Team Fortress 2 Update Released
November 13, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash on startup for players using DirectX 8
Team Fortress 2 Update Released
November 13, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved map load times for players on Windows (DX9), Mac and Linux
- Fixed random client crashes affecting some players with cosmetics
- Fixed random crashes on Mac, Linux and Windows XP that could affect users during map load and during play
- Fixed a bug with some ambient_generic entities failing to play their sounds
- Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine
- Fixed not being able to 'inspect' the World Traveler hat
- Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and The Toy Soldier
- Added Asiafortress Season 8 medals
- Mannpower update
- Updated health kits to give players the normal amount even if their powerup increases max health
- Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the minigun in this regard.
- Fixed a missing material for ctf_hellfire
Team Fortress 2 Update Released
November 11, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Extended the Halloween 2015 event to run until November 12
Team Fortress 2 Update Released
November 9, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug that did not prevent crits while using items like the Battalion's Backup
- Fixed a server crash related to Mannpower mode
- Fixed Halloween spell effects not cycling the colors
- Fixed The Bearded Bombardier not displaying the smoke effect
- The Invasion community event has ended
- Updated the materials/model for the Carouser's Capotain
Team Fortress 2 Update Released
November 6, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the GA'lloween 2015 tournament medals
- Fixed players sometimes not being able to select a team and spawn on Helltower
- Fixed two of the Gorge Event Merasmission's objectives not working properly
- Updated the truce during boss fights to prevent airblasting enemy players and projectiles
- Updated the Invasion event to run through the weekend
- Updated the equip_region for the Supernatural Stalker
- Mannpower Update
- Updated ctf_hellfire – nobuilds added, final detail pass
- Spies disguised as the enemy can now pick up enemy colored powerups
- Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
- Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon)
- Fixed a client crash when switching away from the grappling hook
- Updated cp_powerhouse
- Teleport blockers near spawn entrances
- Fixed prop collisions on some models
- Updated pl_millstone_event
- Fixed door near final pit so players no longer get stuck in it
- Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
- Fixed odd cable appearing sometimes in the ground near BLU spawn
- Fixed being able to shoot spells into BLU spawn during setup time
- Fixed Monoculus dropping down into a pit in rare cases
Team Fortress 2 Update Released
November 3, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed getting the Masked Mann achievement on maps other than Mann Manor
- Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
- Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
- Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
- Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss
- Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature
- Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
- Updated taunts to prevent movement during the pre-round period when players are frozen
- Updated the Invasion Coin to track stats through November 6th, 2015
- Updated pl_millstone_event
- Fixed getting out of the map using spells
- Monoculus moves now around the end area of the map instead of staying near final pit
- Made spells spawn a bit less frequently
- Fixed ghost long arms, now it travels/arrives to hell
- Performance optimizations
- Updated the navigation file
Team Fortress 2 Update Released
October 30, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to changing teams while in bumper car mode
Team Fortress 2 Update Released
October 29, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or less of RAM
- Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
- Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier
Team Fortress 2 Update Released
October 28, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VII has arrived!
- Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
- Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
- Added the Gargoyle Case which contains 19 community made cosmetics
- Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
- Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Scream Fortress VII runs through November 11th, 2015
During Scream Fortress VII
- All players who launch the game will receive a Gargoyle
- Gives access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added Merasmissions
- A new Merasmission will be available daily up to a total of 13
- Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
- Added Halloween Transmuting
- Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
- Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
- Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
General
- Added inspect animations for the Batsaber and the Giger Counter
- Fixed an idle animation bug for the Wrangler
- Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
- Lowered damage of the "bats" spell from 60 to 40
- HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
- Fixed an exploit related to picking up The Widowmaker
- Fixed the Batsaber not showing the Killstreak sheen
- Fixed a scoreboard stat reset bug in Mann vs. Machine
- Optimized texture memory usage
- Fix some cases of random hitching experienced by some players
- Fixed overhead icons stacking on top of each other and now appear side-by-side
- Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
- Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
- Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
- Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
- Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
- Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
- Updated koth_probed
- Improved optimization of map (especially on mid)
- Fixed clipping issues (thanks Muselk!)
- Fixed Engineer imbalance on mid (thanks Uncle Dane!)
- Added in missing explosion sound effect on aliens
- Fixed a few prop/ material issues
- Reduced prop usage
PASS Time update
- Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
- Added convar: tf_passtime_ball_sphere_collision
- Added entity: tf_logic_on_holiday
Mannpower update
- No longer in Beta
- Added new map: Hellfire
- Three new powerups: King, Plague, Supernova
- Grappling hook changes
- Reduced max rope distance
- Reduced grapple dismount jump height
- 30% hook movement speed penalty for Heavyweapons
- Flag rule changes
- Flags can no longer be returned by touching them
- When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
- 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
- Small health regeneration for non-powered up flag carriers
- Flags and capture zones are disabled for 30 seconds after a capture
- Powerup rule changes
- When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
- You cannot pick up enemy colored powerups
- Team colored powerups will attempt to respawn in that team's base if not picked up in time
- Other changes
- Overhead powerup icons are now team colored
- Warlock powerup renamed to Reflect
- Reduced Knockout max health bonus for demos carrying swords and shields
- Haste now increases huntsman firing speed
- Bug fixes
- Reflect damage no longer occurs after death (Pyro afterburn)
Team Fortress 2 Update Released
October 21, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
- The sales data was correct. This was only a display problem on the hat.
- Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
- PASS Time update
- Trying out some new sounds
- Catching and intercepting a tossed jack is slightly easier
- Added convar tf_passtime_ball_model
- Fixed an issue that prevented disguised Spies from receiving a pass from enemies
- Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
- Fixed an issue that awarded a point to the wrong team during team switch
- Fixed an issue that prevented automatic jack respawn from working in some cases
- Fixed a wrong texture on goal visualizers
- Fixed pass lock sound not playing for the targeted player
- The announcer now says "overtime" at the appropriate time
- Updated pass_warehouse and pass_warehouse_goal2
- Removed jump pads from the second floor of the warehouse
- Added more spectator cameras
- Added lateral jump pads to the middle arena
Team Fortress 2 Update Released
October 19, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the contract menu
Team Fortress 2 Update Released
October 15, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
- Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
- Fixed the countdown timer not always drawing on pd_watergate
- Fixed seeing the team leader's dispenser health while spectating on pd_watergate
- Updated the model/materials for The Last Breath
- Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
- Updated ctf_2fort_invasion with the latest changes from the authors
- Fixed a few areas where players were getting outside of the map
Team Fortress 2 Update Released
October 12, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects
- Fixed an issue where some players could not use some of the crafting recipes
- Running in textmode now places the client in insecure mode
- Updated the localization files
Team Fortress 2 Update Released
October 9, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Invasion Community Update Coin having (null) in its name
- Updated the Invasion Community Update Coin to count assists
- Updated the World Traveler to fix the description being clipped
- Updated convar r_proplightingfromdisk to be marked as a cheat
- Updated the materials for the Batsaber
Team Fortress 2 Update Released
October 8, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
- Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
- Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
- Updated Batsaber to use the 'unique' base quality
- Updated the Scout's pistol animation
- Updated pd_watergate
- Fixed the reason in the win panel at the end of a round referring to robots
- Fixed a case where players were able to get outside of the map
- Fixed a sound cache problem