Team Fortress 2 Update Released
June 20, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the B.A.S.E. Jumper
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
- Fixed The Classic scope not being drawn correctly in DirectX 8
- Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
- Fixed the Tide Turner refilling the Charge meter on any decapitation
- Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
- Fixed Lugermorph animations
Team Fortress 2 Update Released
June 19, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new startup music track from Expiration Date
- Added a crafting recipe for The Back Scatter
- Fixed a client crash caused by Strange Fists
- Fixed players using the partner taunts to enter enemy spawn rooms
- Fixed a regression with the Disco Beat Down unusual effect
- Fixed The Classic automatically zooming in after going through a teleporter while charging
- Updated The Tide Turner to also refill the charge meter from impact kills
Team Fortress 2 Update Released
June 18, 2014 - TF2 Team
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Love & War Update
- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
- Partner Taunts can now be performed with the opposing team
- Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
- Taunts are no longer equipped in the Action Slot
- Pressing the Taunt key in game now brings up the new Taunt Selection menu
- Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
- Mann Co. Store
- Added 15 new taunts and a taunt bundle
- Added 5 new weapons and a weapon bundle
- Added 44 new cosmetics and a cosmetic bundle
- Added "Taunt" category into the store
- Added Mann Co. Stockpile Crate Key
- The "Hats" and "Misc" categories have been merged into "Cosmetics"
- Items
- Added the Mann Co. Stockpile Crate to the droplist
- Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
- Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
- Updated Mann Co. Crates to display which Unusual Series they can potentially output
- Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
- Added crafting recipes for newly added weapons
- Added Killstreak Kits to MvM for newly added weapons
- Added OzFortress Season 11 tournament medals
- Weapon changes and updates
- With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
- Misc Changes
- Updated the Halloween holiday to automatically be enabled when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files
- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip themselves
- Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
- Fixed a regression with the trigger_gravity entity not correctly applying its settings
- Fixed another exploit where Engineer buildings could build up a large amount of health
- Fixed a server performance issue related to the item_teamflag entity
- Fixed the itemtest command
- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name
- Map Fixes
- Updated cp_granary
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
- Updated koth_harvest_final
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
- Updated pl_upward
- Fixed physics debris triggering the payload cart’s finale explosion

Team Fortress 2 Update Released
June 12, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the HUD weapon selection menu
Team Fortress 2 Update Released
June 11, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by failing to properly parse the item schema
- Fixed not being able to equip The Director's Vision taunt in the Action slot
- Fixed not being able to taunt with the Spy's disguise kit
- Fixed the Engineer's build menu staying open after changing class
- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
- Updated the description of The High Five! Taunt to better describe the new toggle behavior
- Updated the materials for The Eureka Effect HUD to support mat_picmip
Team Fortress 2 Update Released
June 11, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed item descriptions for Strange scores not appearing to update
- Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
- Fixed an exploit where teleporters could build up a large amount of health
- Fixed a bug where premium accounts would temporarily appear to revert to free status
- Fixed deflected rocket explosion sounds playing repeatedly
- Fixed deflected Black Box rockets not giving health to the Pyro
- Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
- Fixed several cosmetic items not cloaking properly for the Spy
- Added the AsiaFortress Cup Season 7 medals
- Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
- Updated the localization files
- Updated the Eureka Effect
- Can now pickup buildings
- Repair and upgrade rates have been decreased
- Can teleport to your spawn room or your Teleporter Exit

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 19, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed a case where some clients/servers would crash during map load
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 15, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Team Fortress 2
- Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 29, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 25, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large
Team Fortress 2 Update Released
April 24, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Mann Up servers are now available in Australia
Team Fortress 2 Update Released
April 24, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
- Fixed an item exploit where tools were being used for purposes other than the original intent
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input
- Added new promo items
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl
- Fixed players standing in sky over the beginning of stage 1
- Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
- Updated cp_junction_final
- Players are now prevented from building in spawn rooms
- Updated ctf_2fort
- Fixed players standing on conduits in flag rooms
- Fixed players standing in sky over Red battlements
- Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
- Fixed collision on props under stairs in Red's courtyard
- Updated ctf_turbine
- Fixed collision on spawn doors
- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
- Fixed collision under stairs in mid room
- Fixed misc prop collision
- Fixed collision on signs in mid room
- Fixed the clipping in the rafters of flag rooms
- Increased performance with addition of area portals
- Added decals under ammo and health packs
- Smoothed geometry in the vents
- Added nobuild around spawn doors
- Added light props over Red and Blu gate 1 doorways
- Updated koth_lakeside_event
- Updated koth_lakeside_final
- Fixed bot navigation errors
- Prevented players from building in spawn room doors
- Fixed rock piles to mirror on Red and Blu sides
- Updated pl_goldrush
- Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
- Fixed players standing in sky above Blu spawn in stage 3
- Fixed player clipping exploit above the Blu exit in stage 3

Team Fortress 2 Update Released
April 4, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Team Fortress 2 Update Released
April 1, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved the Backpack UI
- Added page buttons for all pages
- Removed prev/next buttons
- Updated the drag/drop behavior to interact with the page buttons
- Strange quality items can now be placed on the Steam Community Market
- Added a "Show Untradable Items" checkbox to the recipe UI.
- Added the smoke effect to The Soldier's Stogie
- Added the InfoShow 2014 community event medal
- Added Crate #82 and Crate #83 to the drop list
- Crate drop rates have been significantly lowered
- Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
- Virtual Reality mode
- The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
- Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
- Updated The Gunboats so they can be used in Medieval mode
- Updated the Wrangler so Strange parts can be applied to it
- Strange parts only increment if a Wrangler-controlled Sentry does the scoring
- Updated Chemistry Sets
- Started dropping Series 3 Chemistry Sets with an expiration date
- Retroactively added Series tags to older Chemistry Sets
- Fixed a client crash related to killstreak effects
- Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
- Fixed hats not dropping into the world when players are killed
- Fixed the Jarate effect not being displayed on some cosmetic items
- Fixed framerate affecting player turn rate while using the Demoman's shield charge
- Fixed flashlight shadows projected on players for Linux and Mac clients
- Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
- Fixed The Doe-Boy using incorrect team materials
- Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
- Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
- Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
- Fixed the Huntsman charge bar being misaligned

Team Fortress 2 Update Released
March 5, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
- Updated cp_dustbowl
- Fixed Red team's stage 1 spawn door pushing players in the air
- Fixed collision on windows, props, and rooflines
- Fixed floating props
- Fixed players building inside the alternate exit from the Red spawn in stage 3
- Updated cp_mountainlab
- Fixed exploit on rafters near control point 2
- Updated ctf_2fort
- Fixed collision on train-wheels prop outside Blu base
- Fixed clipping on window ledges
- Fixed collision on pipes in flag rooms
- Fixed texture alignment on world map textures
- Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
- Community request:
- Added convar hud_combattext_batching_window to be used with hud_combattext_batching
- maximum delay between damage events in order to batch numbers
- min 0.1, max 2.0, default 0.2
