Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

March 28, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Security and stability improvements
  • Fixed a client crash related to previewing market items
  • Fixed Strange cosmetic items not counting buildings_destroyed for buildings destroyed by a sapper
  • Fixed looping particle effects being orphaned when players are killed or force-respawned
  • Fixed Taunt: Shooter's Stakeout using one of the Engineer's voice lines
  • Updated Smissmas Swirls, Amethyst Winds, and Golden Gusts Unusual effects
    • Fixed visibility issues in bright environments
    • Reduced delay before the swirls start in order to accommodate short taunts
  • Updated Sparkling Spruce, Glittering Juniper, and Prismatic Pine Unusual effects
    • Raised the default height of the effect in order to prevent clipping issues
  • Updated the Sparkling Lights Unusual effect
    • Fixed visibility issues in bright environments
  • Updated Condescending Embrace Unusual effect
    • Fixed the effect not moving when taunting

Team Fortress 2 Update Released

January 5, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed disguised/cloaked spies being able to block player destruction captures
  • Updated Minty Cypress, Pristine Pine, and Sparkly Spruce Unusual taunt effects to improve visibility in bright areas
  • Updated pl_breadspace
    • Fixed being able to place buildings in the forward BLU spawn room
  • Updated pl_wutville_event
    • Fixed a few static_prop models being used to stand on high up in the map
  • Updated cp_altitude
    • Fixed tree models in the 3D skybox using the wrong skin

Team Fortress 2 Update Released

December 23, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed not being able to preview Community Market items in-game
  • Updated the localization files
  • Updated cp_altitude
    • Increased capture time on A
    • Increased BLU respawn time on A
    • Increased RED respawn time on B
    • Increased delay before BLU’s first forward spawn activates after A is captured
    • Fixed RED having access to a spectator camera on A after the point was captured
    • Fixed case where BLU could enter RED’s forward spawn after B was captured
    • Fixed a missing respawn visualizer in BLU's first spawn
    • Fixed a texture issue on C cable car tower
    • Updated menu photos
    • Visual adjustments

Team Fortress 2 Update Released

December 21, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed movement bug related to the Cow Mangler 5000
  • Fixed Taunt: The Hot Wheeler sounds not always playing
  • Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements
  • Updated pl_breadspace
    • Fixed an bug where BLU could teleport into RED spawn
    • Fixed an animation error within the final arena
    • Fixed some displacements seams
    • Deleted some light effects no longer in use in the final area

Team Fortress 2 Update Released

December 17, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Your Eternal Reward ragdolls not fading
  • Fixed Wrap Assassin projectiles colliding with invisible map entities
  • Fixed ConTracker counting kills twice
  • Fixed Halloween: Exorcism spell not being triggered by feign deaths
  • Updated schema drop_type for hats shipped in the last few updates
  • Updated Spark of Smissmas Unusual effect
    • Fixed some slight coloring issues
    • Adjusted lifetime values
  • Updated The Giftcrafter and Beanie The All-Gnawing to fix material/model issues
  • Updated the Steam Workshop dialog to support skipping several pages at once
    • ConVar tf_steam_workshop_page_skip controls the number of pages to skip. Default is 10.
    • Supports wrapping around the beginning and end of the list
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated ctf_doublecross_snowy
    • Fixed missing texture
    • Fixed a few minor visual issues
  • Updated pl_breadspace
    • Fixed some clipping around cliffs and BLU base
    • Fixed a bug where players could get stuck behind a wall of computers near the final point
    • Fixed location by BLU spawn where you can build under cliff
    • Fixed an issue with sound in the final sequence
    • Fixed decals
    • Fixed missing Breadcrab animations
    • Added updated drill model
    • Added normal maps for the rock cliffs
    • Added missing decals and logos
    • Added bread chunks that fly when Big Mama explodes
    • Optimized areas to reduce lag
    • Updated backpack and matchmaking images

Team Fortress 2 Update Released

December 8, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Smissmas Tree Unusual effect to improve performance
  • Updated El Fiestibrero to fix clipping issues
  • Updated The Giftcrafter to fix a problem with the materials
  • Updated the Unusual Cap to fix the rotation of the unusual attachment
  • Updated the Ominous Offering to add the counts_as_assister attribute
  • Updated The Argyle Ace with community Jarate fix from Andrés S. (rabscootle)
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated pl_coal_event
    • Added a second route into C
    • Detail fixes
    • Optimization
  • Updated pl_chilly
    • Fixed few models not being solid
    • Fixed few gift model collisions
    • Fixed few spots where players were able to stand on in thin air
    • Fixed hand truck from blocking players at the indoor area
    • Fixed rare case of the payload cart not exploding when round ends at the pit
    • Fixed being able to stand on the tip of the end rocket
    • Fixed enemy being able to shoot at BLU 1st base spawn basement
    • Minor visual fixes
    • Improved clipping
  • Updated ctf_doublecross_snowy
    • Fixed a number of visual issues
    • Fixed a number of clipping issues
    • Added nobuild triggers to spawn doors
    • Major reforestation initiative funded

Team Fortress 2 Update Released

December 3, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Festive Frames to add missing styles that don't hide the hat
  • Fixed backpack image for the Winter 2021 Cosmetic Key
  • Renamed Smissmas Swirl Unusual effect to Spiraling Lights
  • Updated Polar Forecast, Spiraling Lights, and Twisting Lights Unusual effects
  • Updated the Train of Thought
    • Fixed model issues
    • Added Genteel Smoke effect
  • Updated cp_altitude
    • Fixed a clipping exploit that allowed players to build out of bounds
    • Fixed a clipping exploit that allowed players to stand above BLU's first spawn
    • Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn
  • Updated pl_coal_event
    • Fixed a clipping issue with a window
    • Fixed a displacement

Team Fortress 2 Update Released

December 2, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2021!

  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Altitude, Bread Space, Cascade, Chilly, Doublefrost, and Polar
  • Added the Winter 2021 Cosmetic Case
    • Contains 20 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Doctor's Defibrillators
    • Taunt: Shooter's Stakeout
    • Taunt: The Hot Wheeler
  • Added 27 new community-created Unusual effects
    • 16 new effects for Unusual hats
    • 11 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2022
General
  • Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up
  • Fixed Wrap Assassin projectiles colliding with other projectiles and func_lod entities
  • Fixed Halloween: Voices From Below spell not working correctly with more taunts and the Ready voice lines
  • Updated soundlevels for some competitive mode sounds
  • Updated the description for the Blutsauger to clarify its attributes
  • Updated sound channels for some voice lines
  • Updated hurtme command to allow negative health values when using sv_cheats
  • Updated koth_probed to fix an error model
  • Updated/Added some tournament medals
  • Updated the localization files

Team Fortress 2 Update Released

November 15, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Dragon's Fury projectiles colliding with other projectiles
  • Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
  • Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
  • Fixed an exploit related to opening the ConTracker while the taunt menu is open
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
  • Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
  • Fixed large bundle descriptions being clipped in the Mann Co. Store
  • Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
  • Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
  • Fixed players receiving knockback from enemy weapons during a truce
  • Updated Mann vs. Machine mode
    • Fixed an infinite health exploit for Snipers using The Razorback
    • Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
  • Updated the Strange ranks for the Razorback to be similar to the Manntreads
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_synthetic_event
    • Fixed some prop pop in
    • Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
    • Increased volume of toastmaster summon sounds to make it more obvious when he spawns
  • Updated pd_farmageddon
    • Updated scarecrow logic to make damaging them more consistent
    • Fixed incorrect farmer line playing sometimes when the cap opens
    • Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
    • Fixed some floating props and beams
    • Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
    • Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
    • Blocked off sentry spot under the ramps at mid because it was too advantageous
  • Community request
    • Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator

Team Fortress 2 Update Released

October 28, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to right-clicking an input field to open the context menu
  • Updated Taunt: The Dueling Banjo to add a missing sound file
  • Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
  • Updated contributors display list for Los Muertos to add a missing contributor
  • Updated Megalo map stamp to fix incorrect image
  • Updated border color for Unusual items in the loadout menu
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed building inside wall exploit
    • Fixed some lamps that were hovering in the air
    • Fixed a few misaligned textures
    • Improved clipping
  • Updated pd_farmageddon
    • Underworld hurt trigger now works as last update explained
    • Fixed visable nodraw entity
  • Updated arena_lumberyard_event
    • Fixed a missing material in RED spawn
    • Changed the ghost particles in the 3d skybox
    • The team-colored ghosts that appear on round win now last longer and are more plentiful
    • The constant, purple-colored ghosts are now less abundant
    • Added various clipping improvements around the map
    • Added smoke to the chimneys
    • Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
    • Removed the Observer

Team Fortress 2 Update Released

October 27, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.

Team Fortress 2 Update Released

October 22, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
  • Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
  • Updated Mann vs. Machine
    • Added checks to prevent loading an invalid .pop file
    • Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
  • Updated cp_ambush_event
    • Fixed an out of the map exploit
    • RED team now respawns on stage 2 after the 1st point has been captured
    • Improved clipping
    • Nature & Wildlife preservation measures
  • Updated koth_synthetic_event
    • Fixed a location where teleporters could trap players outside of the map
    • Minor lighting changes
    • Detail changes to make things more cohesive
    • Updated color on BLU barrels
    • Fixed some console errors
  • Updated pd_farmageddon
    • Minor lighting changes to brighten up a few spots
    • Updated .nav mesh to fix scarecrows not chasing players
    • Minor detail changes
    • Updated announcer lines so they are easier to hear
    • Removed general damage in the capture area while the point is unlocked

Team Fortress 2 Update Released

October 14, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
  • Fixed clipping issue for the Taunt: The Profane Puppeteer
  • Fixed some sounds for the Taunt: The Mannbulance!
  • Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
  • Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
  • Updated the pickup/drop sounds for paintkits
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed few exploits where players could get out of the map
    • Fixed control point 2 base plate in stage 1 not turning blue upon capture
    • Changed damage type from shock to bullet in underworld
    • Improved clipping
  • Updated pl_terror_event
    • Fixed few exploits where players could get out of the map
    • Increased spawn time interval of normal spellbooks
    • Fixed visual issue during warmup period regarding track models floating in air
    • Adjusted payload track select logic to fix rare issue with cart going off track
    • Improved clipping
  • Updated koth_los_muertos
    • Fixed a respawn visualizer not showing up on the RED side
    • Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
    • Fixed being able to spam grenades and rockets through rooftops
  • Updated arena_lumberyard_event
    • Fixed missing beacon particle to signify rare spell spawn locations
    • Fixed an issue with custom HUDs interfering with the map's own HUD
    • Fixed middle doors shutting themselves when blocked by a player
    • Fixed various props z-fighting inside of walls
    • Fixed instances of the announcer lines playing over the Merasmus' announcer lines
    • Fixed an issue that caused players to remain in third-person at the beginning of a new round
    • Fixed spells dropped by the skeleton king persisting between rounds
    • Fixed pumpkin bombs generated from spells persisting between rounds
    • Fixed server lag caused by dynamic props
    • Reworked various VO to use new soundscript entries
    • Merasmus will now react to player deaths with varying degrees of sarcasm
    • Pumpkin bombs will now all refresh simultaneously at the start of every round
    • Added a "No entry" sign to the middle doors
    • Smoothed surfaces around the map to ease flying around as a ghost
    • Increased sound of the ghost dispenser to improve healing feedback
    • Extended the warmup periods by 5 seconds (now 15 seconds)
    • Nature & Wildlife preservation measures
    • Removed the Observer

Team Fortress 2 Update Released

October 11, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated The Corpse Carrier
    • Added the Holiday Restriction: Halloween / Full Moon
    • Players who currently have this item will receive another random item from the Crimson Cache Collection
    • The item has been moved from the Crimson Cache Collection to the list of possible bonus items received when opening a Crimson Cache Case

Team Fortress 2 Update Released

October 8, 2021 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed The Bone Cone hiding the player's head
  • Fixed missing clap sound for the Taunt: The Homerunner's Hobby
  • Fixed missing siren sound for the Taunt: The Mannbulance!
  • Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
  • Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
  • Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
  • Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
  • Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
  • Updated the Thundering Spirit Unusual effect to fix a missing glow effect
  • Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
  • Updated the localization files
  • Updated the Swashbuckled war paint
    • Fixed an issue with the Holy Mackerel
    • Removed Yeti gradient
    • Replaced Yeti gun oil sticker with skull and crossbones
  • Updated the Necromanced war paint
    • Fixed an issue with the Holy Mackerel
    • Fixed BLU team colors
  • Updated pd_farmageddon
    • Optimizations
    • Fixed asymmetrical doorways
    • Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
  • Updated koth_synthetic_event
    • Replaced broken prop in room behind BLU spawn
    • Fixed console warnings
    • Fixed a place where players could get out of the map
  • Updated koth_los_muertos
    • Fixed console warnings
  • Updated pl_terror_event
    • Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
    • Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
    • Fixed players being able to see out of map
    • Added a 2 spots for collectable gargoyle to spawn in
    • Added missing nav for bots in the underworld
  • Updated cp_ambush_event
    • Fixed players being able to get out from playable area in underworld
    • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
    • Fixed some stage 3 BLU spawn respawn visualizers looking odd
    • Slightly moved some underworld enter portals off from walls
    • Slightly decreased time added when capping last points of 1st and 2nd stage
    • Fixed some places where players could get out of the map