Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
December 12, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a hang on start-up with non-scalable bitmap fonts
- Fixed crash on start-up when joysticks are attached
Team Fortress 2
- Added a prompt to turn on controller mode when using Big Picture
- Increased console font size for the Linux version
- Fixed some problems caused by disabling controller mode
- Fixed missing HUD sounds for Engineer building status panel
- Fixed the Spy version of the tf_zombie entity not using the correct skin
- Fixed international keyboard chat and console input for the Linux version
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
December 7, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to DirectX8
Team Fortress 2
- Fixed a client crash related to the main menu
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
December 4, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed some players not being able to launch the game due to a problem with Mss32.dll
- Fixed a regression in circular progress bars
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
December 4, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated to support Big Picture mode
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
November 29, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem with some materials not being displayed correctly
- Fixed weapon pickup sounds not being played for some weapons
Team Fortress 2
- Added The Tuxxy
- Added a new promo item
- Fixed some HUD clipping issues when using cl_hud_minmode
- Fixed Mann vs. Machine popfiles not properly resetting on changelevel
- Fixed seeing an error model when watching replays with missing models
- Fixed missing materials in the control point HUD on attack/defend maps
- Fixed a problem that would cause Halloween spell effects to appear on some items
- Updated the Mann Co. Store
- Cosmetic items purchased in the store moving forward can be used in crafting
- Class starter bundles now contain a Name Tag instead of a class-specific hat
Team Fortress 2 Update Released
November 21, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new item to the store "Upgrade to Premium Gift"
- Increased the maximum size of backpacks from 1000 to 2000
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
November 20, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash in the sound emitter
Team Fortress 2
- Fixed a dedicated server hang in bot pathfinding
- Fixed the tf_zombie entity crashing some servers
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
November 16, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed an audio problem for Mac users
- Added a new ConVar sv_shutdown_timeout_minutes
- Forces a server to shutdown if it has been requested to do so, even if the server is not empty
Team Fortress 2
- Added new promo items
- Fixed a crash in the class loadout panel for Mac users
- Fixed a dedicated server memory leak when running Mann vs. Machine mode
- Fixed tf_forced_holiday not properly forcing the holiday mode
- Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.
- Added missing style names for the Plutonidome, Sir Hootsalot, and the Bat Outta Hell
- Fixed column header labels being clipped in the scoreboard
- Fixed a dedicated server performance issue related to bots
- Fixed an incorrect texture for the Jumper's Jeepcap
- Fixed team colors for the Voodoo JuJu (Slight Return)
- Updated the localization files
- Updated cp_gullywash_final1
- Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base
- Fixed Red Capture Point 2 to prevent capping through a wall behind the point
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
November 2, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8
Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
- "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
- Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
- Increased Soldier and Demoman damage against Merasmus while he is in hiding
- Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube™ uploader
- Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items
- Fixed the Grand Duchess items not being groupped as an item set
- Fixed a bug that allowed spells to be applied to base items
- Added zombie character images and a new Halloween background for the main menu
- Beta version of new item import tool, available in game in the Steam Workshop submission process
- Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb
- Updated the health bar for Merasmus and Monoculus
- Added more credits to Caliginous Caper, Wave 666

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
October 27, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a regression in the Mac's minimum system check
Team Fortress 2
- Added new audio lines for Merasmus to use when he attacks
- Fixed a Linux dedicated server crash related to Mann vs. Machine mode
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
October 26, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
- Added positional audio support for Mumble clients
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
- Added the map Mvm_coaltown_event with a special Halloween mission
- Fixed a bug where players money would not be set properly when restoring a checkpoint
- Fixed server crash on vote to restart mission
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
October 17, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "disconnect" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a con_logfile ConVar exploit
Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
- Added a penalty system to deter players from repeatedly abandoning Mann Up games
- Corrected the respawn time for the Mannslaughter mission
- Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
October 9, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed HTTP downloads on Mac not sending an HTTP referer
Team Fortress 2
- Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff
- Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
- Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
- Fixed the Gunslinger not accepting "Sappers Removed" strange parts
- Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
- Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
- Removed outdated tip about the Spy's Enforcer
- Updated the localization files
- Vote system
- Allow kicking of connected players that haven't joined a team in Mann vs. Machine
- Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
- Mann vs. Machine
- Added two new tours of duty, each with new unique loot:
- Operation Oil Spill, with 6 new intermediate skill missions
- Operation Gear Grinder, with 3 new expert skill missions
- If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
- After victory on a Mann Up server, the players will be put into a lobby together.
- Improved matchmaking searching status screen
- Mann vs. Machine balance changes:
- Explosive Headshots
- damage is now 150 regardless of upgrade level
- damage is done in one tick instead of the previous six
- added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
- radius still scales with upgrade level (unchanged)
- Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
- Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
September 27, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance and stability of the libraries used for in-game HTML display
Team Fortress 2
- Added new promo items
- Fixed hats sometimes appearing multiple times in incorrect locations when changing classes
- Fixed Demoman shields not reducing explosive damage in non-MvM games
- Fixed the tf_bot_add command using the same name for all of the bots when adding multiple bots simultaneously
- Updated the localization files
- Moved map descriptions into the localization files
- Map descriptions will still be loaded from the maps folder first if they exist
- Updated Mann vs. Machine
- Fixed a bug where players could only buy 1 upgrade at a time from the upgrade station
- Fixed a bug where the Victory dialog would sometimes show during incorrect times
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
September 21, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash bug caused by overflow of the audio cache
- Fixed a bug that allowed server browser network activity to continue after choosing a server
Team Fortress 2
- Added new promo items
- Unlocked the "What's in the Sandvich Box?"
- Unlocked the "What's in the Companion Square Box?"
- Fixed a server crash related to Demoman bot AI
- Updated the Tin Pot to use the correct skin for each style
- Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
- Updated the localization files
- Updated Mann vs. Machine
- Matchmaking search criteria supports selecting multiple missions
- Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption
- Matchmaking will prevent late joining into the a server near the end of the last wave
- Added a new currency UI element to indicate money that is active in the world
- Added the tour number to the information on the scoreboard
- Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower
- Added the ability to buy projectile penetration for the Crusader's Crossbow
- Fixed a false positive for the achievement "Clockwork Carnage"
- Added a new command "bot_hurt"
- Parameters -name [bot name], -team [red/blue/all], -damage [amount]
- Fixed the Demoman shields not saving their upgrades upon round reset
- Updated koth_king
- Reflections fixed for the floors and some glass windows
- Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map
- Modified light pole to merge bulb and pole into a single model for perf
- Fixed location where mini-sentries can shoot through a bush without being seen
- Clipping pass
- Added glass on footbridge roof and lights nearby
- Prop reduction for perf
- Some props changed to non-solid for player mobility
- Adjusted health and ammo in various spots
- Community requests:
- Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space
- Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode
