Team Fortress 2 Update Released
July 18, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2024!
- Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
- Added the Summer 2024 Cosmetic Case
- Contains 23 new community-contributed items
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: Can It!
- Taunt: Cremator's Condolences
- Taunt: Straight Shooter Tutor
- Taunt: Unleashed Rage
- Added 38 new community-created Unusual effects
- 18 new effects for Unusual hats
- 20 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2024
General
- Security and stability improvements
- Fixed Workshop sv_cheats exploit
- Disallow aliasing any existing convars that are not movement commands
- Added language support for Spanish - Latin America
- Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
- Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
- Added missing 64-bit Steam binaries for the dedicated server
- Added missing 64-bit versions of HLMV and HLFaceposer
- Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
- Added missing menu_photos images for cp_powerhouse
- Added missing default string for Player Destruction mode
- Expanded VScript support
- Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
- Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
- BaseEntity: AcceptInput, IsAlive
- EconEntity: GetAttribute
- TFPlayer: GetCustomAttribute, StunPlayer
- TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
- Moved some of the Christmas maps to the normal rotation
- Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
- Moved koth_probed out of the Misc matchmaking category and into KOTH
- Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
- Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
- Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
- Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
- Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
- Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
- Fixed dropped weapons with custom decals not showing the correct decals
- Fixed some unusual effects using the wrong orientation for The Head Hedge
- Fixed Halloween transmutations being completed outside of the Halloween event
- Fixed incorrect BLU material for the CLTF2 bronze medal
- Fixed missing Spy audio when using the Taunt: Kazotsky Kick
- Fixed missing sound for the Taunt: The Skating Scorcher
- Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
- Fixed some clipping issues for the Mad Lad when using lod1 and lod2
- Fixed missing polygons for the Stunt Suit when using the Roadworker style
- Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
- Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
- Fixed console warning about unknown command 'eureka_teleport'
- Fixed Vaccinator heal sound continuing to play after Medic's death
- Fixed a problem with the Tiny Timber not displaying paint after being painted
- Updated zi_intro.webm media file
- Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
- Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
- Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
- Updated the material for The Law to fix an issue when the hat has been painted
- Updated the equip_region for the Cleaner's Cap
- Updated/Added some tournament medals
- Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base
- Updated cp_brew
- Fixed truck textures outside of BLU spawn
- Fixed a few bumps in the road
- Updated pd_selbyen
- Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
- Minor detailing changes
- Updated pl_hoodoo_final
- Added func_noclip to BLU spawn in the third stage
- Updated pl_corruption
- Fixed handrail collision near the last point
- Fixed lamp near BLU spawn
- Fixed missing string for last point
- Updated plr_hacksaw_event
- Updated pl_enclosure_final
- [Stage 1] - Moved A point within the gate building
- [Stage 1] - Added stairs for access to the balcony overlooking the final point area
- [Stage 1] - Added more cover along the initial aviary area
- [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
- [Stage 1] - Tweaked the layout of the tunnel section
- [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
- [Stage 1] - Reworked RED spawn so it now has two exit doors
- [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
- [Stage 2] - Airboats and their dock are now accessible
- [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
- [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
- [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
- [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
- [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
- [All Stages] - Allowed building inside initial BLU spawns
- [All Stages] - Visual improvements to a lot of places, a few new assets
- Updated pl_cashworks
- Area 1 / Loading Dock
- BLU Spawn 1:
- Solved several clipping issues at doors and stairs
- Mitigated line of sight into spawn room
- Added alternative exit from spawn room to the right
- RED Spawn 1:
- Reworked to have two exits
- Area Changes:
- Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
- Changed munition pack at building 01 to large
- Possible spots beneath bridge for teleporter-traps eliminated
- Shuffled some big rocks to block off Sniper lanes
- Cut center building Sniper lane, left alley visually blocked off from dock area
- Cut center building top Sniper lane, less easy to get a good view
- Changed out of bounds building left of BLU spawn, added spinning sawblade
- Opened up a third passage to allow for an additional flanking option for BLU and RED
- Area 2 / Serpentines
- RED Spawn 2:
- Reworked 2nd RED spawn entirely
- New spawn has two exits, locks and teleports after B is capped
- Area Changes:
- Balconies blocked off visually and physically
- Additional visual blocker at the top of the serpentines to allow for a more secure crossing
- Long tunnel leading through the RED building to a staircase at the foot of the hill
- Added deadly and moving sawblade for spicy danger, with sparks and fumes
- Closed off BLU balcony at the end of the hill
- Changed raised platform to be only accessible from RED side
- Reroutes:
- Deleted BLU gates at flanking route after B is capped
- Flanking route has an additional exit towards C, leading through BLU building
- BLU building interiors reworked and expanded
- Balcony-drop doesn't injure the player any more
- Area 3 / Construction Site
- BLU Spawn 2:
- New stairway leading to balcony
- Wider exit from big building after CP3 capture
- Area Changes:
- Widened area at the generators and on the 2nd level
- Changed the direction of the drop-in to C, leading into the hydroelectric building
- Widened exit from BLU spawn into Area 3
- Area 4 / Vault
- Area Changes:
- Added gates opening at the gatehouse after CP3 is captured
- Alternative passageway through gatehouse while gates are closed pre CP3
- Rebuild bridge to be convex, obscuring a long Sniper lane
- Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
- Global Changes
- Solved a ton of clipping
- Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
- Adjusted func_doors at spawn to span to every solid
- Changed clipping on cart, now jumpable
- Increased fog distance and lowered density
- Exchanged glass-textures from the green to the clear version
- Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces
Team Fortress 2 Update Released
April 22, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a crash caused by using -dxlevel commands
- Fixed some ABI compatibility regressions for server plugins/mods
- Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman
- Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)
- Fixed the snd_cull_duplicates command not working
- Fixed a hang when importing cosmetics into the Workshop tools to upload
- Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)
Team Fortress 2 Update Released
April 18, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue where the game would be falsely detected as malware by some anti-viruses
- Fixed a crash relating to using some Unicode characters on Linux
Team Fortress 2 Update Released
April 18, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 64-bit support for Windows/Linux client and server
- Should include performance improvements for most users
- Raw input is now enabled by default
- Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues
- Fixed an exploit related to uploading invalid custom decals that would crash other clients
Team Fortress 2 Update Released
January 9, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to PASS Time and the round timer at the end of a round
- Fixed overlapping texture for the Panic Attack's kill icon
- Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points
- Updated cp_brew
- Fixed missing textures on a truck
- Fixed unintended sentry spot on top of the HVAC pipes at the Brewery
- Updated pl_camber
- Fixed respawn room exploit
- Updated plr_hacksaw
- Fixed teleporters being able to be placed in spawn
- Removed hint nodes from the hacking sequence
- Updated plr_hacksaw_event
- Fixed teleporters being able to be placed in spawn
- Updated to match layout changes to plr_hacksaw
- Updated ctf_pelican_peak
- Removed skybox bridge for dx8 users
- Adjusted cow
- Miscellaneous fixes
- Updated pl_corruption
- Fixed an issue with the 3D skybox
Team Fortress 2 Update Released
December 21, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated cp_carrier
- Fixed a clipping issue near the bell tower
- Fixed the carrier being able to take teleporters
- Fixed players dropping flags during waiting for players
- Adjusted gravity and health formula for the carrier
- Half-Zatoichi reverted back to restoring 50% of the carrier's health
- The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
- Decreased size of the frog
Team Fortress 2 Update Released
December 20, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_krampus
- Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
- Fixed players dropping flags during waiting for players
Team Fortress 2 Update Released
December 19, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a regression with the Clue Hairdo where the smoke attachment was missing
Team Fortress 2 Update Released
December 18, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix missing nomip/nolod settings
- Updated pl_camber to fix a crack in the forward spawn
- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1
- Updated the Clue Hairdo
- Updated to fix issues with shading on maps
- Updated to fix the clipping of the loose hair strand with the forehead
- Updated the Sleuth Suit
- Updated all models to fix issues with shading on maps
- Fixed clipping/changed rigging in some poses
- Fixed the fourth style having only one material, which caused the problems
- Fixed parts of the textures
- Changed the backpack icon to reflect the changes in the item
Team Fortress 2 Update Released
December 15, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs
- Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room
- Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
- Fixed Erroneous clip brushes
- Simplified and merged door frames across the map to have fewer obstructions
- Removed some cover on each team's balconies that preventing being able to spam sentries
- De-cluttered finale roof so that you can travel from balcony-to-balcony
- Lowered rocks between middle and the finale
- Adjusted prop fades
- Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
- Added extra ammopacks in the intel hallways
- Fixed cubemaps having odd reflections in the center area
- Adjusted clipping in the center area
- Added neutral Train Camera so you can enjoy the Slay Ride
- Added small details
- Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
- Fixed unintentional perch point just outside Blu's first spawn
- Updated pl_camber
- Clipped sewer grate
- Disabled rock collision
- Increased Red respawn room
- Improved clipping
- Blocked off a sightline on the final point
- Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
- Fixed missing flatbed truck trailers outside of the diner
- Updated koth_snowtower
- The control point is now more closed-off
- Slightly extended the cover on the lower balconies on both sides
- Moved the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
- Updated menu photos
- Updated koth_krampus
- Fixed minor visual issues
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
- Fixed people getting stuck or telefragged when taking the Krampus portal
- Krampus' landing sound is now more audible
- Krampus now correctly destroys all buildings in his way
- Updated cp_carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team's respawn times
- Extended Blu team's respawn room
- Fixed hud text overlapping
- Fixed soundscapes not working correctly
- Fixed objective text not displaying properly
- Fixed the ability for the carrier to pick up restricted weapons
- Fixed players not becoming the carrier while standing on the platform as it resets
- Announcer's bomb voice lines no longer play after the bomb has been deployed
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
- Added 25% crit resistance to the carrier
- Added overtime while there is a carrier
- The carrier's health bar now displays their class icon
- Decreased size of the frog
Team Fortress 2 Update Released
December 8, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing 'No Glasses' style for The Dapper Dickens
- Added missing strings for koth_krampus
- Fixed name typo in map credits for koth_krampus
- Fixed the Wanderer's Wool not being paintable
- Updated cp_carrier to fix some visual issues
- Updated Selfless Sensation to fix a rendering/brightness problem
- Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
- Updated pd_galleria to fix broken cube maps
- Updated pl_camber to fix a problem with RED spawn camping
- Updated pl_emerge to fix missing .nav file
- Updated cp_gravelpit_snowy to fix missing custom sounds
- Updated pl_phoenix
- Reduced Blu respawn wave time on A and C from 5 to 4
- Increased Red respawn wave time on A and C from 6 to 7
- Rollback zone on C now reduces the payload push speed by 50%
- Locked door connecting B and C now opens when A is captured instead of B
- Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
- Various visual fixes and adjustments
- Various pickup size adjustments
- Various clipping adjustments
- Performance improvements
- Updated checkpoint names
Team Fortress 2 Update Released
December 7, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2023!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
- Added the Winter 2023 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Cheers!
- Taunt: Mourning Mercs
- Taunt: Foul Play
- Added 31 new community-created Unusual effects
- 17 new effects for Unusual hats
- 14 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2024
General
- Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
- Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
- Fixed missing BLU team skin for the B.A.S.E. Jumper
- Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
- Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
- Updated pl_corruption to fix trigger_teleports not enabling correctly
- Updated koth_sawmill_event to fix missing material
- Updated cp_gravelpit_snowy to improve performance
- Updated several maps to fix localization issues
Team Fortress 2 Update Released
October 30, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_sawmill_event
- Fixed missing model and material
- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn
- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map
Team Fortress 2 Update Released
October 27, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
- Fixed using the extendfreeze client command to continue spectating enemy players after being killed
- Fixed Arena mode player count HUD layout problem (community fix from Funicular)
- Updated zi_atoll to sync the particles file with other the Zombie Infection maps
- Updated zi_woods
- Added props to aid scouts in getting up to the roof on the boathouse
- Added trigger_push entities to the tops of trees
- Implemented an optimisation pass
- Updated koth_sawmill_event
- Added spells to the Underworld Forest to encourage players to travel there
- Added trigger_hurts to prevent spawn camping in the Underworld Forest
- Added the Skeleton King to randomly spawn after cap
- Added an additional Skeleton Consort for him as well
- Reduced the amount of particles in the Underworld Harvest
- Removed a custom texture since it wasn't needed
- Minor clipping changes
- Added an ammo pack to the cave
- Removed a few pumpkin bombs since they hurt player movement too much
- Added a loss-coverage program for Red team
- Cleaned up some waste
Team Fortress 2 Update Released
October 19, 2023 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
- Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
- Updated the Celestial Summit Unusual effect to reduce the particle count
- Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
- Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)
- Updated the Carry-Van
- Fixed the rigging on the straps to avoid clipping when running
- Fixed misplaced ambient occlusion on the material
- Fixed rim mask being black in places it wasn't supposed to
- Fixed a hole in-between the window and top of the van
- Fixed LODs to represent above changes
- Updated the Dead Man's Party Unusual taunt effect
- Added fades to hand sprites
- Improved effect composition on fast-moving taunts
- Fixed some particle sorting issues
- Updated cp_lavapit_final
- Fixed a skybox exploit in the underworld
- Updated pl_spineyard
- Fixed an exploit that allowed players to get outside of the map
- Fixed missing cubemaps
- Updated pl_corruption
- Replaced some of the materials and models
- Adjusted collisions near some wooden beams by point A
- Adjusted prop fades
- Fixed some minor texture issues
- Fixed teleport trigger in one of the spawn rooms being too late to activate
- Minor adjustments to improve your sanity
- Updated cp_degrootkeep_rats
- Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
- Fixed a hidden perch in the balcony overlooking C
- Updated arena_perks
- Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
- Fixed missing barricades in the voting area
- Fixed certain items having missing textures on the map
- Removed crumpkins (with help from LizardOfOz)
- Fixed stalemates causing extra rounds where no perks would appear
- Added a new HUD, with an alive player counter
- Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
- If a game is in progress and there are no players on BLU team or RED team the game will now end
- Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
- Fixed a bug that caused Zombies to not see combat text correctly
- Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
- Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
- Fixed an issue with missing particle effects for Medic's Heal ability
- Adjusted the number of Zombies selected at round start for low player counts
- Corrected unintended changes in the last update
- Changed the damage dealt by Zombie Soldier's Stomp
- In the previous update, Soldier would instantly kill his stomp target. This was not intended.
- The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
- Changed the Sentry Gun to deal 40% damage to Zombies
- In the previous update, this was 35%. This was not intended.
- Added a sound effect to Pyro's explosion of flames on death
- Removed some debug print statements
- Reworked Demoman's Blast Charge to fix several exploits and bugs
- These changes should also make Blast Charge more reliable and less frustrating to use
- Blast Charge is now triggered based on the player's velocity
- When player's speed drops below a threshold while charging, they explode
- Additionally, anything that would usually interrupt a shield charge will now trigger the explosion
- Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended
- Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
- Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
- Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
- Fixed many bugs that caused Blast Charge to fail to detonate
- Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
- Updated zi_atoll (additional changes)
- Fixed the missing texture on the turbine building's roof
- Added areaportals and occluders in and around buildings
- Added extra nodraw brushes under the level and buildings to improve vis calculations
- Added prop fades on bushes and rocks
- Adjusted push triggers on trees
- Minor clipping adjustments
- Changed func_brush on roofs to func_movelinear so that corpses don't fall through
- Added soul gargoyle spawns
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled
- Fixed cubemap reflection issues
- Fixed the seam between the 3D skybox and the playable level
- Aar fed the spinning cat
- Updated zi_devastation_final1 (additional changes)
- Replaced sewer exit to the 2nd floor with a ladder
- Changed sewer exits to no longer require crouching/prop jumps
- Fixed missing respawn trigger in the sewers
- Adjusted spawn positions of Zombies and Survivors
- Fire now ignites players
- Adjusted lighting in sewers to be slightly brighter
- Reduced round timer to 3 minutes
- Lit up 2nd floor car corner