For general feedback about the game.
Steam SupportVisit the support site for any issues you may be having with the game or Steam.
Today we're releasing an update to the Source SDK that includes the .vmf source files for many of the official TF2 maps. This is something we've wanted to do for a while, especially as we've been growing the range of game modes in TF. Here's the list of maps that are included in the update: Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro.
For the beginner map makers out there, we hope this gives you an easier entry point by allowing you to alter or edit an existing map, as opposed to being forced to start from scratch. For example, you could start by fine-tuning cover in Goldrush, alter the layout of Granary, or tweak the amount of health and ammo in Gravelpit. Or maybe you just have a ton of ideas on how you think you could improve Hydro or 2Fort. We'd love to see what you come up with.
For the experienced map makers, we hope this gives you a variety of examples of how we design and construct levels, the tools we use to finish the aesthetic/thematic elements, and some specific implementation solutions to performance and networking problems. We also hope that it'll reduce the amount of confusion around the game logic and entity setup required for the various TF game modes.
Our plan is to get more of our TF content source out in the SDK, so look for more maps & model sources in the future.
The men at TF2maps.net have devised some sort of box puzzle that they thought you'd enjoy. Let me clear this up right now: They are incorrect in this thinking. I have stared at this blasted thing all morning and I can't make heads or tails of it. This is the problem with today's youth, if you ask me. Spending all their time devising clever boxy word puzzles instead of doing something constructive, like pushups, or jumping on a live grenade, or sitting in a foxhole cradling a man in your arms and watching the blood run out of him and the life drain from his eyes, or sit-ups.
At any rate, here's the puzzle. There are only twenty-odd letters in the alphabet, so presumably it's just trial and error picking which ones go where. When you're finished, why not celebrate with some pushups?
First off, a quick note: We put so much stuff into this update that we didn't manage to cover it all on the internets before the update went live, so we made a special Bonus page. In addition, our merchandising crew had as much fun coming up with Spy & Sniper themed merchandise as we did making the update, so make sure you go and check it all out.
Secondly, we wanted to take a moment to talk about the new item drop system in the update, since we're getting a lot of questions about it.
Why did we build a new system?
...is live. What are you waiting for? Go play!
Sniper vs. Spy Update, Day 7
Oi! You! On the internet! Click this link!
But wait. First, is your boss around? No? Well get him over here! He is going to love this! Your fiancée's parents too. Heck, gather everyone around your computer right now, then read them this prepared statement:
"I, [STATE YOUR NAME], endorse this. What I am about to show you embodies everything I cherish as a person. If I could sum me up in a single webpage, this would be that page. Also, if I die from excitement shortly after clicking this, please put what I am about to show you on my grave."
Did you say it? Beaut. Let's go!