Team Fortress 2 Update Released
January 25, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
- Added more particle optimizations for mid range and low end hardware
- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
- Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
- Fixed SourceTV demo recording problem
- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
- Fixed a couple cases where player stats were not being recorded correctly
- Fixed some log entries being truncated
- Fixed crash caused by trying to import a custom player spray
- Removed the "Reset Stats" button from the Player Stats screen
Team Fortress 2 Update Released
January 15, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed medigun effect not being removed if the medic changed class while healing
- Fixed being able to zoom too quickly after firing a zoomed shot
Team Fortress 2 Update Released
January 14, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
- Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
- Reduced Granary spawn advantage for capping the middle point
- Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing
Team Fortress 2 Update Released
January 7, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
- Fixed cases where ragdolls were falling through the world
- Graphics optimizations for mid and low end hardware
- Fixed players blocking doors in Well
- Fixed engineer building in exploit areas on final caps in Well
- Increased starting round timer to 10 minutes in Well
Team Fortress 2 Update Released
December 31, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
Team Fortress 2 Update Released
December 22, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed an audio problem in the previous update where sound corruption could occur on some systems
Team Fortress 2 Update Released
December 21, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Restricted sound engine updates to a max of 100fps
- Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
- Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
- Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)
Team Fortress 2/Source Engine Update Released
December 20, 2007 - Valve
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Sudden Death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
Source Engine Update Released
November 27, 2007 - Valve
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed surround sound not working properly when running Windows Vista
- SourceTV relay proxies can record demos now with tv_autorecord 1
- Fixed jittery demo playback
Team Fortress 2/Source Engine Update Released
November 21, 2007 - Valve
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
- Fixed a regression with walking on terrain in Half-Life 2: Episode Two
SourceTV
- Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
- Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
- ALT will switch to Auto-Director mode in SourceTV
Team Fortress 2 Update Released
November 20, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the team scores and player counts
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of " connected" console spew
- Fixed a bug that could cause a slight delay on engine startup
Team Fortress 2/Source Engine Update Released
November 15, 2007 - Valve
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
Team Fortress 2
- Fixed exploit where spectators could spawn into the world without actually joining a team
Hydro map changes
- Fixed an exploit that would allow players to jump out of the map
Granary map changes
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
SourceTV
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
- Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play
Team Fortress 2 Update Released
November 7, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the "jpeg" command
- Fixed Spies exploit enabling them to attack while disguising, without losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss
Team Fortress 2 Update Released
November 1, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed a performance regression
Team Fortress 2 Update Released
October 31, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed crash when viewing some HTML MOTDs