Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 17, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
- Additional improvements for client/server stability
Team Fortress 2
- Added the Texas Half-Pants and the Bolt Action Blitzer
- Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
- Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
- Updated the Short Circuit
- Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
- Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
- Fixed being able to place buildings in nobuild zones
- Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
- Added the ability to remove Strange parts via the Restore button in the backpack
- Added the ability to reset scores on Strange items via the Restore button in the backpack
- Crates now display their series number in the backpack view
- Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu
- Fixed using the "inspect" command to Spy-check teammates
- Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies
- Fixed defense buffs reducing crush and telefrag damage
- Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal
- The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged)
- Add the object entindex to the object_deflected game event
- 本地化檔案已更新