Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

March 13, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed Linux dedicated server map load problems on certain Athlon processors

Team Fortress 2 Update Released

March 6, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Removed sv_alltalk from the list of convars that affect custom server tags
  • Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
  • Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
  • Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs

Team Fortress 2 Update Released

February 29, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs

Team Fortress 2 Update Released

February 28, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Added "Custom" tab to the server browser

  • Servers can now specify metatags describing the custom rules they've adopted
  • Players can use tag filtering to find servers running the custom rules they want to play
  • Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)

  • UI for handling team naming, ready mode, and win results
  • Disables team player limits, autobalancing, and intermission

Class balancing

  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  • Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
  • Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

Team Fortress 2 Update Released

February 19, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed Badlands exploits and missing textures
  • Fixed tv_enable resetting maxplayers value
  • Fixed a case where a spy stabbing from the front of a player would score a backstab
  • Fixed stats being reported incorrectly for some players
  • Dropped weapons now replenish half of your max ammo when picked up
  • Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
  • Reverted mp_forcecamera changes from previous release and set TF2 default back to 1

Team Fortress 2 Update Released

February 15, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
  • Fix stat records sometimes being attributed to the wrong class
  • Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
  • Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10

Updates for TF2, Source Engine, SourceTV

February 14, 2008 - Valve

Updates to Team Fortress 2, the Source Engine, and SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. Click the link below for the full change list.

Team Fortress 2 Update Released

January 25, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Added new capture the flag map CTF_Well
  • Added Spanish map descriptions
  • Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
  • Added more particle optimizations for mid range and low end hardware
  • Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
  • Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
  • Fixed SourceTV demo recording problem
  • Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
  • Fixed a couple cases where player stats were not being recorded correctly
  • Fixed some log entries being truncated
  • Fixed crash caused by trying to import a custom player spray
  • Removed the "Reset Stats" button from the Player Stats screen

Team Fortress 2 Update Released

January 15, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed medigun effect not being removed if the medic changed class while healing
  • Fixed being able to zoom too quickly after firing a zoomed shot

Team Fortress 2 Update Released

January 14, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing

Team Fortress 2 Update Released

January 7, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
  • Fixed cases where ragdolls were falling through the world
  • Graphics optimizations for mid and low end hardware
  • Fixed players blocking doors in Well
  • Fixed engineer building in exploit areas on final caps in Well
  • Increased starting round timer to 10 minutes in Well

Team Fortress 2 Update Released

December 31, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed "CUtlLinkedList overflow!" crash
  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

Team Fortress 2 Update Released

December 22, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed an audio problem in the previous update where sound corruption could occur on some systems

Team Fortress 2 Update Released

December 21, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Restricted sound engine updates to a max of 100fps
  • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
  • Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
  • Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)

Team Fortress 2/Source Engine Update Released

December 20, 2007 - Valve

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Sudden Death mode is now a server option (a convar) and defaults to OFF
  • Sapped buildings now take slightly less damage from the Spy who sapped them
  • The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
  • Fixed an rcon/console command that could cause server crashes
  • Prevented players from playing the "civilian" class
  • Prevented players from hiding their name in the scoreboard
  • Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
  • Fixed decals not being correctly applied to the world in some cases