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TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.

This one's ours now!

August 11, 2009 - Robin Walker

After setting a new standard for Lack of Class in an FPS with the addition of Jarate (the jar-based Karate), we've raised the bar on lowering the tone even further with the first ever Classless Update!


Also, if you haven't seen them yet, ubercharged.net is currently up to part three in a nine-part series covering how each TF2 class is used in competitive matches. It's a fantastic read if you want to get some insight into the strategies of TF2's most skilled players.

We have you surrounded, at least from this side.

August 4, 2009 - Mike Booth

We've been shirking our updating duties here, so we thought it'd be a good time to do some quick housekeeping:

  • We recieved a bunch of positive responses to the release of the .vmf source behind our official TF2 maps. As a result, we've decided to go ahead and release the source behind all the player character models, as well as associated animations. We hope this will make it much easier for custom modellers to design new character models, and for machinima makers to have more control over how characters animate in their movies. Look for that SDK update in the next week or so.
  • The folks over at tf2maps are running a new competition to make a map using their nifty new Swamp Theme. Go take a look, maybe you'll make a popular map and we'll end up knocking on your door asking to include it in the next TF2 update.
  • We've been super impressed by Waar's detailed post on the forums describing how to get into the more competitive side of TF2. If you think you're reaching the point where you're ready for more of a challenge, check it out.

More dot-commy mumbo jumbo for you bunch of women

July 15, 2009 - The Soldier

At ease, you worthless sons of mothers!

I've been asked to present our internet blog-reading public with this handsome collection of avatars, which I'm told you can use on Steam. I don't mind telling you I have no idea what any of the words in that last sentence meant. This is the problem with the youth of today: too much time inventing nonsense words, not enough time taking a bullet in the lung defending a hill. I don't have to know what the hell twitters and texting and body sprays are to understand that they're not the sort of thing men should be engaged in. Like conversations, or painting things that aren't a house.

The following is a short list of things men should be engaged in, at all times:

1. Getting a haircut
2. Yelling
3. Digesting ribs
4. Hill defense

At any rate, enjoy your pretty portraits, Fried Green Tomatoes. Don't cry all over 'em when you're painting pictures of poems tonight, or you might electrocute yourselves.

Get 'em, boyos!

June 15, 2009 - Dave Riller

Today we're releasing an update to the Source SDK that includes the .vmf source files for many of the official TF2 maps. This is something we've wanted to do for a while, especially as we've been growing the range of game modes in TF. Here's the list of maps that are included in the update: Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro.

For the beginner map makers out there, we hope this gives you an easier entry point by allowing you to alter or edit an existing map, as opposed to being forced to start from scratch. For example, you could start by fine-tuning cover in Goldrush, alter the layout of Granary, or tweak the amount of health and ammo in Gravelpit. Or maybe you just have a ton of ideas on how you think you could improve Hydro or 2Fort. We'd love to see what you come up with.

For the experienced map makers, we hope this gives you a variety of examples of how we design and construct levels, the tools we use to finish the aesthetic/thematic elements, and some specific implementation solutions to performance and networking problems. We also hope that it'll reduce the amount of confusion around the game logic and entity setup required for the various TF game modes.

Our plan is to get more of our TF content source out in the SDK, so look for more maps & model sources in the future.

Some Manner of Grid-based Cipher Code

June 8, 2009 - The Soldier

The men at TF2maps.net have devised some sort of box puzzle that they thought you'd enjoy. Let me clear this up right now: They are incorrect in this thinking. I have stared at this blasted thing all morning and I can't make heads or tails of it. This is the problem with today's youth, if you ask me. Spending all their time devising clever boxy word puzzles instead of doing something constructive, like pushups, or jumping on a live grenade, or sitting in a foxhole cradling a man in your arms and watching the blood run out of him and the life drain from his eyes, or sit-ups.

At any rate, here's the puzzle. There are only twenty-odd letters in the alphabet, so presumably it's just trial and error picking which ones go where. When you're finished, why not celebrate with some pushups?