Team Fortress 2 Update Released
November 10, 2016 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
- Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
- Fixed Spies spawning behind the closed door at Gate A
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Updated pl_millstone_event (Hellstone)
- Fixed an exploit where you could trap Horseless Headless Horsemann in place
- Fixed some door frames from being able to shoot through them
- Fixed a texture error
- Fixed a barrel that you could walk through
- Improved navigation file for better bot movement
- Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps