Team Fortress 2 Update Released
June 19, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Added 2 community maps: cp_fastlane and ctf_turbine
Pyro
- Added alt-fire compression blast to the basic flamethrower
- Added The Axtinguisher, The Backburner, and The Flare Gun
- Hadouken taunt now kills people it hits
- Tuned the flamethrower hit detection to improve detection versus retreating opponents
- Removed Flamethrower's damage falloff (was falling off to 25% by the end)
cp_well
- Added a route from the forward central foyer up to the battlements
- Redistributed health and ammunition throughout the bases
ctf_well
- Added a route from the forward central foyer up to the battlements
- Removed central building, reduced overall map length
- Redistributed health and ammunition throughout the bases
Other Notes
- Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
- In-game avatar images will now have a badge around them if the player is your friend
- Fixed bug that allowed players to move around in a reference pose
- Added custom death icons for unlockable weapons
- The player join team message now specifies whether the player used the auto team option
- Payload maps now support four control points per stage
- Achievement dialog will stay open when you're moving in & out of the game and the main menu
- Added full Russian localization, with both fonts & speech
- Returned the "Report a Bug" option to the main menu
Team Fortress 2 Update Released
June 11, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Allow Mods to set which ConVars control the sv_tags settings
- Support custom Russian TF2 fonts
- Particle rendering/simulation performance increase (missed from the previous update)
Team Fortress 2 Update Released
June 9, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Particle rendering/simulation performance increase
- Changed video options initialization to fix some HUD resolution problems in mods
- Fixed crash issuing the last disguise command when not connected to a server
- Fixed rare crash on exit
- Fixed a couple of issues with gamestats reporting incorrect values
- Fixed an exploit that allowed clients to crash servers
Team Fortress 2 Update Released
May 21, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush
Team Fortress 2 Update Released
May 9, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
- Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
- Fixed The Kritzkrieg not charging faster than the Medigun
- Fixed issue that was preventing players from using their new Medic items on some servers
- Fixed melee weapons not being affected by The Kritzkrieg's critboost
- Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible
Team Fortress 2 Update Released
May 7, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed clients getting the "Reliable snapshot overflow" error
- Fixed another unlimited UberCharge exploit
- Fixed elevators not working in user maps
- Networking optimizations
Team Fortress 2 Update Released
May 5, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed unlimited UberCharge exploit
- Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons
Team Fortress 2 Update Released
May 2, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed Kritzkrieg client crash in particle system
- Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
- Fixed exploit where players could drop weapons onto the ground for other players to pickup
Team Fortress 2 Update Released
April 30, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 Client
- Removed TF2 achievement console commands
Team Fortress 2 Server
- Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
- Fixed potential "nuke" exploit in rcon subsystem
Team Fortress 2: Gold Rush Update Available Now
April 29, 2008 - Valve
The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.
In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.
The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join.
To start pre-loading everything you need to play on Friday and learn more about Team Fortress 2, please visit www.steamgames.com/goldrush
Team Fortress 2 Update Released
April 29, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Improved particle performance on multi-core machines
- Added FOV slider to Options | Video | Advanced for all games (moved there from TF2s multiplayer options)
- Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
- Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items:
- The Blutsaugher, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
- Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
- For mapmakers:
- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
- Granary
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of blue's gate signs
- Minor lighting fixes in red/blue spawns
- 2Fort
- Added medium ammo and health to basement hallways
- Added small ammo and health to top of spiral
- Fixed a clip brush exploit outside blue sniper deck
- Fixed number "2" overlay on front of red base not being assigned to the brush face
Portal
- Fixed a rare crash related to bone setup
Team Fortress 2 Update Released
April 2, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed Linux dedicated server crash on map change
Team Fortress 2 Update Released
April 1, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added Custom Tab explanation dialog to be shown the first time the server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
- Fixed crouch-jump exploit that allowed players to get outside of the world
- Fixed bad characters in the chat string when achievements are announced in languages other than English
- Fixed a few instances of truncated text in the menus and dialogs for languages other than English
- Fixed problem that was preventing some dedicated servers from uploading gamestats
- Fixed scoring bug during Sudden Death when the map timelimit is triggered
- Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV
Team Fortress 2 Update Released
March 20, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash

Team Fortress 2 Update Released
March 13, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed Linux dedicated server map load problems on certain Athlon processors