them wizards.
At any rate, to help celebrate, we've teamed up with them to run The Polycount Pack contest. Whether you're a modeler who's submitted work to the Contribute page already, or a beginner looking for a great community to give you useful feedback, this contest is the thing you're looking for.
And guess what: If you're not a modeler, you're even luckier. Why? You don't have to do anything at all, and you'll still be getting free content from suckers your fellow players.
Remember, if you see someone carrying one of these "self-made" items, make sure you thank them for their work! (But then, of course, shoot them.)
We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.
While we've been mucking about with game balance, Mister Royzo has unveiled his latest round of creations over on his Fancy vs Nasty Update page. Go take a look, and try not to melt his web server down.
In between obsessing over hats, we've been trying to keep up with all the neat things the community is doing.