Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

December 7, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash related to dropped weapons and the jack in PASS Time mode
  • Updated the localization files

Team Fortress 2 Update Released

December 4, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Arkham Knight workshop contest winners and runners-up to the Mann Co. Store
  • Added the Workshop Wonderland 2015 community medals
  • Updated the models/materials for The Ward and made it paintable

Team Fortress 2 Update Released

December 2, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
  • Fixed not being able to run a dedicated server and connect to it as a client on the same machine
  • Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
  • Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
  • Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
  • host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use 'host_writeconfig full'.
  • Mannpower update
    • Supernova
      • Reduced charge up time
      • Increased the amount that damage contributes to charge
      • Fixed a bug where outline effect showed on invisible Spies
    • Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
    • Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
    • Added highlight effects to active revenge powerups
    • Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it

Team Fortress 2 Update Released

November 25, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Jingle Jam 2015 community medals
  • Fixed a client crash when playing some maps with low quality models
  • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
  • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
  • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
  • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
  • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
  • Updated the model/material for The Au Courant Assassin
  • Updated pl_upward
    • Fixed a teleporter-trap exploit inside the tunnel after the first control point
  • Updated PASS Time mode
    • Each class now has slightly different throwing power and arc
    • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
    • All available enemy goals will show a reticle on the HUD while carrying the jack
    • Added max pass range parameter to passtime_logic
    • Jack won't automatically respawn unless it's been picked up at least once
    • New map: pass_pinewood

Team Fortress 2 Update Released

November 18, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug where non-Steam controllers could fail to initialize

Team Fortress 2 Update Released

November 17, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added beta support for Steam Controllers. Use the Steam Big Picture interface to select and configure your preferred controller mapping. Controls operate in one of four modes, automatically selected by the game as needed. You can customize the controller layout for each one independently to suit your taste, or just use the defaults.
    • “In-Game” operates during regular gameplay. Use the left stick to move, and the right trackpad plus gyro to look around.
    • “Menus” turns the right trackpad into a virtual mouse pointer for use in navigating menus (use the triggers to mouse click).
    • “In-Game During Popup” covers popup menus that occur during gameplay, like Spy’s Disguise Kit, Engineer’s Build PDA, and the Taunt menu.
    • “Spectator” is active while spectating and before respawn.

Team Fortress 2 Update Released

November 13, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash on startup for players using DirectX 8

Team Fortress 2 Update Released

November 13, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved map load times for players on Windows (DX9), Mac and Linux
  • Fixed random client crashes affecting some players with cosmetics
  • Fixed random crashes on Mac, Linux and Windows XP that could affect users during map load and during play
  • Fixed a bug with some ambient_generic entities failing to play their sounds
  • Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine
  • Fixed not being able to 'inspect' the World Traveler hat
  • Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and The Toy Soldier
  • Added Asiafortress Season 8 medals
  • Mannpower update
    • Updated health kits to give players the normal amount even if their powerup increases max health
    • Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the minigun in this regard.
    • Fixed a missing material for ctf_hellfire

Team Fortress 2 Update Released

November 11, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Extended the Halloween 2015 event to run until November 12

Team Fortress 2 Update Released

November 9, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug that did not prevent crits while using items like the Battalion's Backup
  • Fixed a server crash related to Mannpower mode
  • Fixed Halloween spell effects not cycling the colors
  • Fixed The Bearded Bombardier not displaying the smoke effect
  • The Invasion community event has ended
  • Updated the materials/model for the Carouser's Capotain

Team Fortress 2 Update Released

November 6, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the GA'lloween 2015 tournament medals
  • Fixed players sometimes not being able to select a team and spawn on Helltower
  • Fixed two of the Gorge Event Merasmission's objectives not working properly
  • Updated the truce during boss fights to prevent airblasting enemy players and projectiles
  • Updated the Invasion event to run through the weekend
  • Updated the equip_region for the Supernatural Stalker
  • Mannpower Update
    • Updated ctf_hellfire – nobuilds added, final detail pass
    • Spies disguised as the enemy can now pick up enemy colored powerups
    • Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
    • Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon)
    • Fixed a client crash when switching away from the grappling hook
  • Updated cp_powerhouse
    • Teleport blockers near spawn entrances
    • Fixed prop collisions on some models
  • Updated pl_millstone_event
    • Fixed door near final pit so players no longer get stuck in it
    • Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
    • Fixed odd cable appearing sometimes in the ground near BLU spawn
    • Fixed being able to shoot spells into BLU spawn during setup time
    • Fixed Monoculus dropping down into a pit in rare cases

Team Fortress 2 Update Released

November 3, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed getting the Masked Mann achievement on maps other than Mann Manor
  • Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
  • Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
  • Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
  • Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss
    • Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature
  • Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
  • Updated taunts to prevent movement during the pre-round period when players are frozen
  • Updated the Invasion Coin to track stats through November 6th, 2015
  • Updated pl_millstone_event
    • Fixed getting out of the map using spells
    • Monoculus moves now around the end area of the map instead of staying near final pit
    • Made spells spawn a bit less frequently
    • Fixed ghost long arms, now it travels/arrives to hell
    • Performance optimizations
    • Updated the navigation file

Team Fortress 2 Update Released

October 30, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to changing teams while in bumper car mode

Team Fortress 2 Update Released

October 29, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed corrupt textures that were appearing for some players
  • Fixed crashes that were occurring for some players with 3GB or less of RAM
  • Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
  • Fixed a client crash related to the backpack
  • Fixed a bug where mini-crits were overriding full crits
  • Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
  • Fixed the Invasion Unusual effect "Subatomic" being off-center
  • Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
  • Fixed missing kill icons for the Invasion weapons
  • Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
  • Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
  • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
  • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
  • Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier

Team Fortress 2 Update Released

October 28, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VII has arrived!

  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015
During Scream Fortress VII
  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13
    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
General
  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the "bats" spell from 60 to 40
  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
    • Improved optimization of map (especially on mid)
    • Fixed clipping issues (thanks Muselk!)
    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
    • Added in missing explosion sound effect on aliens
    • Fixed a few prop/ material issues
    • Reduced prop usage
PASS Time update
  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday
Mannpower update
  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
    • Reduced max rope distance
    • Reduced grapple dismount jump height
    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
    • Small health regeneration for non-powered up flag carriers
    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
    • You cannot pick up enemy colored powerups
    • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored
    • Warlock powerup renamed to Reflect
    • Reduced Knockout max health bonus for demos carrying swords and shields
    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)