Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

January 25, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Added new capture the flag map CTF_Well
  • Added Spanish map descriptions
  • Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
  • Added more particle optimizations for mid range and low end hardware
  • Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
  • Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
  • Fixed SourceTV demo recording problem
  • Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
  • Fixed a couple cases where player stats were not being recorded correctly
  • Fixed some log entries being truncated
  • Fixed crash caused by trying to import a custom player spray
  • Removed the "Reset Stats" button from the Player Stats screen

Team Fortress 2 Update Released

January 15, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed medigun effect not being removed if the medic changed class while healing
  • Fixed being able to zoom too quickly after firing a zoomed shot

Team Fortress 2 Update Released

January 14, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing

Team Fortress 2 Update Released

January 7, 2008 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
  • Fixed cases where ragdolls were falling through the world
  • Graphics optimizations for mid and low end hardware
  • Fixed players blocking doors in Well
  • Fixed engineer building in exploit areas on final caps in Well
  • Increased starting round timer to 10 minutes in Well

Team Fortress 2 Update Released

December 31, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed "CUtlLinkedList overflow!" crash
  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

Team Fortress 2 Update Released

December 22, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed an audio problem in the previous update where sound corruption could occur on some systems

Team Fortress 2 Update Released

December 21, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Restricted sound engine updates to a max of 100fps
  • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
  • Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
  • Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)

Team Fortress 2/Source Engine Update Released

December 20, 2007 - Valve

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Sudden Death mode is now a server option (a convar) and defaults to OFF
  • Sapped buildings now take slightly less damage from the Spy who sapped them
  • The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
  • Fixed an rcon/console command that could cause server crashes
  • Prevented players from playing the "civilian" class
  • Prevented players from hiding their name in the scoreboard
  • Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
  • Fixed decals not being correctly applied to the world in some cases

Source Engine Update Released

November 27, 2007 - Valve

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine

  • Fixed surround sound not working properly when running Windows Vista
  • SourceTV relay proxies can record demos now with tv_autorecord 1
  • Fixed jittery demo playback

Team Fortress 2/Source Engine Update Released

November 21, 2007 - Valve

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine

  • Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
  • Fixed a regression with walking on terrain in Half-Life 2: Episode Two

SourceTV

  • Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
  • ALT will switch to Auto-Director mode in SourceTV

Team Fortress 2 Update Released

November 20, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Changed some networking code to help alleviate the lagouts some clients are experiencing
  • Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
  • Added DoAskConnect command to serverplugin sample
  • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
  • Server log entries for Round_Win and level changes will now detail the team scores and player counts
  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
  • Removed some legacy math convars for turning off SSE/MMX
  • Fixed terrain collision bug that allowed players to get under the terrain in some maps
  • Fixed jump/taunt exploit
  • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
  • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
  • Fixed an error when updating name of 32nd player on server
  • Fixed extra ascii 0x01 character at the beginning of " connected" console spew
  • Fixed a bug that could cause a slight delay on engine startup

Team Fortress 2/Source Engine Update Released

November 15, 2007 - Valve

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine

  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

Team Fortress 2

  • Fixed exploit where spectators could spawn into the world without actually joining a team

Hydro map changes

  • Fixed an exploit that would allow players to jump out of the map

Granary map changes

  • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
  • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
  • Minor visual tweaks to the BLU side between capture points 2 and 3
  • Clipped off a super high (demo pipe jump) perch in the middle area
  • Increased base round timer to 10 minutes
  • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
  • Minor changes to lighting in the middle area
  • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
  • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
  • Fixed material alignment and model interpenetration issues in home spawn rocket rooms

SourceTV

  • Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
  • Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
  • Performance improvement for copying unreliable data buffers to SourceTV clients
  • Updated the list of events in TF2 tagged for the director to play

Team Fortress 2 Update Released

November 7, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Improved paged pool memory tracking
  • Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
  • Fixed Medic's uber-charge stats tracking
  • Fixed a bug in scoring Engineer building destruction
  • Engineers no longer earn points for using their own teleporters
  • Freezepanel hud improvements now trigger on usage of the "jpeg" command
  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise
  • Fixed Spies being able to attach sappers through thin walls
  • Fixed several melee weapon switching exploits
  • Fixed exploit that allowed players to teleport with the intelligence
  • Fixed a client crash related to MP3 playing
  • Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss

Team Fortress 2 Update Released

November 1, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed a performance regression

Team Fortress 2 Update Released

October 31, 2007 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed crash when viewing some HTML MOTDs