Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
August 26, 2010 - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
- Fixed a crash on startup with some video drivers
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models
- Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
- Made disconnect messages wrap so they don’t get truncated
- Made kick / disconnect messages more legible
Counter-Strike: Source
- Fixed a memory leak in the dedicated server
- Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
- Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
- Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
- Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
- Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
- Fixed an issue that could cause KeyHintText to generate junk characters
- Prevented ragdoll spasm that could occur when using the jointeam command
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths
- Removed fun fact from achievements summary screen and associated playerblotter functionality
- Throttled warning messages for disabled achievements to no more than once every 60 seconds
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
- Fixed lock radar rotation option in the GUI. Setting this option now works
- Fixed a potential crash with custom huds
- Fixed a bug in walk prediction
Team Fortress 2
- Fixed a bug in the Steamworks stats reporting
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
- Fixed a memory leak in the dedicated server