Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

June 20, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed "Hot on your Heels" counting non-flamethrower based kills
  • Fixed some Pyro achievements not working on some servers
  • Fixed Compression Blast and Flare Gun trail particles on DX8
  • Fixed Spy cloaked as Scout in response rules for all classes

Team Fortress 2 Update Released

June 19, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Added 2 community maps: cp_fastlane and ctf_turbine

Pyro

  • Added alt-fire compression blast to the basic flamethrower
  • Added The Axtinguisher, The Backburner, and The Flare Gun
  • Hadouken taunt now kills people it hits
  • Tuned the flamethrower hit detection to improve detection versus retreating opponents
  • Removed Flamethrower's damage falloff (was falling off to 25% by the end)

cp_well

  • Added a route from the forward central foyer up to the battlements
  • Redistributed health and ammunition throughout the bases

ctf_well

  • Added a route from the forward central foyer up to the battlements
  • Removed central building, reduced overall map length
  • Redistributed health and ammunition throughout the bases

Other Notes

  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
  • In-game avatar images will now have a badge around them if the player is your friend
  • Fixed bug that allowed players to move around in a reference pose
  • Added custom death icons for unlockable weapons
  • The player join team message now specifies whether the player used the auto team option
  • Payload maps now support four control points per stage
  • Achievement dialog will stay open when you're moving in & out of the game and the main menu
  • Added full Russian localization, with both fonts & speech
  • Returned the "Report a Bug" option to the main menu

Team Fortress 2 Update Released

June 11, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Allow Mods to set which ConVars control the sv_tags settings
  • Support custom Russian TF2 fonts
  • Particle rendering/simulation performance increase (missed from the previous update)

Team Fortress 2 Update Released

June 9, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Particle rendering/simulation performance increase
  • Changed video options initialization to fix some HUD resolution problems in mods
  • Fixed crash issuing the last disguise command when not connected to a server
  • Fixed rare crash on exit
  • Fixed a couple of issues with gamestats reporting incorrect values
  • Fixed an exploit that allowed clients to crash servers

Team Fortress 2 Update Released

May 21, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed mat_queue_mode crash during level transitions
  • Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
  • Improved prediction of Spy's speed changes when disguising
  • Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
  • Optimized particle traces on multi-core machines
  • Fixed tracers sometimes firing with the wrong team color
  • Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
  • Fixed map exploits in Gold Rush

Team Fortress 2 Update Released

May 9, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
  • Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
  • Fixed The Kritzkrieg not charging faster than the Medigun
  • Fixed issue that was preventing players from using their new Medic items on some servers
  • Fixed melee weapons not being affected by The Kritzkrieg's critboost
  • Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible

Team Fortress 2 Update Released

May 7, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed clients getting the "Reliable snapshot overflow" error
  • Fixed another unlimited UberCharge exploit
  • Fixed elevators not working in user maps
  • Networking optimizations

Team Fortress 2 Update Released

May 5, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed unlimited UberCharge exploit
  • Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons

Team Fortress 2 Update Released

May 2, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed Kritzkrieg client crash in particle system
  • Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
  • Fixed exploit where players could drop weapons onto the ground for other players to pickup

Team Fortress 2 Update Released

April 30, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 Client

  • Removed TF2 achievement console commands

Team Fortress 2 Server

  • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
  • Fixed potential "nuke" exploit in rcon subsystem

Team Fortress 2: Gold Rush Update Available Now

April 29, 2008 - Valve

The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic. In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now. The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join. To start pre-loading everything you need to play on Friday and learn more about Team Fortress 2, please visit www.steamgames.com/goldrush

Team Fortress 2 Update Released

April 29, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
    • The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
    • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    • Added setup time logic, and gates to the middle
    • Fixed an overlay alignment bug on one of blue's gate signs
    • Minor lighting fixes in red/blue spawns
  • 2Fort
    • Added medium ammo and health to basement hallways
    • Added small ammo and health to top of spiral
    • Fixed a clip brush exploit outside blue sniper deck
    • Fixed number "2" overlay on front of red base not being assigned to the brush face

Portal

  • Fixed a rare crash related to bone setup

Team Fortress 2 Update Released

April 2, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed Linux dedicated server crash on map change

Team Fortress 2 Update Released

April 1, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Added Custom Tab explanation dialog to be shown the first time the server browser is opened
  • Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
  • Fixed crouch-jump exploit that allowed players to get outside of the world
  • Fixed bad characters in the chat string when achievements are announced in languages other than English
  • Fixed a few instances of truncated text in the menus and dialogs for languages other than English
  • Fixed problem that was preventing some dedicated servers from uploading gamestats
  • Fixed scoring bug during Sudden Death when the map timelimit is triggered
  • Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV

Team Fortress 2 Update Released

March 20, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash