Team Fortress 2 Update Released
November 25, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Jingle Jam 2015 community medals
- Fixed a client crash when playing some maps with low quality models
- Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
- Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
- Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
- Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
- Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
- Updated the model/material for The Au Courant Assassin
- Updated pl_upward
- Fixed a teleporter-trap exploit inside the tunnel after the first control point
- Updated PASS Time mode
- Each class now has slightly different throwing power and arc
- During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
- All available enemy goals will show a reticle on the HUD while carrying the jack
- Added max pass range parameter to passtime_logic
- Jack won't automatically respawn unless it's been picked up at least once
- New map: pass_pinewood