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Wow, you guys are GOOD

June 10, 2010 - TF2 Team



We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.

So anyway. Team Fortress 2's available on the Mac now.

Or is it?

No, it is. Sorry, that was Riddle #17. It seemed a shame to let it go to waste.

As part of the celebration, TF2 will be FREE to play all weekend, and 50% off to purchase. We've also got a little treat for anybody logging into the game from a Mac.

Tomorrow.

June 9, 2010 - TF2 Team



Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac."

Not today. But tomorrow. BIG THINGS. Stay tuned...

Danke, my hard-hatted friend!

May 24, 2010 - TF2 Team



After slaving away for over a year, the fine folks at Polycount have unveiled their new community site for video game artwork. Given that a year is roughly the time it takes for us to post a blog update, you can imagine our immediate and deeply-held suspicion that they probably used magic. Possibly black magic. I won't bore you with the details, but long story short, we immediately raced to their office, armed with holy water and fire, to confront them. Several police officers informed us that we were mistaken, and then made us apologize to the wizards, and then made us stop calling them wizards.

At any rate, to help celebrate, we've teamed up with them to run The Polycount Pack contest. Whether you're a modeler who's submitted work to the Contribute page already, or a beginner looking for a great community to give you useful feedback, this contest is the thing you're looking for.

And guess what: If you're not a modeler, you're even luckier. Why? You don't have to do anything at all, and you'll still be getting free content from suckers your fellow players.

Remember, if you see someone carrying one of these "self-made" items, make sure you thank them for their work! (But then, of course, shoot them.)

All I can tell you about this next procedure is that it will be excruciating.

May 18, 2010 - Dave Riller



We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.

While we've been mucking about with game balance, Mister Royzo has unveiled his latest round of creations over on his Fancy vs Nasty Update page. Go take a look, and try not to melt his web server down.

Gotta move that gear up!

May 13, 2010 - TF2 Team

In between obsessing over hats, we've been trying to keep up with all the neat things the community is doing.

  • The fantastic folks over at TF2maps.net have unveiled the results of their latest community mapping challenge: The Competitive CTF Contest. If you're a fan of CTF, or a competitive team looking for some new maps to try out, it's the best day of your entire life. All down-hill from here, sorry.
  • The Third European edition of Pros vs Pubbers event is coming up. Like previous events, their goal is to bring competitive & public players closer together. If that sounds like fun, head over and get involved. They also sent us this neat poster to show us that not only are they better at TF2 than us, they're also better artists.