Team Fortress 2/Source Engine Update Released
November 21, 2007 - Valve
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
- Fixed a regression with walking on terrain in Half-Life 2: Episode Two
SourceTV
- Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
- Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
- ALT will switch to Auto-Director mode in SourceTV
Team Fortress 2 Update Released
November 20, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the team scores and player counts
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of " connected" console spew
- Fixed a bug that could cause a slight delay on engine startup

Team Fortress 2/Source Engine Update Released
November 15, 2007 - Valve
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
Team Fortress 2
- Fixed exploit where spectators could spawn into the world without actually joining a team
Hydro map changes
- Fixed an exploit that would allow players to jump out of the map
Granary map changes
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
SourceTV
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
- Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play
Team Fortress 2 Update Released
November 7, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the "jpeg" command
- Fixed Spies exploit enabling them to attack while disguising, without losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss
Team Fortress 2 Update Released
November 1, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed a performance regression
Team Fortress 2 Update Released
October 31, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed crash when viewing some HTML MOTDs
Team Fortress 2 Update Released
October 31, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code
Team Fortress 2 Update Released
October 25, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
Team Fortress 2 Update Released
October 9, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Improved driver checks for various cards that can have problems with specific driver versions
- Various updates to Russian and Polish localization
- Fixed loading screen and intro movie showing up on Windows Vista with full screen AA
- Spies can no longer reload their revolver while cloaked
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
- Improved startup network initialization to catch issues with server firewalls popping up in the background
- Fixed a sound corruption issue which could cause audio popping
- Fixed achievement storage issues that caused a problem with the Head of the Class achievement
Team Fortress 2 Update Released
October 8, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed Heavy minigun exploit
- Team Goals panels stop appearing after you've played a map several times
- At map time limit, Sudden Death now only kicks in if teams are drawn
- Sudden Death only starts in CTF mode if both flags are at home
- Team Fortress 2 stats are only gathered when playing a real game
- Added the player class counts in the class selection dialog
- Various fixes to localized text
Team Fortress 2 Update Released
October 5, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to launch the game
- Fixed teleporter/spawn doorway exploit
Team Fortress 2 Update Released
October 2, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added "Very High" texture resolution option
- Added "Minimal HUD" option to Options->Multiplayer
- Fixed headshots not always registering for crouched players
- Fixed player interpolation bug that caused jittery player animation in some cases
- Fixed rare crash when players exited water
- Fixed server crash related to Spy sappers
- Fixed overlapping UI elements in Options->Video->Advanced
- Fixed non-English language text overlapping in a few places
- Fixed players being able to use spectator points in dustbowl that were not in play
- Removed "listdeaths" command that could be abused by clients
Team Fortress 2 Update Released
September 28, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
- Added option to disable Player sprays
- Fixed flamethrower hit detection
- Increased flamethrower damage at point blank range
- Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
- Fixed a startup crash
- Fixed a case where players could get stuck in tc_hydro
- Fixed player movement prediction errors
- Fixed third-person sniper aim animation not matching player's view exactly
- Fixed achievements and stats being awarded when watching other player's demos
- Fixed rare server crash due to data corruption in networking
- Fixed a case where some sounds had incorrect volumes
Team Fortress 2 Update Released
September 27, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added Team Fortress 2 events and cameras to SourceTV
- Fixed memory fragmentation crash
- Fixed prediction error that caused jittery sticky bomb launcher behavior
- Fixed rare crash when creating muzzleflashes
Team Fortress 2 Update Released
September 26, 2007 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
- Fixed some truncated strings in the destroy menu
- Spectators can now see all player classes in the scoreboard
- When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
