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TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

September 10, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a bug that allowed malicious servers to execute restricted console commands on players
  • Fixed a bug that allowed malicious servers to prevent players from executing console commands

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

September 6, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Performance improvements
Team Fortress 2
  • Added the Fall 2012 crate key to the Mann Co. store
  • Fixed The Escape Plan not using the same taunt as The Equalizer
  • Community mapping request:
    • Added Parentname to the attributes for func_flagdetectionzone

Team Fortress 2 Update Released

September 4, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Added replay_name ConVar to set the name of the replay bot
  • Added a notification to Steam Trading when a user's backpack is full
  • Fixed tv_name ConVar not working
  • Fixed non-robot Snipers playing some of the robot Sniper lines
  • Fixed the looping tank sound not playing if it was spawned far from the player
  • Fixed Monoculus health bar not showing when Monoculus spawns
  • Fixed tank destruction effects playing at the map origin
  • Fixed bots not displaying in the server browser properly
  • Updated the localization files
  • Updated Koth_King
    • Added some geometry to hide floating staircases outside of playspace
    • Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
    • Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
  • Updated Mvm_Decoy
  • Updated Mvm_Coaltown
    • Blocked bots from being blasted into the tank tunnel
    • Blocked giants from getting stuck under the stairs in the final pit
  • Updated Mvm_Mannworks
    • Blocked bots from being blasted into the tank tunnel
    • Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
  • MvM changes
    • Fixed a client money display issue when purchasing or selling bottle charges after changing classes
    • Fixed an issue in the Server Browser where replay bots would add to the player count
    • Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
    • Added safeguards to prevent bots from getting stuck in certain cases
    • Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
    • Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
    • Fixed the party leader’s mission completions showing in the game lobby instead of your own
  • Community-submitted schema changes:
    • Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
    • Weapon sound changes:
      • The Pain Train now uses Equalizer sounds
      • The Conscientious Objector now uses Kurkri sounds
      • The Amputator now uses Bonesaw sounds
      • The Solemn Vow now sounds like a wrench
      • The Market Gardener now uses Shovel sounds
      • The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
    • Weapon crafting changes:
      • The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
      • The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
    • Weapon cosmetic changes:
      • Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
      • The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
      • Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
      • The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
      • Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
        • Weapon functionality is unchanged

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

August 23, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
  • Updated Steam binaries; fixes Linux crash on shutdown or restart
Team Fortress 2
  • Fixed a problem with items not displaying the correct styles
  • Added a new command "player_ready_toggle" for players to ready-up in MvM mode
    • Can be bound to any key in the Keyboard tab of the Options dialog
  • Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
  • Fixed a few MvM sounds not being precached properly
  • Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
    • Sound will play even if the game is minimized
  • Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
  • Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
  • Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
  • Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
  • Community requests
    • Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
    • The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively

Team Fortress 2 Update Released

August 21, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed matchmaking sending players to out-of-date servers
  • Fixed the server browser showing an incorrect player count in MvM games
  • Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
  • Fixed a rare server crash when firing hitscan weapons
  • Fixed MvM intro video not playing on some Macs
  • Fixed the sound precache string table being nearly full in non-MvM games
    • This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

August 17, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
Team Fortress 2
  • Fixed tf_mm_strict to work as documented

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

August 17, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam’s Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file
Team Fortress 2
  • Fixed a crash caused by a string table overflow
  • Fixed a client crash related to the freeze panel
  • Fixed a client crash related to ragdolls
  • Fixed a client crash related to the Mann vs. Machine upgrade panel
  • Fixed a client crash related to Mann vs. Machine stats
  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen
  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
  • Updated upgrade icons to remove numbers
  • Fixed Sentry Busters picking disposable buildings as valid targets
  • Fixed an instance of the Sentry Buster sound looping endlessly
  • Updated the backpack image for Archimedes to fix an alpha channel problem
  • Updated the colors for The Battery Bandolier
  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
  • Removed console spew related to missing movement warnings
  • Updated the matchmaking ConVar tf_mm_strict
    • A value of 2 will hide the server from the server browser but will still allow direct connections
  • Updated Mvm_Mannworks
    • Adjusted clipping on left side drop down where bots may become stuck
    • Fixed lighting seam near base
    • Fixed vphysics prop error in console
    • Minor clipping pass on areas players may become hung up on

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

August 15, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source and Half-Life 2: Deathmatch

  • Brought in line with shared engine changes
Team Fortress 2
  • Added Mann vs. Machine
  • Added Archimedes
  • Added The Soldier's Stogie
  • Added The Robro 3000
  • Updated The Helmet Without a Home to be paintable
  • Fixed some clipping issues with The Salty Dog
  • Removed player penetration from The Pomson 6000 and boosted the damage to compensate

Team Fortress 2 Update Released

August 11, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the .nav file for Kong King
  • Fixed the missing Kong King map stamp image in the Mann Co. Store

Team Fortress 2 Update Released

August 10, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new map Koth_King
  • Added the Ready Steady Pan tournament medals
  • Added new promo items
  • Fixed a Medigun exploit that could leave players indefinitely invulnerable
  • Fixed sentry gun sometimes placing wrong, being rotated into the ground and pointing upward
  • Renamed "The Huo Long Heatmaker" to "The Huo-Long Heater"
  • Updated the localization files
  • Updated the Neon Annihilator
    • Materials now animate
    • Damage penalty only applies to players (not buildings)
    • Can damage sappers

Team Fortress 2 Update Released

August 3, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fix server crash bug caused by setting tf_mm_servermode before map command
  • Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.
  • Fixed The Huo Long Heatmaker not consuming additional ammo while firing
  • Fixed building health compounding after being downgraded
  • Fixed direction arrow showing on teleporter exits
  • Cleaver is now available in Medieval mode
  • Fixed missing Lollichop taunt sound
  • Fixed item conflicts with The Champ Stamp
  • Fixed item conflicts with The Triad Trinket

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

August 2, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client
Team Fortress 2
  • Added new items:
    • The Red-Tape Recorder
    • The Huo Long Heatmaker
    • The Flying Guillotine
    • The Neon Annihilator
    • The Triad Trinket
    • The Champ Stamp
    • The Marxman
    • The Human Cannonball
  • Added new promo items
  • Fixed sappers attaching incorrectly to teleporters that are still building
  • Improved reliability for finding a coach
  • Fixed Engineer training shotgun and pistol images being swapped
  • Fixed GetPlayerItems web APIs not respecting inventory privacy settings
  • Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
  • Quickplay beta: Added more status information while in the matchmaking queue

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 23, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed dedicated servers not being able to set sv_region
Team Fortress 2
  • Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 20, 2012 - TF2 Team

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed Unicode characters getting stripped from player names

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 20, 2012 - TF2 Team

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2
  • Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
  • Fixed not being able to equip all-class items properly
  • Fixed the DX8 water effect
  • Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
  • Fixed the Strange Sandman not accepting the Posthumous Kills strange part