Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

July 18, 2024 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2024!

  • Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
  • Added the Summer 2024 Cosmetic Case
    • Contains 23 new community-contributed items
  • Added 4 new community-contributed taunts to the Mann Co. Store
    • Taunt: Can It!
    • Taunt: Cremator's Condolences
    • Taunt: Straight Shooter Tutor
    • Taunt: Unleashed Rage
  • Added 38 new community-created Unusual effects
    • 18 new effects for Unusual hats
    • 20 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2024
General
  • Security and stability improvements
  • Fixed Workshop sv_cheats exploit
  • Disallow aliasing any existing convars that are not movement commands
  • Added language support for Spanish - Latin America
  • Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
    • Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
  • Added missing 64-bit Steam binaries for the dedicated server
  • Added missing 64-bit versions of HLMV and HLFaceposer
  • Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
  • Added missing menu_photos images for cp_powerhouse
  • Added missing default string for Player Destruction mode
  • Expanded VScript support
    • Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
    • Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
    • BaseEntity: AcceptInput, IsAlive
    • EconEntity: GetAttribute
    • TFPlayer: GetCustomAttribute, StunPlayer
    • TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
  • Moved some of the Christmas maps to the normal rotation
  • Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
  • Moved koth_probed out of the Misc matchmaking category and into KOTH
  • Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
  • Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
  • Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
  • Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
  • Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
  • Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
  • Fixed dropped weapons with custom decals not showing the correct decals
  • Fixed some unusual effects using the wrong orientation for The Head Hedge
  • Fixed Halloween transmutations being completed outside of the Halloween event
  • Fixed incorrect BLU material for the CLTF2 bronze medal
  • Fixed missing Spy audio when using the Taunt: Kazotsky Kick
  • Fixed missing sound for the Taunt: The Skating Scorcher
  • Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
  • Fixed some clipping issues for the Mad Lad when using lod1 and lod2
  • Fixed missing polygons for the Stunt Suit when using the Roadworker style
  • Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
  • Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
  • Fixed console warning about unknown command 'eureka_teleport'
  • Fixed Vaccinator heal sound continuing to play after Medic's death
  • Fixed a problem with the Tiny Timber not displaying paint after being painted
  • Updated zi_intro.webm media file
  • Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
  • Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
  • Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
  • Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
  • Updated the material for The Law to fix an issue when the hat has been painted
  • Updated the equip_region for the Cleaner's Cap
  • Updated/Added some tournament medals
  • Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
  • Updated ctf_doublecross
    • Fixed an incorrect team-colored material in the BLU base
  • Updated cp_brew
    • Fixed truck textures outside of BLU spawn
    • Fixed a few bumps in the road
  • Updated pd_selbyen
    • Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
    • Minor detailing changes
  • Updated pl_hoodoo_final
    • Added func_noclip to BLU spawn in the third stage
  • Updated pl_corruption
    • Fixed handrail collision near the last point
    • Fixed lamp near BLU spawn
    • Fixed missing string for last point
  • Updated plr_hacksaw_event
    • Fixed broken areaportals
  • Updated pl_enclosure_final
    • [Stage 1] - Moved A point within the gate building
    • [Stage 1] - Added stairs for access to the balcony overlooking the final point area
    • [Stage 1] - Added more cover along the initial aviary area
    • [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
    • [Stage 1] - Tweaked the layout of the tunnel section
    • [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
    • [Stage 1] - Reworked RED spawn so it now has two exit doors
    • [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
    • [Stage 2] - Airboats and their dock are now accessible
    • [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
    • [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
    • [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
    • [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
    • [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
    • [All Stages] - Allowed building inside initial BLU spawns
    • [All Stages] - Visual improvements to a lot of places, a few new assets
  • Updated pl_cashworks
    • Area 1 / Loading Dock
      • BLU Spawn 1:
        • Solved several clipping issues at doors and stairs
        • Mitigated line of sight into spawn room
        • Added alternative exit from spawn room to the right
      • RED Spawn 1:
        • Reworked to have two exits
      • Area Changes:
        • Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
        • Changed munition pack at building 01 to large
        • Possible spots beneath bridge for teleporter-traps eliminated
        • Shuffled some big rocks to block off Sniper lanes
        • Cut center building Sniper lane, left alley visually blocked off from dock area
        • Cut center building top Sniper lane, less easy to get a good view
        • Changed out of bounds building left of BLU spawn, added spinning sawblade
        • Opened up a third passage to allow for an additional flanking option for BLU and RED
    • Area 2 / Serpentines
      • RED Spawn 2:
        • Reworked 2nd RED spawn entirely
        • New spawn has two exits, locks and teleports after B is capped
      • Area Changes:
        • Balconies blocked off visually and physically
        • Additional visual blocker at the top of the serpentines to allow for a more secure crossing
        • Long tunnel leading through the RED building to a staircase at the foot of the hill
        • Added deadly and moving sawblade for spicy danger, with sparks and fumes
        • Closed off BLU balcony at the end of the hill
        • Changed raised platform to be only accessible from RED side
      • Reroutes:
        • Deleted BLU gates at flanking route after B is capped
        • Flanking route has an additional exit towards C, leading through BLU building
        • BLU building interiors reworked and expanded
        • Balcony-drop doesn't injure the player any more
    • Area 3 / Construction Site
      • BLU Spawn 2:
        • New stairway leading to balcony
        • Wider exit from big building after CP3 capture
      • Area Changes:
        • Widened area at the generators and on the 2nd level
        • Changed the direction of the drop-in to C, leading into the hydroelectric building
        • Widened exit from BLU spawn into Area 3
    • Area 4 / Vault
      • Area Changes:
        • Added gates opening at the gatehouse after CP3 is captured
        • Alternative passageway through gatehouse while gates are closed pre CP3
        • Rebuild bridge to be convex, obscuring a long Sniper lane
        • Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
    • Global Changes
      • Solved a ton of clipping
      • Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
      • Adjusted func_doors at spawn to span to every solid
      • Changed clipping on cart, now jumpable
      • Increased fog distance and lowered density
      • Exchanged glass-textures from the green to the clear version
      • Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces

Team Fortress 2 Update Released

April 22, 2024 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a crash caused by using -dxlevel commands
  • Fixed some ABI compatibility regressions for server plugins/mods
  • Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman
  • Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)
  • Fixed the snd_cull_duplicates command not working
  • Fixed a hang when importing cosmetics into the Workshop tools to upload
  • Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)

Team Fortress 2 Update Released

April 18, 2024 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue where the game would be falsely detected as malware by some anti-viruses
  • Fixed a crash relating to using some Unicode characters on Linux

Team Fortress 2 Update Released

April 18, 2024 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 64-bit support for Windows/Linux client and server
    • Should include performance improvements for most users
    • Raw input is now enabled by default
    • Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues
  • Fixed an exploit related to uploading invalid custom decals that would crash other clients

Team Fortress 2 Update Released

January 9, 2024 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to PASS Time and the round timer at the end of a round
  • Fixed overlapping texture for the Panic Attack's kill icon
  • Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points
  • Updated cp_brew
    • Fixed missing textures on a truck
    • Fixed unintended sentry spot on top of the HVAC pipes at the Brewery
  • Updated pl_camber
    • Fixed respawn room exploit
  • Updated plr_hacksaw
    • Fixed teleporters being able to be placed in spawn
    • Removed hint nodes from the hacking sequence
  • Updated plr_hacksaw_event
    • Fixed teleporters being able to be placed in spawn
    • Updated to match layout changes to plr_hacksaw
  • Updated ctf_pelican_peak
    • Removed skybox bridge for dx8 users
    • Adjusted cow
    • Miscellaneous fixes
  • Updated pl_corruption
    • Fixed an issue with the 3D skybox

Team Fortress 2 Update Released

December 21, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated cp_carrier
    • Fixed a clipping issue near the bell tower
    • Fixed the carrier being able to take teleporters
    • Fixed players dropping flags during waiting for players
    • Adjusted gravity and health formula for the carrier
    • Half-Zatoichi reverted back to restoring 50% of the carrier's health
    • The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
    • Decreased size of the frog

Team Fortress 2 Update Released

December 20, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_krampus
    • Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
    • Fixed players dropping flags during waiting for players

Team Fortress 2 Update Released

December 19, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a regression with the Clue Hairdo where the smoke attachment was missing

Team Fortress 2 Update Released

December 18, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Carry-Van to fix a problem with the LOD files
  • Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
  • Updated main menu background to fix missing nomip/nolod settings
  • Updated pl_camber to fix a crack in the forward spawn
  • Updated the Cozy Coverup
    • Fixed backpack icon
    • Fixed broken paint region
    • Fixed jigglebones
    • Fixed Scout's headphones being hidden for style 3
    • Fixed Soldier's lod0 for style 3 not matching style 1
  • Updated the Clue Hairdo
    • Updated to fix issues with shading on maps
    • Updated to fix the clipping of the loose hair strand with the forehead
  • Updated the Sleuth Suit
    • Updated all models to fix issues with shading on maps
    • Fixed clipping/changed rigging in some poses
    • Fixed the fourth style having only one material, which caused the problems
    • Fixed parts of the textures
    • Changed the backpack icon to reflect the changes in the item

Team Fortress 2 Update Released

December 15, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Pyro's right hand c_model not drawing correctly
  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
  • Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
  • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
  • Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
  • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
  • Updated the Strasbourg Scholar cosmetic item
    • Fixed cross-cosmetic clipping
    • Fixed triangulation mismatch on pants and resulting rig issue
    • Fixed LOD bone collapse error
    • Fixed minor UV stretching on LODs
  • Updated pl_frontier_final
    • Fixed Engineers being able to build in Red's final spawn room
  • Updated plr_hacksaw
    • Fixed non-zero roll on spectator cameras
    • Fixed Erroneous clip brushes
    • Simplified and merged door frames across the map to have fewer obstructions
    • Removed some cover on each team's balconies that preventing being able to spam sentries
    • De-cluttered finale roof so that you can travel from balcony-to-balcony
    • Lowered rocks between middle and the finale
    • Adjusted prop fades
  • Updated ctf_turbine_winter
    • Fixed issue with teleporters exploding when players used them in the vents
    • Added extra ammopacks in the intel hallways
    • Fixed cubemaps having odd reflections in the center area
    • Adjusted clipping in the center area
    • Added neutral Train Camera so you can enjoy the Slay Ride
    • Added small details
  • Updated pl_emerge
    • Fixed some malformed geometry in Blu's first spawn
    • Fixed unintentional perch point just outside Blu's first spawn
  • Updated pl_camber
    • Clipped sewer grate
    • Disabled rock collision
    • Increased Red respawn room
    • Improved clipping
    • Blocked off a sightline on the final point
  • Updated cp_brew
    • Fixed missing collision on red arrow outside Red's first spawn
    • Fixed missing flatbed truck trailers outside of the diner
  • Updated koth_snowtower
    • The control point is now more closed-off
    • Slightly extended the cover on the lower balconies on both sides
    • Moved the ammo from the control point to the higher platform of the central tower
    • Fixed z-fighting on the lower ramps on both sides
    • Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
    • Updated menu photos
  • Updated koth_krampus
    • Fixed minor visual issues
    • Fixed Krampus' unique boss bar randomly getting replaced with the default one
    • Fixed people getting stuck or telefragged when taking the Krampus portal
    • Krampus' landing sound is now more audible
    • Krampus now correctly destroys all buildings in his way
  • Updated cp_carrier
    • Adjusted fade distances of some areaportals
    • Adjusted Blu team's respawn times
    • Extended Blu team's respawn room
    • Fixed hud text overlapping
    • Fixed soundscapes not working correctly
    • Fixed objective text not displaying properly
    • Fixed the ability for the carrier to pick up restricted weapons
    • Fixed players not becoming the carrier while standing on the platform as it resets
    • Announcer's bomb voice lines no longer play after the bomb has been deployed
    • Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
    • Added 25% crit resistance to the carrier
    • Added overtime while there is a carrier
    • The carrier's health bar now displays their class icon
    • Decreased size of the frog

Team Fortress 2 Update Released

December 8, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing 'No Glasses' style for The Dapper Dickens
  • Added missing strings for koth_krampus
  • Fixed name typo in map credits for koth_krampus
  • Fixed the Wanderer's Wool not being paintable
  • Updated cp_carrier to fix some visual issues
  • Updated Selfless Sensation to fix a rendering/brightness problem
  • Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
  • Updated pd_galleria to fix broken cube maps
  • Updated pl_camber to fix a problem with RED spawn camping
  • Updated pl_emerge to fix missing .nav file
  • Updated cp_gravelpit_snowy to fix missing custom sounds
  • Updated pl_phoenix
    • Reduced Blu respawn wave time on A and C from 5 to 4
    • Increased Red respawn wave time on A and C from 6 to 7
    • Rollback zone on C now reduces the payload push speed by 50%
    • Locked door connecting B and C now opens when A is captured instead of B
    • Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
    • Various visual fixes and adjustments
    • Various pickup size adjustments
    • Various clipping adjustments
    • Performance improvements
    • Updated checkpoint names

Team Fortress 2 Update Released

December 7, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2023!

  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
  • Added the Winter 2023 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Cheers!
    • Taunt: Mourning Mercs
    • Taunt: Foul Play
  • Added 31 new community-created Unusual effects
    • 17 new effects for Unusual hats
    • 14 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2024
General
  • Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
  • Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
  • Fixed missing BLU team skin for the B.A.S.E. Jumper
  • Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
  • Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
  • Updated pl_corruption to fix trigger_teleports not enabling correctly
  • Updated koth_sawmill_event to fix missing material
  • Updated cp_gravelpit_snowy to improve performance
  • Updated several maps to fix localization issues

Team Fortress 2 Update Released

October 30, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_sawmill_event
    • Fixed missing model and material
  • Updated pd_farmageddon
    • Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
    • Added custom announcer lines for gargoyle spawn
  • Updated zi_atoll
    • Significantly reduced strength of trigger_push in water
    • Adjusted trigger_push entities on trees
    • Improved clipping/collision on wood plank structures
    • Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
    • Reduced file size of map

Team Fortress 2 Update Released

October 27, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
  • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
  • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
  • Updated zi_atoll to sync the particles file with other the Zombie Infection maps
  • Updated zi_woods
    • Added props to aid scouts in getting up to the roof on the boathouse
    • Added trigger_push entities to the tops of trees
    • Implemented an optimisation pass
  • Updated koth_sawmill_event
    • Added spells to the Underworld Forest to encourage players to travel there
    • Added trigger_hurts to prevent spawn camping in the Underworld Forest
    • Added the Skeleton King to randomly spawn after cap
    • Added an additional Skeleton Consort for him as well
    • Reduced the amount of particles in the Underworld Harvest
    • Removed a custom texture since it wasn't needed
    • Minor clipping changes
    • Added an ammo pack to the cave
    • Removed a few pumpkin bombs since they hurt player movement too much
    • Added a loss-coverage program for Red team
    • Cleaned up some waste

Team Fortress 2 Update Released

October 19, 2023 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
  • Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
  • Updated the Celestial Summit Unusual effect to reduce the particle count
  • Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
  • Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)
  • Updated the Carry-Van
    • Fixed the rigging on the straps to avoid clipping when running
    • Fixed misplaced ambient occlusion on the material
    • Fixed rim mask being black in places it wasn't supposed to
    • Fixed a hole in-between the window and top of the van
    • Fixed LODs to represent above changes
  • Updated the Dead Man's Party Unusual taunt effect
    • Added fades to hand sprites
    • Improved effect composition on fast-moving taunts
    • Fixed some particle sorting issues
  • Updated cp_lavapit_final
    • Fixed a skybox exploit in the underworld
  • Updated pl_spineyard
    • Fixed an exploit that allowed players to get outside of the map
    • Fixed missing cubemaps
  • Updated pl_corruption
    • Replaced some of the materials and models
    • Adjusted collisions near some wooden beams by point A
    • Adjusted prop fades
    • Fixed some minor texture issues
    • Fixed teleport trigger in one of the spawn rooms being too late to activate
    • Minor adjustments to improve your sanity
  • Updated cp_degrootkeep_rats
    • Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
    • Fixed a hidden perch in the balcony overlooking C
  • Updated arena_perks
    • Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
    • Fixed missing barricades in the voting area
    • Fixed certain items having missing textures on the map
    • Removed crumpkins (with help from LizardOfOz)
    • Fixed stalemates causing extra rounds where no perks would appear
    • Added a new HUD, with an alive player counter
  • Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
    • If a game is in progress and there are no players on BLU team or RED team the game will now end
    • Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
    • Fixed a bug that caused Zombies to not see combat text correctly
    • Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
    • Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
    • Fixed an issue with missing particle effects for Medic's Heal ability
    • Adjusted the number of Zombies selected at round start for low player counts
    • Corrected unintended changes in the last update
      • Changed the damage dealt by Zombie Soldier's Stomp
        • In the previous update, Soldier would instantly kill his stomp target. This was not intended.
        • The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
      • Changed the Sentry Gun to deal 40% damage to Zombies
        • In the previous update, this was 35%. This was not intended.
      • Added a sound effect to Pyro's explosion of flames on death
      • Removed some debug print statements
    • Reworked Demoman's Blast Charge to fix several exploits and bugs
      • These changes should also make Blast Charge more reliable and less frustrating to use
    • Blast Charge is now triggered based on the player's velocity
      • When player's speed drops below a threshold while charging, they explode
      • Additionally, anything that would usually interrupt a shield charge will now trigger the explosion
    • Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended
    • Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
    • Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
    • Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
    • Fixed many bugs that caused Blast Charge to fail to detonate
    • Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
  • Updated zi_atoll (additional changes)
    • Fixed the missing texture on the turbine building's roof
    • Added areaportals and occluders in and around buildings
    • Added extra nodraw brushes under the level and buildings to improve vis calculations
    • Added prop fades on bushes and rocks
    • Adjusted push triggers on trees
    • Minor clipping adjustments
    • Changed func_brush on roofs to func_movelinear so that corpses don't fall through
    • Added soul gargoyle spawns
    • Added a santa hat that spawns on the anchor when smissmas holiday is enabled
    • Fixed cubemap reflection issues
    • Fixed the seam between the 3D skybox and the playable level
    • Aar fed the spinning cat
  • Updated zi_devastation_final1 (additional changes)
    • Replaced sewer exit to the 2nd floor with a ladder
    • Changed sewer exits to no longer require crouching/prop jumps
    • Fixed missing respawn trigger in the sewers
    • Adjusted spawn positions of Zombies and Survivors
    • Fire now ignites players
    • Adjusted lighting in sewers to be slightly brighter
    • Reduced round timer to 3 minutes
    • Lit up 2nd floor car corner