Team Fortress 2 Update Released
June 7, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Several fixes to address exploits and stability issues
- Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
- Fixed client crash when playing Mann vs. Machine
- Fixed client crash on exit
- Fixed Scouts not being able to pick-up the Sandman's baseball
- Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator
- Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death
- Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior.
- Added "Reset All Achievements" button to the Achievements dialog
- A small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset
- Resetting achievements will not allow you to receive achievement-based items multiple times
- Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban
- Added RGL.gg tournament medals
- Added Copenhagen Games tournament medals
- Added PURE League tournament medals
- Added Beginnings 5 tournament medals
- Added ozfortress Season 22 tournament medals
Team Fortress 2 Update Released
May 17, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to Flamethrower particles
- Fixed a client crash related to matchmaking parties
- Fixed a client crash related to the ConVar tf_flamethrower_boxsize
- Fixed a memory leak in the main menu
- Fixed some languages having missing characters in the ConTracker menu
- Fixed the voicemenu command being used to lag servers
- Fixed a rendering issue with Unusual effects for the Antarctic Eyewear
- Fixed some War Paint weapons not being valid trade-up items for the Civilian Stat Clock
- Fixed an animation bug related to the Thermal Thruster and changing class while holstering it
- Fixed matchmaking players being able to sit at the MOTD so they can't be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team.
- Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.
- Updated model/materials for the Valhalla Helm to fix some clipping issues
- Updated the localization files
- Updated pl_enclosure_final
- Fixed players being able to get stuck in closing dropdown door in stage 3
- Fixed missing team filter for small resupply room in stage 3
- Removed unnecessary env_wind entity messing with env_dustmote entities
Team Fortress 2 Update Released
April 26, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed players not being able to push the payload cart on some maps
- Fixed a client crash related to the main menu
- Fixed a client crash when exiting the game
- Fixed not being able to pickup item_bonuspack entities that have not been assigned to a specific team
- Added self-damage when using the Short Circuit's orb to attack an enemy at close range
- Added the new Heavy and Pyro weapons to the list of weapons that can be found via random drops
- Added The Heartfelt Hero medal for the Hugs.tf 2018 community event
- Updated ctf_foundry
- Organized powerup locations to be more consistent with other maps
- Removed the crit powerup in the center of the map
- Fixed the return times for dropped flags
Team Fortress 2 Update Released
April 12, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Matchmaking Changes
- The initial load time into a match no longer counts against a player's abandon timer
- Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed
- Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue
- Moved the Competitive MMR change notification so it no longer overlaps your rank
- Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match
- Fixed a case where players would receive a rank change in matches that dissolved due to abandon
General
- Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster
- Added HLPugs.tf tournament medals
- Added Gette it Onne! tournament medals
- Added TFCL tournament medals
- Added Copenhagen Games tournament medals
- Fixed Medics having an accelerated Ubercharge build-rate when healing full-health Snipers who are using The Razorback
- Fixed being able to capture control points during setup time
- Fixed the Golden Wrench not having an offset when using minimized viewmodels
- Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped
- Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team
- Fixed The Lugermorph not displaying when inspected in the backpack
- Fixed unusual effects on the Brass Bucket rendering in the wrong spot
- Fixed Mann vs. Machine late-join failing for parties of two or more
- Fixed the Short Circuit orb not changing particle color after being deflected
- Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime
- Updated models and materials for the Private Maggot Muncher
- Updated the localization files
Team Fortress 2 Update Released
March 30, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated model/materials for the Starboard Crusader and added a second style
- Added AsiaFortress Season 13 medals
- Updated the localization files
- Fixed Mann vs. Machine matches with open slots not receiving late-joiners
- Fixed a server crash related to the Sniper Rifle
- Fixed the "View promotional codes" button not showing for those users with promotional codes
Notes missed from Competitive Revamp update
- The UI version has been bumped to 3. Any UI mods will need to be updated to work with the new UI changes.
Team Fortress 2 Update Released
March 29, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added smoke to the Punk's Pomp
- Made the Sky High Fly Guy and The Hot Case paintable
- Fixed the Short Circuit still performing its old area-of-effect attack when firing
- Fixed Scouts taking to the skies
- Fixed thumbnail for ctf_foundry
Team Fortress 2 Update Released
March 28, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to the Flamethrower
- Fixed a client crash on the main menu
- Fixed the Engineer not being able to build after rotating the placement hologram
- Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer)
- Updated model/materials for the Starboard Crusader
Team Fortress 2 Update Released
March 28, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Matchmaking Changes
- Competitive Revamp
- The matchmaking system used for Competitive Mode has been overhauled. Players will now be ranked using a model based on the Glicko rating system used in CS:GO.
- The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page (http://www.teamfortress.com/meetyourmatch/faq/)
- Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rank
- Note: The previous system started everyone at Rank 1, and required - in most cases - considerable time for players to reach a rank that properly reflected their performance. The new system - by way of placement matches - considerably shortens the time required to reach an appropriate rank
- The requirements to access Competitive Mode have changed: If you do not own a Competitive Matchmaking Pass, you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone number associated with your account.
- Casual Improvements
- Casual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level
- The maps listed in the Casual matchmaking screen are now sorted alphabetically
- Added ctf_sawmill, ctf_well, cp_5gorge, ctf_2fort_invasion, and ctf_foundry to Casual Mode
- Updated the match-end map voting to only vote on maps for the current game mode (if you are playing Payload, you will only vote on Payload maps)
- Queue While Playing
- You can now queue for a match while already in a Casual or Boot Camp match
- While queued and in-game, queue status will be shown in the top right
- Multi-Queue
- You can now queue for multiple match types at the same time
- Players can queue for all match types in parallel, but accepting a Competitive or Mann Up match will remove the player from other queues
- Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus
Gameplay Changes
- Flamethrowers
- Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
- Flame damage per second now ramps up based on density of flame encountered, up to 200%
- Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
- The Dragon's Fury
- We are happy with the design of this weapon, and the playstyle it brings, but it should require tighter hit tolerances in order to reach the higher-end of the damage range
- The size/radius of the fireball has been reduced by 25%
- Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
- The Gas Passer
- We found a couple of issues with the Mann vs. Machine upgrade "Explode on Ignite" that resulted in it doing far more damage than intended. We've increased base damage to help offset some of the reduction in output these fixes bring about.
- Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
- Damage from the upgrade no longer counts toward the refilling the item's charge meter
- Fixed an issue where explosive damage could be reapplied for each target in the gas cloud
- Fixed the triggering bot not taking explosion damage
- Increased explosion damage to 350 (from 250)
- The Axtinguisher
- The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay.
- New design:
- Attacks mini-crit and then extinguish burning targets
- Receives a damage bonus based on the remaining duration of after-burn
- Added: "Sketchek's Bequest: Killing blows on burning players grant a speed boost"
- Base damage reduced by 33%
- Holster speed 35% slower
- No random critical hits
- The Thermal Thruster
- We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for Pyros to switch back to their weapon
- Holster time reduced to 0.8 seconds (from 1.1)
- The Sydney Sleeper
- Jarate is a powerful effect, and this weapon makes it too easy for one Sniper to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
- Fully-charged body shots and headshots no longer splash Jarate on players around the target
- Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
- Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second"
- The Short Circuit
- The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the Engineer, has more skill depth, and increases the team support potential of this weapon.
- Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal.
- Pretty Boy's Pocket Pistol
- We underestimated how much health high-skill players would be able to recover during combat.
- Reduced maximum (close-range) per-hit heal amount to 3 (from 7)
- The Panic Attack
- The recent redesign left this weapon feeling a little weak close-in, so we've increased the damage potential at point-blank and close range.
- Reduced worst-case shot pattern spread by 40%
- Reduced damage penalty to -20% (from -30%)
- The Atomizer
- This is basically a bug fix. Players could perform a double-jump and then quickly switch to this item and eke out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.
- The weapon must now be fully deployed before a triple jump can be performed
Gameplay Fixes
- Fixed the "-40% health from healers" penalty on The Fists of Steel (it wasn't active)
- Fixed an issue with The Gloves of Running Urgently and Eviction Notice where players that were missing health would not be properly restored when touching a resupply cabinet
- Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10)
- Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap")
- Fixed Flamethrower particles sometimes failing to draw on the client
- Fixed Flamethrower flames not colliding with tf_generic_bomb entities
- Fixed being able to fire flames and then quickly switch teams to attack teammates
- Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming
- Fixed projectiles from The Pomson 6000 and The Righteous Bison pushing players around
- Fixed the Razorback shields not being preserved across round restarts
- Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of Mad Milk
- Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them
- Fixed the Heavy being able to attack with secondary and melee weapons while stunned
- Fixed being able to collect organs with the Vita-Saw during a truce
- Fixed not being Marked-for-Death when doing a melee attack while under the effects of Crit-A-Cola
- Lag compensation system will now reliably restore pose parameters responsible for animation layering
- This makes server-side hitboxes for lag compensated players better match client-side rendered models
- Fixed stickybombs sometimes blocking explosive damage from other stickybombs
- Fixed The Back Scatter not mini-crit'ing when the Scout was in the air and behind their target
- Fixed the resistance-piercing property on The Enforcer not working against some items or effects (Wrangler shields, Battalion's BackUp, Fists of Steel, Spy invisibility passive resistance, The Dead Ringer, Brass Beast and Natascha)
- Fixed The Sandman and The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms
- Fixed player movement speed sometimes being faster than intended while under the effect of a movement stun (i.e. Natascha, The Sandman's ranged attack, Bonk! Atomic Punch)
General
- Added the Blue Moon Cosmetic Case and Blue Moon Cosmetic Key
- New community cosmetics case with 19 items
- Reduced the base price of the Competitive Mode Pass from $19.99 USD to $9.99 USD and left it on sale for 50% off the new base price
- Added The Dragon's Fury and The Hot Hand to the list of weapons used when generating Killstreak Kits in Mann vs. Machine
- The type of badge shown on the main menu can now be changed by clicking the gear button near the badge
- The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
- Sped up the main menu screen transitions. Controlled via the ConVar tf_dashboard_slide_time.
- Party members will now have a status indicator on their Steam avatar when they are offline
- Improved Steam rich presence integration based on the player's current status
- Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance
- Fixed Squad Surplus Vouchers only being usable by the party leader in Mann vs. Machine
- Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
- Fixed a client crash related to the cycling ads in the main menu
- Fixed a bug related to the ConTracker not displaying the correct number of earned contract points
- Fixed not being able to move if you opened the ConTracker menu while dead and closed it after you respawned
- Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa)
- Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server
- Fixed not using the initial observer point when first connecting to a Casual or Competitive server
- Fixed not being able to spectate observer points or your own buildings in Casual Mode
- Fixed not being able to inspect the Pain Train in-game
- Fixed a visual artifact when inspecting the Panic Attack
- Fixed The Thermal Thruster launch effects only being visible to the wearer
- Fixed the Heavy fists not showing the Killstreak sheen
- Fixed the Yeti Smash taunt not removing the Yeti prop if the taunt is ended before the animation is complete
- Fixed Mann vs. Machine robots sometimes using human voices instead of their robot voices
- Fixed Festivized items ignoring any other quality for their name (i.e. "Collector's")
- Fixed Festivized Australium weapons not using the correct skins for players on the BLU team
- Fixed Festivized Holy Mackerels, Soda Poppers, and Wingers not drawing the festive lights for the BLU team
- Fixed the Steam Community Market icons for several Festivized weapons
- Fixed training bots suiciding in the respawn room
- Fixed the Prinny Hat and Prinny Pouch not displaying their painted areas when painted
- Fixed The Hot Hand being hidden when the Pyro taunts
- Fixed the Deflect Projectiles strange part not counting deflections
- Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option
- Fixed missing display attribute for the Rescue Ranger (client display issue only)
- Fixed seeing "Red Rock Roscoe War Paint" as a valid tool for all items in the context menu
- Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community and Self-Made weapons
- Fixed the Wrangler's death notice icon being clipped
- Fixed the Overtime label not being centered under the team status HUD
- Fixed the Sap Auteur achievement not working with all types of sappers
- Fixed the Krazy Ivan achievement not requiring the victim to be underwater
- Added RGB sliders for Combat Text in the Advanced Options screen
- Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster
- Added the BLU skin to the Neo Tokyo War Paint
- Added the ozfortress Season 21 tournament medals
- Added the National Heavy Boxing League tournament medals
- Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
- Added the Ultimate Ultiduo tournament medals
- Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal
- Added the RGL.gg One Day Prolander Cup tournament medals
- Added the Palaise tournament medals
- Added the Newbie Prolander Cup tournament medals
- Added the ESA Rewind II tournament medals
- Added the Florida LAN 2018 community medals
- Added the Journey to the East community medals
- Added the Canteen Crasher community medals
- Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems
- Updated the autobalance feature to more quickly respond to team imbalances
- Will select the best candidates to balance the teams then ask the candidates for volunteers
- If no volunteers are found, candidates will be switched when they die
- If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team
- Updated past Saxxy and Memory Maker items to be Strange
- Updated the Huntsman contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract
- Updated The Jag to fix a problem with the Isotope unusual effect
- Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
- Can be toggled via the Adv. Options menu
- Updated the Thermal Thruster status icon in the HUD to match the actual model
- Updated Titanium Tank Participant Medal 2017 so it can be used with name/description tags
- Updated the description for the Skullpluggery achievement to clarify what needs to be done
- Updated the equip_region for the Wally Pocket
- Updated models/materials for The Patriot Peak, The Crit Cloak, and Special Snowflake 2016
- Updated the localization files
- Added a bot navigation file for ctf_turbine
- Updated pl_badwater
- Fixed a few cases where Pyros could shoot through spawn doors
- Updated cp_dustbowl
- Fixed Pyros shooting through the stage 3 doors
- Updated some entities that were disabled but shouldn't have been (func_nobuilds, soundscapes, powerlines in the 3dskybox)
- Updated ctf_foundry
- Added func_noclip instances to the base areas for both BLU and RED to prevent nasty sentry locations
- Updated cp_mercenarypark
- Fixed RED being able to shoot through the roof of BLU's starting spawn
- Changes to control point C
- BLU's spawn time has been slightly lowered
- The upper-mid route window now has a small opening for attackers to use
- Players can no longer build on the very top of the crate stack overlooking the control point
- Increased cover next to the control point
- Increased the size of the metal supply next to the cover stack
- Added a vent route that exits behind the new cover
- Bullets no longer go through the chain fence wall at the ramp connecting lower and upper
- Community requests
- Fixed the Start Disabled logic in the func_nobuild entity
- Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity
- Added ConVar mp_tournament_prevent_team_switch_on_readyup (default 1) to prevent team switching on ready-up when using tournament mode
Missed note from a previous update:
- Fixed security issue reported by 'Kristian N. (!AvastAntiPony 9445)'
Team Fortress 2 Update Released
February 14, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Ended the Jungle Inferno Campaign
- Added a contracts-only pass to allow players who did not participate in the Jungle Inferno Campaign to access the Jungle Inferno contracts. This pass does not grant campaign-specific perks such as the enhanced Casual Badge.
Team Fortress 2 Update Released
January 4, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed not being able to apply the Civilian Stat Clock to Civilian-grade weapons
Team Fortress 2 Update Released
January 4, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Festivize Woodsy Widowmaker not drawing the lights
- Fixed the main menu being muted if clients disconnect from a server while in freezecam
- Updated festivized items to use "Festivized" in the name instead of "Festive"
- This will help disinguish the original Festive weapons from weapons that have had a Festivizer applied to them
- Updated Strangifiers so they can no longer be applied to War Paint items
- Updated the equip_regions for the The Koala Compact, Pocket Saxton, and Pocket Yeti
Missed note from the Smissmas update:
- Australium weapons can now be Festivized
Team Fortress 2 Update Released
January 3, 2018 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing War Paint icons in the Steam Community Market and Steam Inventory
- Fixed The Hot Hand not displaying the item level in its description
- Fixed Steam Workshop file uploads applying filesize limits before compression, rather than after
- Updated materials for the Dovetailed War Paint to fix a problem with the alpha channel
- Updated materials/models for The Snowmann and The Nuke
- Updated the localization files
Team Fortress 2 Update Released
December 21, 2017 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing sounds for the new taunts
- Fixed a bug that prevented already-Festivized weapons from drawing their lights
- Updated materials/model for the Blast Blocker
- Updated the Heals for Reals medals so they can be painted
Team Fortress 2 Update Released
December 21, 2017 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2017!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Event runs through January 10th, 2018
- Added the Winter 2017 War Paint Case
- Contains 15 new community-contributed War Paints
- Randomly dropped for players who have activated a Jungle Inferno Campaign Pass
- Added the Winter 2017 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
- Expanded the list of weapons that can be Festivized!
- Ubersaw, Dragon's Fury, Amputator, Air Strike, Back Scratcher, Scotsman's Skullcutter, Bazaar Bargain, Black Box, Claidheamh Mòr, Crusader's Crossbow, Degreaser, Loose Cannon, Persian Persuader, Detonator, Brass Beast, Holy Mackerel, Loch-n-Load, Powerjack, Iron Bomber, Reserve Shooter, Disciplinary Action, Family Business, Shahanshah, Scorch Shot, Shortstop, Soda Popper, Rescue Ranger, Tomislav, Panic Attack, Winger
- Mann Co. Store winter sale!
General
- War Paints can now be used for Mann Co. Trade-Ups
- Fixed a rendering issue with the Misty Skull unusual effect
- Fixed a case where it was possible to use the Thermal Thruster twice in one launch
- Fixed the inspect animation for the Shortstop
- Fixed the Festive Sandvich not showing the bite mark when eaten
- Increased the maximum number of backpack slots to 3000 (from 2500)
- Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals
- Added Ready Steady Pan Season 3 tournament medals
- Updated cp_mercenarypark
- Added a forward spawn for BLU when attacking the final control point
- Added a connecting stairwell to the mid-structure of the final control point
- Fixed area portal rendering issues between the first and second control points
- Updated pd_watergate
- Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores.
- <50% difference in scores: 8s for leading team, 4s for trailing
- >50% difference in scores: 12s for leading team, 0s for trailing
- Equal scores: 6s for each team
- Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger
- Updated the soundscape to have more alien-y sounds in the main areas
- Adjusted detail in the center and spawn rooms
- Adjusted clipping around the map
Team Fortress 2 Update Released
December 13, 2017 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase