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Team Fortress 2 Update Released

July 14, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Linux Dedicated Server

  • Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
  • Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed the Cloak and Dagger not regenerating at the correct rate
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed "jointeam unassigned" exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance