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Visit the support site for any issues you may be having with the game or Steam.



Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released

August 26, 2010 - Valve

Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2)

  • Fixed a crash on startup with some video drivers
  • Fixed a bug where the speaker config would be lost on Windows Vista / 7
  • Fixed a case where alt-tab would stop rendering models
  • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
  • Made disconnect messages wrap so they don’t get truncated
  • Made kick / disconnect messages more legible
Counter-Strike: Source
  • Fixed a memory leak in the dedicated server
  • Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
  • Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
  • Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
  • Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
  • Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
  • Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
  • Fixed an issue that could cause KeyHintText to generate junk characters
  • Prevented ragdoll spasm that could occur when using the jointeam command
  • Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
  • Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed mp_restartgame so that it resets MVPs as well as score and deaths
  • Removed fun fact from achievements summary screen and associated playerblotter functionality
  • Throttled warning messages for disabled achievements to no more than once every 60 seconds
  • Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
  • Fixed lock radar rotation option in the GUI. Setting this option now works
  • Fixed a potential crash with custom huds
  • Fixed a bug in walk prediction
Team Fortress 2
  • Fixed a bug in the Steamworks stats reporting
  • Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed a memory leak in the dedicated server

Team Fortress 2 Update Released

August 20, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed bug with holiday date computation that turned on Birthday Mode a few days too soon

Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released

August 17, 2010 - Valve

Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2)

  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.
Counter-Strike Source
  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Fixed servers not being able to set sv_hudhint_sound.
  • Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
  • Stats:
    • Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
    • Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
    • Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
    • Improved the font on the achievement toast.
  • Community Requests:
    • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
    • De_dust and De_dust2 updated.
      • Fixed several exploits.
      • Fixed collisions on crenellation and domes.
      • Fixed minor visual glitches.
      • Adjusted HDR settings.
      • Removed dust clouds.
  • Added console variable cl_hudhint_sound.
Team Fortress 2
  • Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
  • Added missing Mac intro movie for cp_coldfront.
  • Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
  • Fixed players not always getting "recent damager" credit for player suicides.
  • Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
  • Updated Engineer startup music.
  • Updated localization files.
  • Updated Pl_ThunderMountain
    • Clipped off sticky outcrops for smoother movement
    • Clipped various exploit ledges
    • Increased environment ambient exterior light level
    • Stage 1
      • Fixed hole in respawn room brushes in RED spawn
      • Shifted respawn times to favor BLU by two seconds
    • Stage 3
      • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
      • Removed embedded displacement (building B interior roof)
      • Removed rogue clip brush from building A balcony
  • Updated Plr_Hightower
    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.
  • Updated Pl_Upward
    • Fixed respawnroom entities not reaching the floor of split-level spawns
    • Fixed griefable fence facing BLU spawn near RED base
    • Added BLU high flanking route at RED base
    • Added health & ammo along BLU flanking route at RED base
    • Sealed BLU base left exit with block bullets brushes
    • Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    • Fixed non-clipped non-solid railing in RED base
    • Fixed kill brush in middle spawn not extending to the ceiling
    • Put a block bullets brush on grate below middle spawn
    • Fixed some high micro-ledges accessible to sticky-jumpers
  • Community Request
    • Added "item_pickup" game event for ammo/health packs.

    Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

    July 21, 2010 - Valve

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Server Browser

    • Fixed the server browser not saving filter settings properly
    Team Fortress 2
    • Fixed a speed exploit related to benchmarks
    • Fixed Parasite hat not being posed correctly on class loadout panels
    • Fixed a level change crash

    Team Fortress 2 Updates Released

    July 19, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
    • Fixed a client crash when opening the backpack while running in a language other than English.
    • Fixed not being able to pick-up buildings in Arena mode.
    • Fixed an exploit that allowed team kills with Wrangled sentries.
    • Fixed a bug where teleporters could be given more than their normal amount of health.
    • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
    • TF Bot Changes
      • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
      • Fixed Engineer bot infinite build-destroy behavior loop regression
      • Fixed Medic bots losing their charge if they touch a resupply cabinet
      • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
      • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
      • Bots no longer consider sapped sentries a dangerous threat
      • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
      • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
      • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

    Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released

    July 15, 2010 - Valve

    Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Tuned thread initialization to improve performance on CPUs with more than four cores
    Counter-Strike: Source
    • Fixed leftover shadows when ragdoll physics are disabled
    • Added stats gathering to track client and server performance
    • Added instrumentation to help debug network issues
    • Disabled some unsupported threading convars

    Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

    July 13, 2010 - Valve

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects
    Team Fortress 2
    • Updated CP_Coldfront
      • Added map to the default mapcycle and motd files.
      • Fixed a server crash issue related to increased maxplayer servers.
      • Fixed a couple Engineer building exploits.
    • Updated the localization files.
    • Improved the performance of the critboost particle effect.
    • Fixed a server crash related to carrying buildings at round start.
    • Fixed players picking up buildings before a round has started.
    • Fixed an exploit where Engineers could create level 3 mini-sentries.

    Team Fortress 2 Updates Released

    July 9, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
    • Fixed a bug that allowed sapped buildings to be picked up by the Engineer
    • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
    • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
    • Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
    • The amount of revenge crits a player can have at one time is now capped at 35.
    • The Wrangler no longer shows the shotgun's ammo count.
    • Engineers can no longer pick up buildings while stunned or in loser state.
    • Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
    • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
    • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
    • Fixed a crash in the control point progress bar.
    • Fixed a server crash in the player death code, related to building carrying.
    • Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
    • Achievement fixes:
      • The "Rio Grind" achievement limit is now correctly set to 50.
      • Fixed a typo in Six-String Stinger achievement name.
      • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
      • Fixed getting the Six-String Stinger achievement without playing the guitar.
      • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
    • Missed notes from yesterday's release:
      • New response rules and sounds added for some classes

    Team Fortress 2 Updates Released

    July 8, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Fixed missing class descriptions on the class menu blackboard.
    • Fixed a server crash related to carrying buildings.
    • Fixed a HUD element issue in DX8.

    Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

    July 8, 2010 - Valve

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Fixed client crash related flashlight usage.
    • Fixed several issues related to alt-tabbing (invisible players, etc).
    Team Fortress 2
    • Added The Frontier Justice.
    • Added The Wrangler.
    • Added The Gunslinger.
    • Added The Southern Hospitality.
    • Added 35 Engineer achievements.
    • Engineers can now pickup & move their buildings.
    • Added Engineer main menu music.
    • Added 4 new maps:
      • Thunder Mountain, a 3 stage Payload map.
      • Hightower, a Payload Race map.
      • Upward, a Payload map.
      • ColdFront, a community built Capture Point map.
    • Item tuning:
      • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
      • The Gunboats now reduce self-damage by 60% (was 75%)
      • The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
    • Added better feedback sound for Pyros on when their flamethrower is doing damage.
    • Fixed blood effect on bleeding player.
    • Added a glow effect to Payload carts.
    • Added Romanian language support.

    Counter-Strike: Source and Team Fortress 2 Update Released

    July 6, 2010 - Valve

    Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Counter-Strike: Source

    • Fixed incorrect stat collection by forcing all dedicated servers to update to the new version.
    Team Fortress 2
    • Fixed a Mac client crash that occurs when joining a server

    Team Fortress 2 Update Released

    July 1, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Server Browser

    • Server browser now starts centered onscreen when it opens up.
    • Filter panel now starts expanded, instead of hidden.
    • Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
    • Added a "max player count" filter setting.
    • Renamed quick list checkbox from "Show Map List" to "Simplified List".
      • Mouseover the checkbox now explains the simplified list in the status bar.
    • Quicklist now shows the number of other servers running each map.
    • Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.
    Team Fortress 2
    • Added missing earbud particles for DX8 players.
    • Added new ConVar mp_windifference_min to be used with mp_windifference.
    • Added Engineer to the list of classes that can equip Max's Pistol.
    • Rebuilt sound cache files that were out of date.
    • Source TV:
      • Fixed unlockable items not being visible.
      • Stopped "player is carrying X" messages looping forever.
      • Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
    • Changed in-game button colors to be less eyepoppingly bright.
    • Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)
    Engine
    • Fixed some graphical issues when alt-tabbing during a game.
    • Fixed bullet penetration problems with Linux dedicated server.
    • Removed an exploit that allowed people to change their names to something other than their Steam profile name

    Team Fortress 2 Update Released

    June 16, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Fixed crash in SourceTV relay
    Team Fortress 2
    • Fixed blood splashes not appearing on bullet hits
    • Fixed Achievement dialog text being cut off for certain resolutions
    • TFBot Changes
      • Medics now respond when nearby humans call for Medic
      • If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge

    Team Fortress 2 Update Released

    June 14, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Fixed client crash when rendering model panels
    • Fixed client crash when rendering text strings
    • Fixed client crash in the main menu
    • Fixed server crash related to bots and health kits

    Team Fortress 2 Update Released

    June 11, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Fixed a crash related to model caches.
    • Fixed a crash related to empty proxy files.
    • Fixed a rare crash involving corrupted voice-comm playback.
    Team Fortress 2
    • Fixed some issues with the community submitted tips.
    • Fixed a case where servers could get stuck in an infinite loop while spawning bots.
    • Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
    • Fixed a potential crash in the HUD during startup.
    • Fixed a level change crash related to Bot navigation meshes.
    • Disabled quickswitch UI in training to reduce confusion.
    • The Demoman's battleaxe now sounds like a sword.
    Missed a note from yesterday:
    • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.