Team Fortress 2 Update Released
January 7, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
- Fixed the Marksman's Mohair hiding the Sniper's hat
- Fixed the Crit Boost material effect for the Panic Attack
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the kill icon for the Panic Attack
- Updated the equip_region for The Person in the Iron Mask
- Updated The Quickiebomb Launcher
- Fixed stickybombs not destroying enemy stickybombs
- Fixed stickybombs fizzling faster than they should
- Mannpower update
- Fixed not always being able to equip the grappling hook
- Fixed switching to the grappling hook from a weapon that prevents switching
- Fixed the grappling hook attaching to players that are dead or no longer exist
- Updated the Vampire powerup to give health for damage done by Sappers
- Increased the spawn invuln time from 6 seconds to 8 seconds
- Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
- Updated ctf_gorge
- Fixed players being able to get outside of the map
- Opened access to the flat rooftop by the capture zone area