Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 17, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam’s Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file
Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 15, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source and Half-Life 2: Deathmatch
- Brought in line with shared engine changes
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to compensate
Team Fortress 2 Update Released
August 11, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the .nav file for Kong King
- Fixed the missing Kong King map stamp image in the Mann Co. Store
Team Fortress 2 Update Released
August 10, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new map Koth_King
- Added the Ready Steady Pan tournament medals
- Added new promo items
- Fixed a Medigun exploit that could leave players indefinitely invulnerable
- Fixed sentry gun sometimes placing wrong, being rotated into the ground and pointing upward
- Renamed "The Huo Long Heatmaker" to "The Huo-Long Heater"
- Updated the localization files
- Updated the Neon Annihilator
- Materials now animate
- Damage penalty only applies to players (not buildings)
- Can damage sappers
Team Fortress 2 Update Released
August 3, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fix server crash bug caused by setting tf_mm_servermode before map command
- Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.
- Fixed The Huo Long Heatmaker not consuming additional ammo while firing
- Fixed building health compounding after being downgraded
- Fixed direction arrow showing on teleporter exits
- Cleaver is now available in Medieval mode
- Fixed missing Lollichop taunt sound
- Fixed item conflicts with The Champ Stamp
- Fixed item conflicts with The Triad Trinket
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 2, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Marked mem_force_flush as a cheat to prevent client exploits
- Fixed %n console crash in the client
Team Fortress 2
- Added new items:
- The Red-Tape Recorder
- The Huo Long Heatmaker
- The Flying Guillotine
- The Neon Annihilator
- The Triad Trinket
- The Champ Stamp
- The Marxman
- The Human Cannonball
- Added new promo items
- Fixed sappers attaching incorrectly to teleporters that are still building
- Improved reliability for finding a coach
- Fixed Engineer training shotgun and pistol images being swapped
- Fixed GetPlayerItems web APIs not respecting inventory privacy settings
- Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
- Quickplay beta: Added more status information while in the matchmaking queue
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 23, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed dedicated servers not being able to set sv_region
Team Fortress 2
- Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 20, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed Unicode characters getting stripped from player names
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 20, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
- Fixed the Strange Sandman not accepting the Posthumous Kills strange part
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 13, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash on exit (after connecting to a server using sv_pure)
Team Fortress 2 Update Released
July 11, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Pyromania cosmetic items to the Mann Co. store
- All ash-related items have been faded away to dust
- Fixed Strange Escape Plans not counting kills
- Fixed missing strings for the ESL medals
Team Fortress 2 Update Released
July 10, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the ESL Season VI and Season VII medals
- Fixed a client/server crash when re-connecting to the item server
- Fixed The Business Casual tie not being blue for the Blue team
- Fixed body groups not hiding correctly on ragdolls
Team Fortress 2 Update Released
July 5, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new options for Pyrovision to the Advanced Options dialog
- Added enable/disable for the HUD border
- Added the ability to make the HUD border static
- Added the ability to turn off the skybox depth of field
- Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
- Fixed not seeing the blue team skin for the Robot Chicken Hat
- Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
- Fixed The Escape Plan allowing medic calls
- Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
- Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
- Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
- Fixed the Rainblower taunt attacking players through walls
- Optimized the Rainblower taunt particles
- Updated Sd_Doomsday
- Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
- Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
- Updated the localization files
- Updated the gamehaptics file:
- Added recoil/reload/draw/crit forces for the Baby Face's Blaster
- Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
- Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 2, 2012 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
- Fixed a problem that allowed spoofed IP addresses to make connections to the game server
Team Fortress 2
- Teddy Roosebelt can now get assists in Pyrovision
- Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
- Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
- Fixed decapitations creating head gibs in Low Violence and Pyrovision
- Fixed Hitman’s Heatmaker headshot not properly getting counted on the scoreboard
- Fixed tracers being fired for other weapons (SMGs) while in focus
- Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots
- Added team color to rainbow-showered players in Pyrovision
- Updated localization files
Counter-Strike: Source
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
- Updated the HTML renderer for displaying server MOTD
Team Fortress 2 Update Released
June 28, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman’s Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines