Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

July 18, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression causing game to not start on older Intel graphics cards under Linux

Team Fortress 2 Update Released

July 15, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed crit and mini-crit sounds not playing in the ears of the attacker
  • Fixed some missing sapper particles in Mann vs. Machine mode
  • Fixed bots seeing the Payload cart as a valid target
  • Fixed an issue with mouse centering in non-native fullscreen resolutions for the Mac version
  • Fixed a problem with restoring the fullscreen window when app gets focus for the Mac version
  • Fixed the description for the Founding Father
  • Updated L'Inspecteur to include a blue material when equipped by the Blue team

Team Fortress 2 Update Released

July 12, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash caused by running out of free edicts
  • Fixed a problem that was preventing some older demos from being played
  • Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe
  • Fixed the Process and Standin map stamp donations displaying incorrect map names on the World Traveler
  • Fixed the Pyro not using the correct model for the Reserve Shooter
  • Fixed a bug that would cause certain attributes (kill counts, trade time) to appear incorrectly on items viewed through Steam Community and the trade UI
  • Removed promotion restrictions from the Crosslinker's Coil
  • Updated the Loose Cannon description to match the updated gameplay
  • Updated the Short Circuit description to match the updated gameplay

Team Fortress 2 Update Released

July 11, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
General:

  • Fixed Quick-Fix infinite heal exploit
  • Fixed missing Cow Mangler 5000 particles when running in DirectX8
  • Fixed Disco Beat Down unusual effect showing through walls
  • Fixed incorrect projectile speed attributes being applied to giants in Mann vs. Machine
  • When disguised as a teammate, the Dead Ringer will drop the body of the player the Spy is disguised as
  • Fixed a bug where arrows and bolts would hit friendly players
  • Fixed a bug where Strange parts and filters could not be removed from Strange weapons
  • Fixed the "Show Entire Backpack" option in the crafting panel not preserving empty backpack slots and forcing items to stack
Maps:
  • Fixed an areaportal improperly rendering in pl_goldrush
  • Fixed players getting out of map in cp_standin
  • Fixed players hiding in vents in cp_standin
  • Adjusted HDR lighting in cp_process

Team Fortress 2 Update Released

July 10, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
General:

  • Added over 60 Gold Star community-submitted Workshop items
  • Summer Claim Checks can now be redeemed for Summer Coolers
  • Summer Cooler Keys are now available in the Mann Co. Store
  • Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
  • Reduced intensity of Bleed and Jarate screen effects under DX8
  • Added text search functionality to the backpack and the store
  • Added tf_hud_show_servertimelimit to display the server’s per-map time limit on the in-game HUD
  • In MvM, if all team members unready, the pre-round countdown will stop
  • In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve
  • Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
  • Double-clicking a crate will now take you to the appropriate key in the store
  • By default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
  • Unusuals and Stranges no longer stack in loadout equip pages
  • Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
  • Fixed a bug that would cause the popular items page in the store to not always update correctly
  • Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
  • Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
  • Fixed a bug where crouch animations would not properly play while in humiliation state
  • Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
  • Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
  • Fixed level 3 dispensers missing geometry
  • Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
  • Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
  • Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
  • Fixed characters in the loadout page sometimes appearing as if they were cloaked
  • Weapon attributes will now show in the same order in-game and in Steam Community
  • Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
  • Added support for the Oculus-native distortion function via the "oculus_use_ovr_distortion" convar in VR mode
Maps:
  • Added cp_standin and cp_process
  • Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
  • cp_badlands
    • Fixed jumps being ruined by small rock ledge near spiral
    • Fixed prop collisions
    • Fixed clip smoothing
  • cp_dustbowl
    • Fixed players building in Blu's first spawn
    • Fixed players shooting through rocks in stage 2
    • Fixed collision in tunnels in stage 2
    • Fixed textures not displaying properly in Pyrovision
    • Fixed lighting on cliff faces
    • Fixed skybox error in stage 3.
    • Fixed players getting killed through the ceiling under stage 2 cap 1
    • Adjusted ceiling height in stage 3 tunnel for better clearance
    • Cleaned up prop collision
  • cp_egypt
    • Fixed clip brush exploits
    • Players can no longer build on top of arches and high ledges
  • cp_gorge
    • Players can no longer build in Blu's first spawn room
    • Changed scale of water texture
  • cp_granary
    • Fixed improper orientation on arrow signs
    • Fixed players getting above red forward spawn
    • Fixed players building on cargo containers inside spawn room
    • Fixed holes in skybox geometry
    • Removed collision from hanging lamp over Red spawn
    • Removed collision from security cameras above Red and Blue spawns
    • Mirrored fence alcove from Blu final cap arena to Red side
    • Balanced collision of rocks in final capture arenas
    • Re-ordered spawns in the first spawn room to be consistent between Red and Blu
  • cp_gravelpit
    • Clipped roof of building over cap A
    • Removed helthpack under terrain
    • Added decals under health kits and ammo packs
  • cp_gullywash
    • Fixed players getting out of the map near the middle capture point
    • Fixed collision exploits near middle capture point
  • cp_mountainlab
    • Fixed collision issues on the ladders and hill that lead to the first point
    • Fixed static prop lighting
  • cp_steel
    • Fixed players blocking Blu's spawn exit door leading to capture point B
    • Fixed collision on ledge near capture point B
    • Players can no longer build inside Red spawn room.
    • Blu spawn point over grate removed.
  • ctf_2fort
    • Fixed building inside of spawn doors
    • Fixed clipping exploits on battlements
    • Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
    • Cleaned up prop collision
    • Smoothed clipping on wagon wheel and other props
  • ctf_well
    • Fixed players jumping out of the map
  • koth_king
    • Health and ammo packs now match on Red and Blu sides of the map
    • Players can no longer build in spawn doors
  • koth_lakeside
    • Fixed rockets passing through terrain near the capture point
  • koth_viaduct
    • Players can no longer build in spawn room rafters
  • mvm_bigrock
    • Fixed players building on rock in cave section
  • pl_badwater
    • Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
    • Fixed player clip smoothing
    • Fixed fence collisions
    • Fixed floating rocks in skybox
    • Fixed lighting on props
    • Fixed lighting on canyon vista
    • Handrails no longer collide with bullets and projectiles
    • Performance increase through poly reduction, model collision reduction and model fade distances
    • Players can no longer build inside Blu spawn room
    • Players can no longer be trapped with teleporters under the sign by the first capture point
    • Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
    • Players will now be crushed by closing doors upon the capture of point 2
  • pl_barnblitz
    • Fixed building in the skybox above Red's final spawn
    • Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
  • pl_frontier
    • Fixed spawn doors not working properly after second capture.
    • Players can no longer build inside kill volumes
    • Players can no longer build inside of Blu's second spawn room
    • Red players can now enter the Blu team spawn upon round win
  • pl_goldrush
    • Fixed collision on props and clip exploits
    • Fixed buildings being prohibited from construction in the garage near the end of stage 3
    • Players can no longer block the cart through the wall in stage
    • Players can no longer build in spawn exits
    • Players can no longer build on the shack roof near the end of stage 3
    • Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
    • Players can no longer build on the perch in stage 1
    • Handrails no longer collide with bullets and projectiles
  • pl_thundermountain
    • Fixed gate visible through ceiling in stage 3
    • Fixed clipping in stage 3 Blu spawn
    • Prevented players from building in the cliffside kill zone in stage 1
  • pl_upward
    • Fixed exploit where Blu team could be trapped in their final spawn room
    • Fixed gap in collision which allowed Blu players to be shot in their first spawn
    • Fixed fade distances on props in Blu spawn
    • Fixed players building under catwalk on the ledge of the final pit
    • Fixed clip brush exploits
    • Players can no longer be trapped by teleporting under stairs near final capture point
    • Players can no longer build inside of Red's final spawn room
    • Players can no longer build inside of spawn room doors
    • Players can no longer be trapped inside of the capture point sign
    • Prevented Blu team from entering final spawn room while it is neutral
    • Smoothed clipping collision
    • Collision performance increases
    • Handrails no longer collide with bullets and projectiles
    • Replaced floor texture in Red team final spawn room
  • plr_hightower
    • Fixed clip brush exploit above building on cliff edge
  • plr_nightfall
    • Fixed players jumping outside of the map
    • Reduced prop collision
  • plr_pipeline
    • Fixed invisible faces
    • Handrails no longer collide with bullets and projectiles
  • tc_hydro
    • Fixed clip brush exploit where players could get out of world
    • Fixed players getting on top of monument.
Items:
  • The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
  • "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
  • Cursed Soul items (Halloween zombie skins) are now renameable
  • Strange Bacon Grease can now be gift-wrapped
  • Added LODs to the Airborne Armaments set items
  • Fixed Bison/Pomson projectiles getting stuck on doors
  • Fixed Baseballs and Jars sometimes going through thin geometry
  • Crit-A-Cola
    • Removed: Damage taken mini-crits
    • Added: Damage taken increased 25%
  • Shortstop
    • Added 20% bonus healing while deployed
    • Added 80% vulnerability increase to all push forces while deployed
  • Winger
    • Added +25% Jump Height bonus when active
  • The Special Delivery (set)
    • Removed: +25 max health on wearer
    • Added: Leave a calling card on your victims
  • Battalion's Backup
    • Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
    • Rage is now generated from damage dealt instead of damage received
  • Black Box
    • Rocket explosions now use correct sound
  • Beggar’s Bazooka
    • Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
    • Misfired Rockets now remove one loaded rocket from the clip
  • Concheror
    • Rage is now generated only from damage dealt
    • Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
  • Cow Mangler 5000
    • Reduced clip size (from 5 to 4)
    • Removed -10% damage attribute
    • Removed 5% slower reload attribute
    • Added missing "sets players on fire" description text
    • New particles and sound
  • Escape Plan
    • Players receive the Marked-For-Death effect after deploying, and for a short period after holstering
  • Liberty Launcher
    • Removed: 25% reduced clip size penalty
    • Added: 25% reduced damage penalty
  • Original
    • Rocket explosions now use correct sound
  • The Tank Buster (set)
    • Removed: +20% Sentry damage resistance on wearer
    • Added: Leave a calling card on your victims
  • Phlogistinator
    • Fixed "Mmmph" progress resetting after touching a resupply cabinet
  • Powerjack
    • Added: 15% increase move speed while deployed
    • Added: 20% damage vulnerability to all sources
  • The Gas Jockey's Gear (set)
    • Removed: +10% faster move speed on wearer
    • Removed: +10% bullet damage vulnerability on wearer
    • Added: Leave a calling card on your victims
  • Chargin' Targe
    • Added: Afterburn immunity
  • Loose Cannon
    • Range no longer affects direct cannonball impact damage
    • Reduced charge time to 1 second
    • Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
    • Double-Donk damage now mini-crits
  • The Expert's Ordnance (set)
    • Removed: +10% fire damage resistance on wearer
  • Buffalo Steak Sandvich
    • Removed: Damage taken mini-crits
    • Added: Damage taken increased 25%
  • Dalokohs Bar
    • Increased amount of health restored per-bite from 15 to 25
  • Gunslinger
    • Fixed a bug that caused mini-sentries to heal while being constructed
  • Rescue Ranger
    • Minor increase in damage per bolt
    • Increased building healing from 50 to 75 per bolt
  • Short Circuit
    • Ammo cost reduced when an attack destroys a projectile
  • Wrangler
    • Slightly reduced accuracy of manually-controlled sentry at long range
    • Protective shield now fades 1 second after the owning Engineer dies
  • Crusaders Crossbow
    • Changed arrow projectile to a large syringe
    • Added new trail effects
    • Smoothed out reload animation (DPS unchanged)
    • Fixed being able to heal players that are using items that block healing
  • Quick-Fix
    • Added 50% Overheal
    • Über now affects the medic when there's no heal target
    • Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über
  • Vaccinator
    • Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
  • Bazaar Bargain
    • Fixed the starting charge rate being -40% instead of -20%
    • Capped the max charge rate to 200%
  • Cozy Camper
    • Removed movement penalty.
    • Added: Damage taken increased by 20%
  • Darwin's Danger shield
    • Added: Bullet damage taken reduced by 15%
    • Added: Explosive damage taken increased by 20%
  • The Croc-o-Style Kit (set)
    • Removed headshot immunity
    • Added: Leave a calling card on your victims
  • Dead Ringer
    • When under the effect of Feign Death, damage taken decreases the duration of the effect
  • L'Etranger
    • Added: 40% increased cloak duration
  • Spy-cicle
    • Fixed a bug that would cause the charge meter to not reset when the spy was killed
  • The Saharan Spy (set)
    • Removed: Reduced decloak sound volume
    • Removed: 0.5 sec longer cloak blink time
    • Added custom particle effects when taunting

Team Fortress 2 Update Released

July 2, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Summer Appetizer Crate to the drop list and added the Summer Appetizer Key to the Mann Co. Store
  • Fixed a server crash caused by multiple Spies sapping a building at the same time
  • Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent crit boost

Team Fortress 2 Update Released

June 26, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixing a bug with Description strings getting cut off for the MAC and Linux versions

Team Fortress 2 Update Released

June 19, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash when downloading custom maps for the Mac version
  • Fixed browser cookies not persisting across game restarts
  • Fixed the Festive Frontier Justice using the incorrect skin for the Blue team
  • Fixed the Virus Doctor painting the entire hat instead of just the bands
  • Fixed the shading for the Couvre Corner, Stout Shako, L'Inspecteur , and Full Metal Drill Hat
  • Stopped dropping Mann Co Supply Crate #55 and added Mann Co Supply Crate #59
  • Updated the Pocket Pyro so it can get assists in Pyrovision
  • Updated the Liquidator's Lid so it can be painted
  • Updated VR mode
    • Added support for cloning your desktop display
    • Added support for running the Rift as an extension of your desktop at resolutions other than 1280x800

Team Fortress 2 Update Released

June 13, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 10 new Steam Workshop items
    • http://www.teamfortress.com/post.php?id=10864
  • Added new promo items
  • Fixed the in-game UI not using the Language setting from the TF2 Properties dialog in the Steam UI
  • Fixed not hearing the Loose Cannon impact sound when playing on dedicated servers

Team Fortress 2 Update Released

June 10, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item
  • Unusual hats that are tradable can now be listed on the Steam Community Market
  • Updated the network interpolation and update convars so they can be changed immediately after changing class and respawning. This allows the automatically executed [classname].cfg files to update the values.
  • Fixed a bug that would cause some players who used an "Upgrade to Premium" item to be unable to thank another player after upgrading. Accounts that were affected by this bug have been retroactively fixed and will have the option to thank a helpful player automatically next time they log in.
  • The ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPI interfaces are now deprecated and will eventually be removed. External tools can call IEconItems/GetPlayerItems and IEconItems/GetSchema for current data.

Team Fortress 2 Update Released

June 6, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the game failing to launch on Mac OS X 10.5
  • Fixed a client crash caused by using custom HUD files
  • Fixed a client crash related to the hatless hats and the character loadout screen
  • Updated the network interpolation and update convars so they can be changed when dead

Team Fortress 2 Update Released

June 5, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Unusual effects:
    • Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen
    • Fixed a bug that would cause unusual effects to float in the air over dead players
    • Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players
  • Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators
  • Fixed a server crash caused by out-of-range animation sequence numbers
  • Crates listed on the Community Market are now separated by series
    • Existing listings will be migrated over the next couple days

Team Fortress 2 Update Released

June 3, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new Adult Swim items to the Mann Co. Store
    • The Breather Bag, The Weather Master, and The Bacteria Blocker
  • Added ETF2L Highlander Season 4 and ETF2L 6v6 Season 14 tournament medals
  • Fixed mat_viewportupscale using an error material for clients using DirectX8
  • Fixed config_arena.cfg being replaced by the default version when dedicated servers update
  • Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's Sparkplug
  • Fixed a missing LOD on the dispenser
  • Updated the -insert_search_path delimiter to be a comma instead of a semi-colon
  • Updated the equip region on the Practitioner's Processing Mask to match the Physician's Procedure Mask
  • Updated The Conscientious Objector and The Bat Outta Hell so they can be crafted and can be used to craft other items

Team Fortress 2 Update Released

May 20, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added support for VR mode on OSX
  • Fixed a bad material on the HDMI Patch
  • Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running
  • Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's Sparkplug
  • Removed replay.cfg from depot and added replay_example.cfg to avoid clobbering user’s replay.cfg

Team Fortress 2 Update Released

May 17, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Source Engine Changes

  • Fixed server CPU spikes caused by compression of string tables and packets.
  • Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance
  • net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed.
  • Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output
Team Fortress 2
  • Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/
  • Fixed a chat exploit that would cause other clients to timeout from dedicated servers
  • Updated the Mann Co. Store
    • Added RoboCrate Keys
    • Added A Random RoboKey Gift
    • Added Pile of RoboKey Gifts
    • Backpack Expanders on sale at 80% off
  • Updated the localization files