Team Fortress 2 Update Released
July 23, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
- Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while being built
- Fixed a display bug that made it look like players had received multiple copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Maps Workshop Beta
- Improved handling of recently changed workshop maps
- Fixed a case where servers would fail to load maps that had been updated since the last server restart
- Fixed a case were clients would not check for new versions when connecting to a workshop server
- Improved server console output when waiting on map downloads during level change
- Fixed a case where subscribing to maps while the game was running could result in failure to load the map
- Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand