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TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.

The Flare Gun

June 18, 2008 - Eric Kirchmer

When producing concept art, our artists believe in providing a variety of options for any given subject. A single concept rendering would place too strict a constraint on the resulting game design. As gameplay is worked on and refined, having several concept renderings available provides much needed inspiration and raw material to work with - it lets us turn visual designs into tools for widening game interaction possibilities.



In the case of the Flare Gun, the concept artist provided the team with a number of different designs - various combinations of size, shape, color, and even visual functionality. The final weapon implementation was a result of concept and gameplay related decisions, honed and proven effective through playtesting and further interative design.

Welcome to the TF2 blog

June 18, 2008 - Robin Walker

Now that we've settled into regular releases of content, we've found ourselves wanting a better way to talk directly to the TF2 community about the state of the game and some of the reasoning behind the choices we're making. Our hope is that this blog will accomplish that, and give everyone some better insight into our development process as well.

Our hope is that we'll be providing you with a variety of interesting things to read, whether you're a hardcore TF2 player or you've just started. We'll be going into the details behind some of the gameplay, posting a bunch of the concept art we haven't released before, and showcasing the great content the community is creating.

In the meantime, if you haven't checked it out yet you can read up on the details of the Pyro pack.