Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 19, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed a case where some clients/servers would crash during map load
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 15, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Team Fortress 2
- Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 29, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 25, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large
Team Fortress 2 Update Released
April 24, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Mann Up servers are now available in Australia
Team Fortress 2 Update Released
April 24, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
- Fixed an item exploit where tools were being used for purposes other than the original intent
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input
- Added new promo items
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl
- Fixed players standing in sky over the beginning of stage 1
- Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
- Updated cp_junction_final
- Players are now prevented from building in spawn rooms
- Updated ctf_2fort
- Fixed players standing on conduits in flag rooms
- Fixed players standing in sky over Red battlements
- Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
- Fixed collision on props under stairs in Red's courtyard
- Updated ctf_turbine
- Fixed collision on spawn doors
- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
- Fixed collision under stairs in mid room
- Fixed misc prop collision
- Fixed collision on signs in mid room
- Fixed the clipping in the rafters of flag rooms
- Increased performance with addition of area portals
- Added decals under ammo and health packs
- Smoothed geometry in the vents
- Added nobuild around spawn doors
- Added light props over Red and Blu gate 1 doorways
- Updated koth_lakeside_event
- Updated koth_lakeside_final
- Fixed bot navigation errors
- Prevented players from building in spawn room doors
- Fixed rock piles to mirror on Red and Blu sides
- Updated pl_goldrush
- Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
- Fixed players standing in sky above Blu spawn in stage 3
- Fixed player clipping exploit above the Blu exit in stage 3
Team Fortress 2 Update Released
April 4, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Team Fortress 2 Update Released
April 1, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved the Backpack UI
- Added page buttons for all pages
- Removed prev/next buttons
- Updated the drag/drop behavior to interact with the page buttons
- Strange quality items can now be placed on the Steam Community Market
- Added a "Show Untradable Items" checkbox to the recipe UI.
- Added the smoke effect to The Soldier's Stogie
- Added the InfoShow 2014 community event medal
- Added Crate #82 and Crate #83 to the drop list
- Crate drop rates have been significantly lowered
- Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
- Virtual Reality mode
- The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
- Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
- Updated The Gunboats so they can be used in Medieval mode
- Updated the Wrangler so Strange parts can be applied to it
- Strange parts only increment if a Wrangler-controlled Sentry does the scoring
- Updated Chemistry Sets
- Started dropping Series 3 Chemistry Sets with an expiration date
- Retroactively added Series tags to older Chemistry Sets
- Fixed a client crash related to killstreak effects
- Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
- Fixed hats not dropping into the world when players are killed
- Fixed the Jarate effect not being displayed on some cosmetic items
- Fixed framerate affecting player turn rate while using the Demoman's shield charge
- Fixed flashlight shadows projected on players for Linux and Mac clients
- Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
- Fixed The Doe-Boy using incorrect team materials
- Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
- Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
- Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
- Fixed the Huntsman charge bar being misaligned
Team Fortress 2 Update Released
March 5, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
- Updated cp_dustbowl
- Fixed Red team's stage 1 spawn door pushing players in the air
- Fixed collision on windows, props, and rooflines
- Fixed floating props
- Fixed players building inside the alternate exit from the Red spawn in stage 3
- Updated cp_mountainlab
- Fixed exploit on rafters near control point 2
- Updated ctf_2fort
- Fixed collision on train-wheels prop outside Blu base
- Fixed clipping on window ledges
- Fixed collision on pipes in flag rooms
- Fixed texture alignment on world map textures
- Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
- Community request:
- Added convar hud_combattext_batching_window to be used with hud_combattext_batching
- maximum delay between damage events in order to batch numbers
- min 0.1, max 2.0, default 0.2
Team Fortress 2 Update Released
February 23, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:
- Fixed trade invites not working in-game
Team Fortress 2 Update Released
February 19, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new promo items
- Fixed a client crash caused by trying to load an invalid URL
- Fixed Medigun particle beams not always appearing while healing players in DirectX 8
- Fixed a case where clients would hear/see crit effects when their attack was not a crit
- Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
- Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
- Updated the Unarmed Combat to add the item_type description
- Updated sv_pure so client will detect corrupt or modified VPK files
- Use Steam to verify local cache to fix corrupt files
- Use the custom folder to customize the game
- Item server stability:
- Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
- Improved performance fetching persona names for item descriptions (gifted by, etc.)
- Improved performance generating Steam Community Market data for item tooltips
Team Fortress 2 Update Released
February 11, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an infinite ÜberCharge exploit related to loadout presets
- Fixed a case where players that are the target of a vote kick would not be banned from the server
- Fixed a Quickplay crash for Linux clients
- Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
- Fixed taunts not previewing in the character loadout screen after being equipped
- Fixed the High-Five! taunt not hiding the Engineer's weapon
- Fixed some missing knobs on the level 2 dispenser
- Fixed being able to jarate invulnerable targets with the Sydney Sleeper
- Lugermorph Killstreakifier can now be applied to all Lugermorph guns
- Updated several cosmetic items that were missing an item_type description
- Updated several cosmetic items to count as assisters in Pyrovision
- Updated the Medi-Mask to use equip_region beard instead of face
- Quickplay: Added option to search for "nodmgspread" servers
- Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected
Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Quickplay menu
- Fixed the Crafting menu not showing the inputs/outputs correctly
- Fixed the Backpack not drawing paint splotches for items that have been painted
- Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
- Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
- Fixed the MvM upgrade menu closing when a Strange item has its counter increment
Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
- The Shortstop
- Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
- Added Penalty - No longer gain metal from dispensers when active
- The Cleaner's Carbine
- Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
- Natascha
- Added Positive Attribute +50% extra ammo
- The Reserve Shooter
- Increased clip size from 3 to 4
- Time to mini-crit airborne targets changed from 3 to 5
- The Beggar's Bazooka
- Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
- The Quick Fix
- Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
- Fixed deflected projectiles not affecting Strange and Killstreak counts
- Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
- Fixed the Spy's revolver using the incorrect reload sound
- Fixed third-person Medi Gun beams appearing jittery
- Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
- Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
- Added the Strongbox Key to the Mann Co. Store
- Added 43 community-contributed items to the Strongbox Crate
- Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
- Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
- The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
- Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
- Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
- Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
- Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
- Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
- Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
- Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
- Improved loading of item information panels to prevent hitches when cycling through backpack pages
- Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
- Fixed Australium items not using the correct images in the Steam Community Market
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy
- Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
- Added the game server's SteamID to the output of the status command
- Fixed the Killstreak counts not being accurately portrayed in the scoreboard
- Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
- Fixed a UV/skinning problem on the level 1 sentry
- Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
- Fixed a client crash caused by trying to load an invalid URL
- Fixed achievements getting stuck in a completed state and not being awarded to the player
- Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
- Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
- Fixed the upper-left backpack panel always being highlighted when equipping items
- Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
- Updated the equip_region for The Extra Layer
- Updated the Blue team material for the Ambassador to be less red
- Updated ctf_2fort
- Fixed a rendering bug on a silo prop in the skybox area for the Blue base
Team Fortress 2 Update Released
January 23, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Add quickplay option to only connect to official Valve servers
- Prevent game servers from redirecting players to alternate servers when players connect through quickplay
- Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
- Fixed the loading screen not rendering correctly for Mac clients
- Fixed Asian fonts not rendering correctly for Linux clients
- Fixed a client crash related to Killstreak effects
- Fixed a client crash caused by trying to load an invalid URL in the MOTD
- Fixed a server crash related to screen fades
- Fixed color correction being based off the wrong player's origin in multiplayer games
- Fixed the Heavy's fists not showing the Killstreak effects
- Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Fixed HUD elements not drawing correctly after beginning to record a demo
- Fixed the Short Circuit particles not always being removed on player death
- Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
- Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
- Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
- Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
- Updated The Map Maker's Medallion so name/description tags can be applied to it
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
- Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
- Added UGC Highlander Season 11 and 6vs6 Season 13 medals
- Updated the localization files
- Updated pl_upward
- Fixed being able to construct buildings in the skybox
- Updated Mann vs. Machine
- Fixed the bots not being able to equip multiple cosmetic items
- Fixed Scout bots not playing the correct animation when stunned with the Sandman
- Fixed not being able to reset the countdown timer if a player disconnects while Ready
- Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
- Updated mvm_rottenburg
- Improved collision near barricade to reduce players getting stuck
- Fixed credits not always being collected when they fall into the barricade
- Updated mvm_mannhattan
- Fixed being able to construct buildings inside the respawn room
- Fixed a material problem near the hatch