Team Fortress 2 Update Released
March 28, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Security and stability improvements
- Fixed a client crash related to previewing market items
- Fixed Strange cosmetic items not counting buildings_destroyed for buildings destroyed by a sapper
- Fixed looping particle effects being orphaned when players are killed or force-respawned
- Fixed Taunt: Shooter's Stakeout using one of the Engineer's voice lines
- Updated Smissmas Swirls, Amethyst Winds, and Golden Gusts Unusual effects
- Fixed visibility issues in bright environments
- Reduced delay before the swirls start in order to accommodate short taunts
- Updated Sparkling Spruce, Glittering Juniper, and Prismatic Pine Unusual effects
- Raised the default height of the effect in order to prevent clipping issues
- Updated the Sparkling Lights Unusual effect
- Fixed visibility issues in bright environments
- Updated Condescending Embrace Unusual effect
- Fixed the effect not moving when taunting
Team Fortress 2 Update Released
January 5, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed disguised/cloaked spies being able to block player destruction captures
- Updated Minty Cypress, Pristine Pine, and Sparkly Spruce Unusual taunt effects to improve visibility in bright areas
- Updated pl_breadspace
- Fixed being able to place buildings in the forward BLU spawn room
- Updated pl_wutville_event
- Fixed a few static_prop models being used to stand on high up in the map
- Updated cp_altitude
- Fixed tree models in the 3D skybox using the wrong skin
Team Fortress 2 Update Released
December 23, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed not being able to preview Community Market items in-game
- Updated the localization files
- Updated cp_altitude
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLU’s first forward spawn activates after A is captured
- Fixed RED having access to a spectator camera on A after the point was captured
- Fixed case where BLU could enter RED’s forward spawn after B was captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on C cable car tower
- Updated menu photos
- Visual adjustments
Team Fortress 2 Update Released
December 21, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed movement bug related to the Cow Mangler 5000
- Fixed Taunt: The Hot Wheeler sounds not always playing
- Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements
- Updated pl_breadspace
- Fixed an bug where BLU could teleport into RED spawn
- Fixed an animation error within the final arena
- Fixed some displacements seams
- Deleted some light effects no longer in use in the final area
Team Fortress 2 Update Released
December 17, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Your Eternal Reward ragdolls not fading
- Fixed Wrap Assassin projectiles colliding with invisible map entities
- Fixed ConTracker counting kills twice
- Fixed Halloween: Exorcism spell not being triggered by feign deaths
- Updated schema drop_type for hats shipped in the last few updates
- Updated Spark of Smissmas Unusual effect
- Fixed some slight coloring issues
- Adjusted lifetime values
- Updated The Giftcrafter and Beanie The All-Gnawing to fix material/model issues
- Updated the Steam Workshop dialog to support skipping several pages at once
- ConVar tf_steam_workshop_page_skip controls the number of pages to skip. Default is 10.
- Supports wrapping around the beginning and end of the list
- Updated/Added some tournament medals
- Updated the localization files
- Updated ctf_doublecross_snowy
- Fixed missing texture
- Fixed a few minor visual issues
- Updated pl_breadspace
- Fixed some clipping around cliffs and BLU base
- Fixed a bug where players could get stuck behind a wall of computers near the final point
- Fixed location by BLU spawn where you can build under cliff
- Fixed an issue with sound in the final sequence
- Fixed decals
- Fixed missing Breadcrab animations
- Added updated drill model
- Added normal maps for the rock cliffs
- Added missing decals and logos
- Added bread chunks that fly when Big Mama explodes
- Optimized areas to reduce lag
- Updated backpack and matchmaking images
Team Fortress 2 Update Released
December 8, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Smissmas Tree Unusual effect to improve performance
- Updated El Fiestibrero to fix clipping issues
- Updated The Giftcrafter to fix a problem with the materials
- Updated the Unusual Cap to fix the rotation of the unusual attachment
- Updated the Ominous Offering to add the counts_as_assister attribute
- Updated The Argyle Ace with community Jarate fix from Andrés S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pl_coal_event
- Added a second route into C
- Detail fixes
- Optimization
- Updated pl_chilly
- Fixed few models not being solid
- Fixed few gift model collisions
- Fixed few spots where players were able to stand on in thin air
- Fixed hand truck from blocking players at the indoor area
- Fixed rare case of the payload cart not exploding when round ends at the pit
- Fixed being able to stand on the tip of the end rocket
- Fixed enemy being able to shoot at BLU 1st base spawn basement
- Minor visual fixes
- Improved clipping
- Updated ctf_doublecross_snowy
- Fixed a number of visual issues
- Fixed a number of clipping issues
- Added nobuild triggers to spawn doors
- Major reforestation initiative funded
Team Fortress 2 Update Released
December 3, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Festive Frames to add missing styles that don't hide the hat
- Fixed backpack image for the Winter 2021 Cosmetic Key
- Renamed Smissmas Swirl Unusual effect to Spiraling Lights
- Updated Polar Forecast, Spiraling Lights, and Twisting Lights Unusual effects
- Updated the Train of Thought
- Fixed model issues
- Added Genteel Smoke effect
- Updated cp_altitude
- Fixed a clipping exploit that allowed players to build out of bounds
- Fixed a clipping exploit that allowed players to stand above BLU's first spawn
- Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn
- Updated pl_coal_event
- Fixed a clipping issue with a window
- Fixed a displacement
Team Fortress 2 Update Released
December 2, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2021!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 6 new community maps: Altitude, Bread Space, Cascade, Chilly, Doublefrost, and Polar
- Added the Winter 2021 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Doctor's Defibrillators
- Taunt: Shooter's Stakeout
- Taunt: The Hot Wheeler
- Added 27 new community-created Unusual effects
- 16 new effects for Unusual hats
- 11 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2022
General
- Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up
- Fixed Wrap Assassin projectiles colliding with other projectiles and func_lod entities
- Fixed Halloween: Voices From Below spell not working correctly with more taunts and the Ready voice lines
- Updated soundlevels for some competitive mode sounds
- Updated the description for the Blutsauger to clarify its attributes
- Updated sound channels for some voice lines
- Updated hurtme command to allow negative health values when using sv_cheats
- Updated koth_probed to fix an error model
- Updated/Added some tournament medals
- Updated the localization files
Team Fortress 2 Update Released
November 15, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Dragon's Fury projectiles colliding with other projectiles
- Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
- Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
- Fixed an exploit related to opening the ConTracker while the taunt menu is open
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
- Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
- Fixed large bundle descriptions being clipped in the Mann Co. Store
- Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
- Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
- Fixed players receiving knockback from enemy weapons during a truce
- Updated Mann vs. Machine mode
- Fixed an infinite health exploit for Snipers using The Razorback
- Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
- Updated the Strange ranks for the Razorback to be similar to the Manntreads
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_synthetic_event
- Fixed some prop pop in
- Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
- Increased volume of toastmaster summon sounds to make it more obvious when he spawns
- Updated pd_farmageddon
- Updated scarecrow logic to make damaging them more consistent
- Fixed incorrect farmer line playing sometimes when the cap opens
- Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
- Fixed some floating props and beams
- Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
- Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
- Blocked off sentry spot under the ramps at mid because it was too advantageous
- Community request
- Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
Team Fortress 2 Update Released
October 28, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to right-clicking an input field to open the context menu
- Updated Taunt: The Dueling Banjo to add a missing sound file
- Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
- Updated contributors display list for Los Muertos to add a missing contributor
- Updated Megalo map stamp to fix incorrect image
- Updated border color for Unusual items in the loadout menu
- Updated the localization files
- Updated cp_ambush_event
- Fixed building inside wall exploit
- Fixed some lamps that were hovering in the air
- Fixed a few misaligned textures
- Improved clipping
- Updated pd_farmageddon
- Underworld hurt trigger now works as last update explained
- Fixed visable nodraw entity
- Updated arena_lumberyard_event
- Fixed a missing material in RED spawn
- Changed the ghost particles in the 3d skybox
- The team-colored ghosts that appear on round win now last longer and are more plentiful
- The constant, purple-colored ghosts are now less abundant
- Added various clipping improvements around the map
- Added smoke to the chimneys
- Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
- Removed the Observer
Team Fortress 2 Update Released
October 27, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.
Team Fortress 2 Update Released
October 22, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
- Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
- Updated Mann vs. Machine
- Added checks to prevent loading an invalid .pop file
- Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
- Updated cp_ambush_event
- Fixed an out of the map exploit
- RED team now respawns on stage 2 after the 1st point has been captured
- Improved clipping
- Nature & Wildlife preservation measures
- Updated koth_synthetic_event
- Fixed a location where teleporters could trap players outside of the map
- Minor lighting changes
- Detail changes to make things more cohesive
- Updated color on BLU barrels
- Fixed some console errors
- Updated pd_farmageddon
- Minor lighting changes to brighten up a few spots
- Updated .nav mesh to fix scarecrows not chasing players
- Minor detail changes
- Updated announcer lines so they are easier to hear
- Removed general damage in the capture area while the point is unlocked
Team Fortress 2 Update Released
October 14, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
- Fixed clipping issue for the Taunt: The Profane Puppeteer
- Fixed some sounds for the Taunt: The Mannbulance!
- Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
- Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
- Updated the pickup/drop sounds for paintkits
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_ambush_event
- Fixed few exploits where players could get out of the map
- Fixed control point 2 base plate in stage 1 not turning blue upon capture
- Changed damage type from shock to bullet in underworld
- Improved clipping
- Updated pl_terror_event
- Fixed few exploits where players could get out of the map
- Increased spawn time interval of normal spellbooks
- Fixed visual issue during warmup period regarding track models floating in air
- Adjusted payload track select logic to fix rare issue with cart going off track
- Improved clipping
- Updated koth_los_muertos
- Fixed a respawn visualizer not showing up on the RED side
- Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
- Fixed being able to spam grenades and rockets through rooftops
- Updated arena_lumberyard_event
- Fixed missing beacon particle to signify rare spell spawn locations
- Fixed an issue with custom HUDs interfering with the map's own HUD
- Fixed middle doors shutting themselves when blocked by a player
- Fixed various props z-fighting inside of walls
- Fixed instances of the announcer lines playing over the Merasmus' announcer lines
- Fixed an issue that caused players to remain in third-person at the beginning of a new round
- Fixed spells dropped by the skeleton king persisting between rounds
- Fixed pumpkin bombs generated from spells persisting between rounds
- Fixed server lag caused by dynamic props
- Reworked various VO to use new soundscript entries
- Merasmus will now react to player deaths with varying degrees of sarcasm
- Pumpkin bombs will now all refresh simultaneously at the start of every round
- Added a "No entry" sign to the middle doors
- Smoothed surfaces around the map to ease flying around as a ghost
- Increased sound of the ghost dispenser to improve healing feedback
- Extended the warmup periods by 5 seconds (now 15 seconds)
- Nature & Wildlife preservation measures
- Removed the Observer
Team Fortress 2 Update Released
October 11, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated The Corpse Carrier
- Added the Holiday Restriction: Halloween / Full Moon
- Players who currently have this item will receive another random item from the Crimson Cache Collection
- The item has been moved from the Crimson Cache Collection to the list of possible bonus items received when opening a Crimson Cache Case
Team Fortress 2 Update Released
October 8, 2021 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed The Bone Cone hiding the player's head
- Fixed missing clap sound for the Taunt: The Homerunner's Hobby
- Fixed missing siren sound for the Taunt: The Mannbulance!
- Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
- Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
- Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
- Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
- Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
- Updated the Thundering Spirit Unusual effect to fix a missing glow effect
- Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
- Updated the localization files
- Updated the Swashbuckled war paint
- Fixed an issue with the Holy Mackerel
- Removed Yeti gradient
- Replaced Yeti gun oil sticker with skull and crossbones
- Updated the Necromanced war paint
- Fixed an issue with the Holy Mackerel
- Fixed BLU team colors
- Updated pd_farmageddon
- Optimizations
- Fixed asymmetrical doorways
- Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
- Updated koth_synthetic_event
- Replaced broken prop in room behind BLU spawn
- Fixed console warnings
- Fixed a place where players could get out of the map
- Updated koth_los_muertos
- Updated pl_terror_event
- Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
- Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
- Fixed players being able to see out of map
- Added a 2 spots for collectable gargoyle to spawn in
- Added missing nav for bots in the underworld
- Updated cp_ambush_event
- Fixed players being able to get out from playable area in underworld
- Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
- Fixed some stage 3 BLU spawn respawn visualizers looking odd
- Slightly moved some underworld enter portals off from walls
- Slightly decreased time added when capping last points of 1st and 2nd stage
- Fixed some places where players could get out of the map