Team Fortress 2 Update Released
February 23, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:
- Fixed trade invites not working in-game
Team Fortress 2 Update Released
February 19, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new promo items
- Fixed a client crash caused by trying to load an invalid URL
- Fixed Medigun particle beams not always appearing while healing players in DirectX 8
- Fixed a case where clients would hear/see crit effects when their attack was not a crit
- Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
- Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
- Updated the Unarmed Combat to add the item_type description
- Updated sv_pure so client will detect corrupt or modified VPK files
- Use Steam to verify local cache to fix corrupt files
- Use the custom folder to customize the game
- Item server stability:
- Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
- Improved performance fetching persona names for item descriptions (gifted by, etc.)
- Improved performance generating Steam Community Market data for item tooltips
Team Fortress 2 Update Released
February 11, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an infinite ÜberCharge exploit related to loadout presets
- Fixed a case where players that are the target of a vote kick would not be banned from the server
- Fixed a Quickplay crash for Linux clients
- Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
- Fixed taunts not previewing in the character loadout screen after being equipped
- Fixed the High-Five! taunt not hiding the Engineer's weapon
- Fixed some missing knobs on the level 2 dispenser
- Fixed being able to jarate invulnerable targets with the Sydney Sleeper
- Lugermorph Killstreakifier can now be applied to all Lugermorph guns
- Updated several cosmetic items that were missing an item_type description
- Updated several cosmetic items to count as assisters in Pyrovision
- Updated the Medi-Mask to use equip_region beard instead of face
- Quickplay: Added option to search for "nodmgspread" servers
- Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected

Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Quickplay menu
- Fixed the Crafting menu not showing the inputs/outputs correctly
- Fixed the Backpack not drawing paint splotches for items that have been painted
- Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
- Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
- Fixed the MvM upgrade menu closing when a Strange item has its counter increment
Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
- The Shortstop
- Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
- Added Penalty - No longer gain metal from dispensers when active
- The Cleaner's Carbine
- Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
- Natascha
- Added Positive Attribute +50% extra ammo
- The Reserve Shooter
- Increased clip size from 3 to 4
- Time to mini-crit airborne targets changed from 3 to 5
- The Beggar's Bazooka
- Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
- The Quick Fix
- Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
- Fixed deflected projectiles not affecting Strange and Killstreak counts
- Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
- Fixed the Spy's revolver using the incorrect reload sound
- Fixed third-person Medi Gun beams appearing jittery
- Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
- Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
- Added the Strongbox Key to the Mann Co. Store
- Added 43 community-contributed items to the Strongbox Crate
- Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
- Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
- The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
- Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
- Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
- Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
- Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
- Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
- Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
- Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
- Improved loading of item information panels to prevent hitches when cycling through backpack pages
- Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
- Fixed Australium items not using the correct images in the Steam Community Market
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy
- Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
- Added the game server's SteamID to the output of the status command
- Fixed the Killstreak counts not being accurately portrayed in the scoreboard
- Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
- Fixed a UV/skinning problem on the level 1 sentry
- Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
- Fixed a client crash caused by trying to load an invalid URL
- Fixed achievements getting stuck in a completed state and not being awarded to the player
- Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
- Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
- Fixed the upper-left backpack panel always being highlighted when equipping items
- Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
- Updated the equip_region for The Extra Layer
- Updated the Blue team material for the Ambassador to be less red
- Updated ctf_2fort
- Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Team Fortress 2 Update Released
January 23, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Add quickplay option to only connect to official Valve servers
- Prevent game servers from redirecting players to alternate servers when players connect through quickplay
- Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
- Fixed the loading screen not rendering correctly for Mac clients
- Fixed Asian fonts not rendering correctly for Linux clients
- Fixed a client crash related to Killstreak effects
- Fixed a client crash caused by trying to load an invalid URL in the MOTD
- Fixed a server crash related to screen fades
- Fixed color correction being based off the wrong player's origin in multiplayer games
- Fixed the Heavy's fists not showing the Killstreak effects
- Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Fixed HUD elements not drawing correctly after beginning to record a demo
- Fixed the Short Circuit particles not always being removed on player death
- Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
- Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
- Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
- Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
- Updated The Map Maker's Medallion so name/description tags can be applied to it
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
- Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
- Added UGC Highlander Season 11 and 6vs6 Season 13 medals
- Updated the localization files
- Updated pl_upward
- Fixed being able to construct buildings in the skybox
- Updated Mann vs. Machine
- Fixed the bots not being able to equip multiple cosmetic items
- Fixed Scout bots not playing the correct animation when stunned with the Sandman
- Fixed not being able to reset the countdown timer if a player disconnects while Ready
- Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
- Updated mvm_rottenburg
- Improved collision near barricade to reduce players getting stuck
- Fixed credits not always being collected when they fall into the barricade
- Updated mvm_mannhattan
- Fixed being able to construct buildings inside the respawn room
- Fixed a material problem near the hatch

Team Fortress 2 Update Released
January 9, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the ability to change an item's style in the class loadout menu
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
- Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
- Fixed Killstreak counts being limited to 128 kills
- Fixed projectiles not drawing correctly in old .dem files
- Fixed not being able to gift wrap the Festive Sapper
- Fixed the Mann vs. Machine scoreboard not always displaying values correctly
- Fixed an exploit in Mann vs. Machine related to purchasing upgrades
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
- Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
- Fixed Medigun healing beams staying on when the Medic dies while healing someone
- Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
- Updated Strange Wranglers to track wrangled sentry kills
- Updated the Heart of Gold so name tags and description tags can be applied to it
- Updated the localization files
- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles

Team Fortress 2 Update Released
December 20, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2013!
- All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
- Added community-contributed winter event items
- Added the Giftapult, which can be used to launch gift items to randomly-chosen online players
- Added Naughty and Nice winter keys to the Mann Co. Store
- Premium Players will receive a Secret Saxton to give to another player
- Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Weapons
- Battalion's Backup
- Added +20 max HP passive for the wearer
- Concheror
- Added +2 health per second passive for the wearer
- Crit-a-Cola
- Reduced consumption penalty from +25% extra damage to +10%
- Diamondback
- Now also gains a critical attack on successful backstab kills
- Flying Guillotine
- Alt-Attack now also throws the Guillotine when active
- Short Circuit
- Attack sped up greatly
- Ammunition cost has been lowered to 5 metal per attack
- Players and Buildings are only targeted if in range and in front of attacking player
- Improved visual effects
- Soda Popper
- Hype no longer grants mini-crits
- Added Hypemode which grants up to 5 extra air jumps when active
- Hypemode is triggered by Alt-Attack when hype is full
- The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit
- Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.
Cosmetics
- "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
- Unusual effect positioning can now be adjusted for all Cosmetic-slot items
- Unusual Circling Effects have been given a new origin
- Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD
- Fixed the Wiki Cap clipping with the Demoman's head
Mann vs. Machine
- Fixed being able to inspect Blue-team bots
- Fixed the mission victory screen not always showing the correct information for each player
- Fixed some clipping issues with the stats in the scoreboard
General
- Fixed an exploit where players could move around while using a taunt to attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed killstreaks attained via healing not being considered for round-end win panel
- Fixed the killstreak hud indicator position in minmode
- Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot
- Fixed strange scores on cosmetic items sometimes failing to increment
- Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions
- Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market
- Improved bot navigation in cp_gorge
- Improved bot navigation in pl_upward
- Updated several materials to fix issues caused by mat_picmip
- Updated the backpack to filter to automatically filter for valid items when using a tool
Team Fortress 2 Update Released
December 18, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new promo items
- Updated the localization files
Team Fortress 2 Update Released
December 6, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Crate #75, Crate #76, and Crate #77 to the drop list
- Removed Crate #57, Crate #59 and Crate #71 from the drop list
- Added new Strange parts that can be applied to Strange cosmetic items
- Fixed a client crash related to the Mann vs. Machine mission victory panel
- Fixed players being able to level-up some Strange items when playing on servers with only bots
- Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
- Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
- Fixed killstreak notices being stuck on the screen when the map is changing levels
- Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
- Updated several backpack images to fix issues caused by mat_picmip
- Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
- Updated pl_upward
- Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
- Improved bot navigation
- Updated cp_gorge
- Updated Mann vs. Machine
- Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
- Fixed Romevision hats conflicting with gatebot hats in Mannhattan
- Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
- Updated mvm_rottenburg
- Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
- Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
- Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
- Updated mvm_mannhattan
- Rebalanced Empire Escalation
- Fixed credits not always being collected when they fall into the grinder
- Fixed a bug that allowed the gates to be captured out of order
- Fixed a lighting bug related to lower graphics settings that cause the map to be too dark

Team Fortress 2 Update Released
November 26, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing backpack material for the Australium Force-a-Nature
- Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen
- Fixed the Killstreak sheen effect not working on the Mantreads
- Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
- Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
- Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output
Team Fortress 2 Update Released
November 22, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by using custom HUD files
- Fixed a server crash related to damaging the tank with the new Medic shield
- Fixed Strange Australium weapons not properly tracking kills
- Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
- Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
- Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
- Fixed the Health Regen MvM upgrade string mistakenly displaying %
- Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
- Fixed Killstreak Mediguns not getting killstreak credit for assists
- Fixed using the wrong color in the HUD deathnotice for Killstreak weapons
Team Fortress 2 Update Released
November 21, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Mann vs. Machine
- Operation Two Cities
- Two new maps: mvm_mannhattan and mvm_rottenburg
- New advanced tour featuring four missions
- Two extra Boot Camp-only missions
- Added 14 new achievements
- Tour of Duty badge levels are no longer limited to 200
- Players can earn a "Refund Upgrades" credit by collecting money during waves
- The amount required is listed in the scoreboard, and varies per-mission
- Any money collected – whether winning or losing – will count toward earning a credit
- To redeem, visit an Upgrades station and click the "Refund Upgrades" button
- Any money spent on buy-backs and Canteen charges will not be refunded
- Detailed player performance stats added to the scoreboard
- Damage and Tank. Total damage done to Gray Mann's forces.
- Healing. Direct healing done to other players.
- Support. A composite value that reflects anything a player has done to help their team:
- Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
- Money. The amount each player has collected.
- Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
- Fixed the Romevision tank not animating
- Medic
- Revive (no upgrade required)
- Teammates leave behind a revive marker when they die
- Target the marker with your medigun to revive them
- Projectile Shield Upgrade
- Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
- Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
- While active:
- Blocks all enemy projectiles
- Damages enemies on touch
- Mad Milk Syringes Upgrade
- Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
- Healing Mastery Upgrade (previously two separate upgrades)
- +25% heal rate per point
- +25% revive rate per point
- +25% self-regen rate per point
- Overheal Expert Upgrade (previously two separate upgrades)
- +25% more overheal per point
- +50% duration per point
- Canteen Specialist Upgrade
- Shares canteen charge effects with heal target
- +1 second charge duration per point
- -10 canteen charge price per point
- Soldier
- Rocket Specialist Upgrade
- +15% rocket speed per point
- On direct hits
- Stuns target (duration increases per point)
- +15% increased blast radius per point
- No range-based falloff damage
- Heavy
- Attack Projectiles Upgrade
- Now has two levels
- Level one is less effective than before
- Level two is more effective than level one used to be
- Price reduced from 600 to 400 per point
- Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
- Added a new community map cp_snakewater_final1
- Added new map stamp and strange filter to the Mann Co. Store
- Added new achievements for Snakewater, Process, and Standin
- Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
- about:blank should now be a legal URL and won't get blocked for MOTD
- Fixed bots using the Phlogistinator being able to airblast enemies
- Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
- Fixed a problem causing map stamp leaderboards to not update under certain circumstances
- Weapons
- Baby Face’s Blaster
- Speed penalty changed to -10% (From -35%)
- Boost is now only partially lost on air jumps instead of all jumps
- Reduced Clip Size to 4
- Removed 40% more accurate attribute
- Removed Damage Penalty attribute
- Speed at max boost is same as before (520)
- Amputator
- Added -20% damage penalty
- Added +3 health per second when Weapon is Active bonus
- Crusader’s Crossbow
- Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
- Liberty Launcher
- Added 25% reduced self damage from rocket jumps
- Eyelander
- Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
- VR Mode
- Now supports resolutions other than 1280x800
- Now supports cloning the main display (instead of using the Rift as an extended display)
- Sharpness of the output has been significantly improved
- Head-and-neck model has been fixed to remove unnecessary translation

Team Fortress 2 Update Released
November 12, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new series of Chemistry Sets
- Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
- Added a server cooldown period for Eternaween votes
- Spooky Keys are now regular keys
- Fixed seeing the fire texture on The Maniac's Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
- Fixed some Halloween spells not working during Eternaween
Team Fortress 2 Update Released
November 11, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- The Grandmaster will now update its model based on the owner's current kill streak
- Removed the requirement for SSE2 that was introduced during a previous update
- Updated The Jupiter Jumpers so they can be equipped with the Mantreads and the Gunboats
- Halloween event notes:
- The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
- Fixed an exploit in Helltower caused by attempting to change teams while in hell
- Updated Halloween spells so that the effects will only be visible during Halloween/Full Moon events. Spells will not be removed from the items they have been applied to.
- All Halloween event items have automatically expired except the Spooky Crate and the Pile Of Curses, which will automatically expire tomorrow.