Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

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Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

May 19, 2014 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

  • Fixed a case where some clients/servers would crash during map load

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

May 15, 2014 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed the skybox on 3rd party maps when using certain sky materials
  • In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
  • Allow about:blank in the MOTD
  • Marked mat_texture_list as a cheat to prevent client exploits
  • Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
  • Updated the con_logfile convar to checking for invalid filenames
  • Updated the network resource download path to check for invalid filenames
  • Updated the plugin_load command
    • Servers can only load plugins if they are not running a map
    • Clients can only load plugins if they are not connected to a server
Team Fortress 2
  • Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
  • Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
  • Fixed a bug where the Spy could not place a sapper without switching weapons first
  • Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
  • Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
  • Updated the equip_region for the Pyromancer's Mask
  • Fixed the equip_region for tournament medals conflicting with other items
  • Added the LBTF2 Season 9 tournament medals
  • Updated the localization files

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

April 29, 2014 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

  • Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

April 25, 2014 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

  • Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large

Team Fortress 2 Update Released

April 24, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Mann Up servers are now available in Australia

Team Fortress 2 Update Released

April 24, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue where plugin_load may load a non-binary file type
  • Fixed an issue where decompressed file sizes were not being checked by the engine
  • Fixed a client crash related to Unusual items and the character loadout screen
  • Fixed an item exploit where tools were being used for purposes other than the original intent
  • Fixed The Shortstop not using its crit sound when firing crits
  • Fixed the HUD achievement tracker not filtering map-specific achievements
  • Fixed an issue where character voice lines would be clipped
  • Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
  • Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
  • Fixed the Demoman's shield charge turn rate when using joystick input
    • Joystick input now matches keyboard/mouse input
  • Added new promo items
  • Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
  • Updated the localization files
  • Updated metal hats to sound like metal when they fall off players' heads
  • Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
  • Updated cp_dustbowl
    • Fixed players standing in sky over the beginning of stage 1
    • Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
  • Updated cp_junction_final
    • Players are now prevented from building in spawn rooms
  • Updated ctf_2fort
    • Fixed players standing on conduits in flag rooms
    • Fixed players standing in sky over Red battlements
    • Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
    • Fixed collision on props under stairs in Red's courtyard
  • Updated ctf_turbine
    • Fixed collision on spawn doors
    • Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
    • Fixed collision under stairs in mid room
    • Fixed misc prop collision
    • Fixed collision on signs in mid room
    • Fixed the clipping in the rafters of flag rooms
    • Increased performance with addition of area portals
    • Added decals under ammo and health packs
    • Smoothed geometry in the vents
    • Added nobuild around spawn doors
    • Added light props over Red and Blu gate 1 doorways
  • Updated koth_lakeside_event
  • Updated koth_lakeside_final
    • Fixed bot navigation errors
    • Prevented players from building in spawn room doors
    • Fixed rock piles to mirror on Red and Blu sides
  • Updated pl_goldrush
    • Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
    • Fixed players standing in sky above Blu spawn in stage 3
    • Fixed player clipping exploit above the Blu exit in stage 3

Team Fortress 2 Update Released

April 4, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop

Team Fortress 2 Update Released

April 1, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved the Backpack UI
    • Added page buttons for all pages
    • Removed prev/next buttons
    • Updated the drag/drop behavior to interact with the page buttons
  • Strange quality items can now be placed on the Steam Community Market
  • Added a "Show Untradable Items" checkbox to the recipe UI.
  • Added the smoke effect to The Soldier's Stogie
  • Added the InfoShow 2014 community event medal
  • Added Crate #82 and Crate #83 to the drop list
  • Crate drop rates have been significantly lowered
  • Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
  • Virtual Reality mode
    • The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
  • Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
  • Updated The Gunboats so they can be used in Medieval mode
  • Updated the Wrangler so Strange parts can be applied to it
    • Strange parts only increment if a Wrangler-controlled Sentry does the scoring
  • Updated Chemistry Sets
    • Started dropping Series 3 Chemistry Sets with an expiration date
    • Retroactively added Series tags to older Chemistry Sets
  • Fixed a client crash related to killstreak effects
  • Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
  • Fixed hats not dropping into the world when players are killed
  • Fixed the Jarate effect not being displayed on some cosmetic items
  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
  • Fixed flashlight shadows projected on players for Linux and Mac clients
  • Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
  • Fixed The Doe-Boy using incorrect team materials
  • Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
  • Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
  • Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
  • Fixed the Huntsman charge bar being misaligned

Team Fortress 2 Update Released

March 5, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an infinite healing exploit related to loadout presets
  • Fixed a bug where Medics would be unable to deploy their ÜberCharge
  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills
  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
  • Fixed Natascha using the wrong material for the viewmodel
  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
  • Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
  • Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
  • Updated cp_dustbowl
    • Fixed Red team's stage 1 spawn door pushing players in the air
    • Fixed collision on windows, props, and rooflines
    • Fixed floating props
    • Fixed players building inside the alternate exit from the Red spawn in stage 3
  • Updated cp_mountainlab
    • Fixed exploit on rafters near control point 2
  • Updated ctf_2fort
    • Fixed collision on train-wheels prop outside Blu base
    • Fixed clipping on window ledges
    • Fixed collision on pipes in flag rooms
    • Fixed texture alignment on world map textures
    • Fixed clipping issue in the middle where Blu could stand in the sky
  • Updated pl_goldrush
    • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
  • Community request:
    • Added convar hud_combattext_batching_window to be used with hud_combattext_batching
      • maximum delay between damage events in order to batch numbers
      • min 0.1, max 2.0, default 0.2

Team Fortress 2 Update Released

February 23, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:

  • Fixed trade invites not working in-game

Team Fortress 2 Update Released

February 19, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed Medigun particle beams not always appearing while healing players in DirectX 8
  • Fixed a case where clients would hear/see crit effects when their attack was not a crit
  • Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
  • Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
  • Updated the Unarmed Combat to add the item_type description
  • Updated sv_pure so client will detect corrupt or modified VPK files
    • Use Steam to verify local cache to fix corrupt files
    • Use the custom folder to customize the game
  • Item server stability:
    • Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
    • Improved performance fetching persona names for item descriptions (gifted by, etc.)
    • Improved performance generating Steam Community Market data for item tooltips

Team Fortress 2 Update Released

February 11, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an infinite ÜberCharge exploit related to loadout presets
  • Fixed a case where players that are the target of a vote kick would not be banned from the server
  • Fixed a Quickplay crash for Linux clients
  • Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
  • Fixed taunts not previewing in the character loadout screen after being equipped
  • Fixed the High-Five! taunt not hiding the Engineer's weapon
  • Fixed some missing knobs on the level 2 dispenser
  • Fixed being able to jarate invulnerable targets with the Sydney Sleeper
  • Lugermorph Killstreakifier can now be applied to all Lugermorph guns
  • Updated several cosmetic items that were missing an item_type description
  • Updated several cosmetic items to count as assisters in Pyrovision
  • Updated the Medi-Mask to use equip_region beard instead of face
  • Quickplay: Added option to search for "nodmgspread" servers
  • Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected

Team Fortress 2 Update Released

February 7, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Quickplay menu
  • Fixed the Crafting menu not showing the inputs/outputs correctly
  • Fixed the Backpack not drawing paint splotches for items that have been painted
  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
  • Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment

Team Fortress 2 Update Released

February 7, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates

  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty - No longer gain metal from dispensers when active
  • The Cleaner's Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added Positive Attribute +50% extra ammo
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar's Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy's revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
  • Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
  • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Team Fortress 2 Update Released

January 23, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Add quickplay option to only connect to official Valve servers
  • Prevent game servers from redirecting players to alternate servers when players connect through quickplay
  • Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
  • Fixed the loading screen not rendering correctly for Mac clients
  • Fixed Asian fonts not rendering correctly for Linux clients
  • Fixed a client crash related to Killstreak effects
  • Fixed a client crash caused by trying to load an invalid URL in the MOTD
  • Fixed a server crash related to screen fades
  • Fixed color correction being based off the wrong player's origin in multiplayer games
  • Fixed the Heavy's fists not showing the Killstreak effects
  • Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Fixed HUD elements not drawing correctly after beginning to record a demo
  • Fixed the Short Circuit particles not always being removed on player death
  • Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
  • Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
  • Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
  • Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
  • Updated The Map Maker's Medallion so name/description tags can be applied to it
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
  • Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
  • Added UGC Highlander Season 11 and 6vs6 Season 13 medals
  • Updated the localization files
  • Updated pl_upward
    • Fixed being able to construct buildings in the skybox
  • Updated Mann vs. Machine
    • Fixed the bots not being able to equip multiple cosmetic items
    • Fixed Scout bots not playing the correct animation when stunned with the Sandman
    • Fixed not being able to reset the countdown timer if a player disconnects while Ready
    • Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
    • Updated mvm_rottenburg
      • Improved collision near barricade to reduce players getting stuck
      • Fixed credits not always being collected when they fall into the barricade
    • Updated mvm_mannhattan
      • Fixed being able to construct buildings inside the respawn room
      • Fixed a material problem near the hatch