Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Source Engine Update Released

November 27, 2007 - Valve

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine

  • Fixed surround sound not working properly when running Windows Vista
  • SourceTV relay proxies can record demos now with tv_autorecord 1
  • Fixed jittery demo playback

Team Fortress 2/Source Engine Update Released

November 21, 2007 - Valve

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine

  • Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
  • Fixed a regression with walking on terrain in Half-Life 2: Episode Two

SourceTV

  • Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
  • ALT will switch to Auto-Director mode in SourceTV

Team Fortress 2 Update Released

November 20, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Changed some networking code to help alleviate the lagouts some clients are experiencing
  • Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
  • Added DoAskConnect command to serverplugin sample
  • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
  • Server log entries for Round_Win and level changes will now detail the team scores and player counts
  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
  • Removed some legacy math convars for turning off SSE/MMX
  • Fixed terrain collision bug that allowed players to get under the terrain in some maps
  • Fixed jump/taunt exploit
  • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
  • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
  • Fixed an error when updating name of 32nd player on server
  • Fixed extra ascii 0x01 character at the beginning of " connected" console spew
  • Fixed a bug that could cause a slight delay on engine startup

Team Fortress 2/Source Engine Update Released

November 15, 2007 - Valve

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine

  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

Team Fortress 2

  • Fixed exploit where spectators could spawn into the world without actually joining a team

Hydro map changes

  • Fixed an exploit that would allow players to jump out of the map

Granary map changes

  • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
  • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
  • Minor visual tweaks to the BLU side between capture points 2 and 3
  • Clipped off a super high (demo pipe jump) perch in the middle area
  • Increased base round timer to 10 minutes
  • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
  • Minor changes to lighting in the middle area
  • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
  • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
  • Fixed material alignment and model interpenetration issues in home spawn rocket rooms

SourceTV

  • Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
  • Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
  • Performance improvement for copying unreliable data buffers to SourceTV clients
  • Updated the list of events in TF2 tagged for the director to play

Team Fortress 2 Update Released

November 7, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Improved paged pool memory tracking
  • Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
  • Fixed Medic's uber-charge stats tracking
  • Fixed a bug in scoring Engineer building destruction
  • Engineers no longer earn points for using their own teleporters
  • Freezepanel hud improvements now trigger on usage of the "jpeg" command
  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise
  • Fixed Spies being able to attach sappers through thin walls
  • Fixed several melee weapon switching exploits
  • Fixed exploit that allowed players to teleport with the intelligence
  • Fixed a client crash related to MP3 playing
  • Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss

Team Fortress 2 Update Released

November 1, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed a performance regression

Team Fortress 2 Update Released

October 31, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed crash when viewing some HTML MOTDs

Team Fortress 2 Update Released

October 31, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
  • Medigun no longer continues to heal enemy Spies who have lost their disguise
  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
  • Tweaked shadow filtering to make shadows look more smooth
  • Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
  • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
  • Fixed small memory leak in HTML controller
  • Made HTML output more compatible with new XHTML document styles
  • Fixed physics crash involving bad ragdoll friction values
  • Fixed detail sprite fading
  • Added anti-bunny hopping code

Team Fortress 2 Update Released

October 25, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage

Team Fortress 2 Update Released

October 9, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Improved driver checks for various cards that can have problems with specific driver versions
  • Various updates to Russian and Polish localization
  • Fixed loading screen and intro movie showing up on Windows Vista with full screen AA
  • Spies can no longer reload their revolver while cloaked
  • Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
  • Improved startup network initialization to catch issues with server firewalls popping up in the background
  • Fixed a sound corruption issue which could cause audio popping
  • Fixed achievement storage issues that caused a problem with the Head of the Class achievement

    Team Fortress 2 Update Released

    October 8, 2007 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Fixed Heavy minigun exploit
    • Team Goals panels stop appearing after you've played a map several times
    • At map time limit, Sudden Death now only kicks in if teams are drawn
    • Sudden Death only starts in CTF mode if both flags are at home
    • Team Fortress 2 stats are only gathered when playing a real game
    • Added the player class counts in the class selection dialog
    • Various fixes to localized text

    Team Fortress 2 Update Released

    October 5, 2007 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Fixed certain crashes with paged pool memory
    • Added a warning for when paged pool memory is low
    • Fixed some prediction errors with player avoidance
    • Fixed columns and row bunching up in server browser
    • Fixed a rare bug where the wrong launcher.dll was being used to launch the game
    • Fixed teleporter/spawn doorway exploit

    Team Fortress 2 Update Released

    October 2, 2007 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Added "Very High" texture resolution option
    • Added "Minimal HUD" option to Options->Multiplayer
    • Fixed headshots not always registering for crouched players
    • Fixed player interpolation bug that caused jittery player animation in some cases
    • Fixed rare crash when players exited water
    • Fixed server crash related to Spy sappers
    • Fixed overlapping UI elements in Options->Video->Advanced
    • Fixed non-English language text overlapping in a few places
    • Fixed players being able to use spectator points in dustbowl that were not in play
    • Removed "listdeaths" command that could be abused by clients

    Team Fortress 2 Update Released

    September 28, 2007 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
    • Added option to disable Player sprays
    • Fixed flamethrower hit detection
    • Increased flamethrower damage at point blank range
    • Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
    • Fixed a startup crash
    • Fixed a case where players could get stuck in tc_hydro
    • Fixed player movement prediction errors
    • Fixed third-person sniper aim animation not matching player's view exactly
    • Fixed achievements and stats being awarded when watching other player's demos
    • Fixed rare server crash due to data corruption in networking
    • Fixed a case where some sounds had incorrect volumes

    Team Fortress 2 Update Released

    September 27, 2007 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Added Team Fortress 2 events and cameras to SourceTV
    • Fixed memory fragmentation crash
    • Fixed prediction error that caused jittery sticky bomb launcher behavior
    • Fixed rare crash when creating muzzleflashes