Team Fortress 2 Update Released
December 17, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
New Content
- Added new control point map Gorge
- Added new capture the flag map Double Cross
- Added item crafting
- Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
- Added headshot death animations
- Added more backstab animations
Soldier
- Added 35 new Soldier achievements
- Added 4 new Soldier items
- Added new Soldier Domination lines
Demoman
- Added 35 new Demoman achievements
- Added 3 new Demoman items
- Added new Demoman Domination lines
Spy
- Now pretends to be carrying the weapons & wearables of the target he's disguised as
- Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat
Scout
- The Sandman now only stuns on a max range hit (when you hear the cheering)
- All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Minor changes
- Added new options to the Multiplayer->Advanced dialog:
- Combat text, which displays damage amounts you do to enemies.
- Medic auto caller, which automatically shows you nearby friends at low health.
- Heal target marker, which better highlights the target your medigun is locked onto.
- Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
- Fixed being able to affect friendly pipes with airblast (they would unstick)
- Added recharge sound to abilities with a recharge bar
- Fixed attachable wearables not staying on ragdolls
- Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
- Added jiggle bones for Pyro's chicken hat
- Added 2 new game startup songs
Community Mapmaker requests
- Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
- Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
Team Fortress 2 Update Released
December 10, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
It's WAR!
http://www.teamfortress.com/war/
Team Fortress 2 Update Released
December 7, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Added checks to prevent transferring .smx, .gcf, and .sys files between client/server
- Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists)
Team Fortress 2
- Fixed custom particle systems inside maps causing particles to break in successive maps
- Fixed a rare vphysics crash
- Fixed background highlight for KOTH timers not being aligned properly in minmode
- Fixed the Heavy's fists being hidden while taunting
- Fixed cloaked Spies having the critboost effect on their weapon
- Fixed banned clients being able to spamming a server with the "joined" chat text
- Fixed seeing the wrong class counts if the game swapped teams while the class menu was open
- Fixed Spies being able to disguise while performing a taunt
- Fixed having to press the voice menu key twice if the menu timed out and closed itself last time it was open
- Fixed the "Confirm Delete" dialog in the Items menu not handling the key correctly
- Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
- Fixed exec'ing the .cfg file for a class change before the player has actually changed class
Team Fortress 2 Update Released
November 2, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added Bill's Hat for players who pre-purchase Left 4 Dead 2
- Fixed client-side perf problem after changing levels on Koth_Harvest_Event
Team Fortress 2 Update Released
October 29, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added a new community map: Koth_Harvest
- Added a Halloween edition called Koth_Harvest_Event
- Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
- Updated the CTF, Arena, and KOTH versions of Sawmill
- Added check to prevent clients from sending empty or all whitespace names to the server
- Fixed "item_found" announcements coloring the player names if the player has :: in their name
- QuickSwitch improvements
- Added key input so you can cycle through it using the slot input keys
- Added all loadout slots (not just primary, secondary, and melee)
- Removed duplicate entries (should only see 1 flaregun, etc.)
- Fixed a few small layout & empty slot bugs
Community requests
- Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
- Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities
Team Fortress 2 Update Released
October 14, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
- Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
- Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
- Updated the class menu to show the local player's current class
- Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
- Updated "player_hurt" game event to include "damageamount" and "crit" values
- Fixed a rare crash in particle system
- Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
- Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
- Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
- Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
- Prevented servers from using steam:// commands in their MOTD text
- Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
- Fixed friendly-fire/spectator exploit using projectiles
- Fixed disguised spies not getting ammo from enemy dispensers
- Fixed thrown sandvich traveling through players before being activated
- Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
- Fixed fire overlay drawing on hats in DX80
- Fixed an exploit that allowed servers to corrupt client's item database
- Fixed full packet updates showing cloaked Spies for an instant
- Fixed a prediction error resulting in mis-predictions of crits
Community requests
- Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
- Added server ConVar "bot_crouch" to make bots crouch
- Added model override for item_teamflag entity
- Added ability to turn off particle trail for players carrying the item_teamflag entity
- Updated team_train_watcher to support 8 cp/track links (was previously 4)
Team Fortress 2 Update Released
September 15, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
- If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
Additions / Changes
- Backpack improvement
- Added support for 100 slots in the backpack
- Backpack can now be sorted by type
- Multi-selection in the backpack is now done by holding down the Ctrl key
- Alt-fire on the Sandvich now drops sandviches
- A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
- A Heavy can regain his sandvich by collecting a healthkit while already being at full health
- Eating a sandvich using the taunt method now heals a Heavy to full health
- Dropped sandviches heal 50% of the collector's health
- Medic regen changes
- Base regen amount increased from 1/sec to 3/sec
- Regen amount increase since time of last damage decreased from 3x to 2x
- End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
- Blutsauger
- Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
- Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
- Added "mp_windifference" server ConVar (default to 0)
- When set to X, matches will be considered won if a team gets X points ahead of the other team
- Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
- Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
- Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
- If set (default), it'll show non-standard items being carried by the player you're spectating
- Tournament mode changes
- New item whitelist allowing tournaments to control what items can be used by players
- Added "item_whitelist_example.txt"
- Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
- Added Tournament mode Spectator HUD
- Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
- Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
- Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
- Changed idle player check to include spectators & players who haven't chosen a team
Bug Fixes
- Fixed explosive radius detection using an axially aligned box instead of a sphere
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
- Grenades/Pipes radius change: 132->159
- Rocket radius change: 121->146
- End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
- Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
- Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
- Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
- Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
- Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
- Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
- Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
- Fixed wearables not destroying their attached particles when they're removed
- Fixed several player & viewmodel simulation issues that occurred when the game was paused
- Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
Community Requests
- Added the entindex() of the object being built to the "player_builtobject" game event
- Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
- Added IgnitePlayer input to TFPlayer
Team Fortress 2 Update Released
September 2, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed "not on camera object" particle effects appearing while spectating in-eyes, and not appearing when in thirdperson
- Fixed inventory bug that caused some item pickups not to be shown
- Added support for client explanations of backend inventory manipulation
Team Fortress 2 Update Released
August 31, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
- Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
- Fixed being able to burn players/buildings that are in the water while standing outside the water
- Fixed teleporting Spies getting stuck in enemy players standing on the exit
- Fixed server log not listing telefrag kills as weapon "telefrag"
- Fixed the Pyro's airblast pushing Spectators in free-look mode
- Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
- Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
- Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
- Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
- Fixed CTF HUD not centering the flag panel if there is only one active flag
Community requests
- Added the ability to set a parent for the item_teamflag entity
- Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
- Added intro movie .mp3 files to the sound/misc folder
Team Fortress 2/Day of Defeat: Source Update Released
August 21, 2009 - Valve
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
- Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
- The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
- The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
- Added "motdfile_text" convar to servers, which allows them to specify a text file thatâs shown instead of the HTML MOTD to clients who've turned on this option
- Fixed radius damage not tracing out of enemies when the explosion occurs within them
- Fixes rockets & grenades doing no splash damage when fired point blank into enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
- Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
- Fixed sv_pure not reloading the map's custom particle file
- Custom particle effects contained within maps must now be placed in the \particles directory
- Fixed another case where items weren't being validated properly in class loadout slots
Community requests
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
Team Fortress 2/Day of Defeat: Source Update Released
August 17, 2009 - Valve
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Team Fortress 2
- Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
- "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
- Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
- Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
- Fixed Scouts going into reference pose in double jumps
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
Team Fortress 2 Update Released
August 14, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
- Fixed Announcer overtime bug on KOTH servers using mp_timelimit
- Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
- Fixed tournament stopwatch not displaying the time in the HUD
- Fixed a bug with cloak meter regen and drain rates
- Fixed Spies not being able to go invis while reloading
- Fixed pipebombs sticking to saw blades
- Fixed weapons not being hidden properly during loser state anims
- Fixed a case where radius damage didn't reduce damage to self
- Fixes Demomen taking too much damage from their pipebombs
- Fixed a case where items would never show up in the backpack, even though they were available to equip
- Fixed a case where items weren't being validated properly in class loadout slots
Community requests
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
- Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
Team Fortress 2 Update Released
August 13, 2009 - Valve
- Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Content
- Added King Of The Hill game mode
- Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
- Added lots of new hats
Additions / Changes
- Added "Auto Reload" option to the multiplayer advanced options
- Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
- Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
- Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
- Significantly reduced the amount of network traffic being sent
- Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
- Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
- Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
- Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
- Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
- Added an "Inspect" key that allows you to look at items being carried by your team mates
- Backpack improvements:
- Added drag & drop to move items around. Item positions are maintained on the backend
- Added multi-select, allowing you to delete multiple items at once
- Added a new key to the key binding page that opens your inventory directly to your backpack
- Fixed mouseover panel being incorrectly position when the backpack first appears
- Cloaked Spies standing in valid backstab positions no longer raise their knife
- Added current map name and gametype to the bottom right of scoreboard
- Added class icons to tips on the loadout and loading screens
- Improved visuals around flags when they're being carried by a player
- Improved critboosted visuals, making it much clearer when an enemy has critboost
- Updated the loading panel to show the game type under the map name during level transition
- In-game chat dialog now supports full Unicode characters
- Added BLU main menu background
- Added response caching for some server queries to help reduce the CPU load from DOS attacks
- Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
Map Changes
- Update PLR_Pipeline
- Increased the starting advantage in the third round if a team has won the first two rounds
- Fixed carts not continuing to the second round if they're capped at the same time in the first round
- Fixed being able to shoot pipebombs over the starting gates in the first round
- Fixed being able to open the doors in the first round before the setup time was finished
- Fixed players getting stuck in some doors
- Fixed players being able to get onto rooftops and out of the map boundaries
- Fixed other minor bugs and exploits
- Added community map Arena_Offblast
- Added community map Cp_Yukon
- Update Arena_Sawmill
- Fixed DirectX8 bug where some models would not be visible
- Fixed exploit with building teleporters outside of the map
- Updated CP_Granary
- Made a few changes to improve balance based on competitive community feedback
Item Reworks
- The Force of Nature
- The enemy knockback now only works in close range and behaves more like the Pyro's air blast
- Enemies cannot be juggled by the FaN's effect
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
- Knockback is now scaled by damage done
- The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
- Stunned players now take 75% of all incoming damage instead of 50%
- Ubercharged players can no longer be stunned
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
- The minimum distance to stun a target has been reduced
- The negative attribute has changed from "no double jump" to "-25 max health"
Fixes
- Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
- Fixed an exploit that allowed players to work around sv_pure
- Particle files are now protected by sv_pure
- Fixed critboost effect getting stuck on when you die while critboosted
- Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
- Fixed an exploit where you could reload The Huntsman faster than intended
- Fixed Heavy "civilian" exploit
- Fixed a set of exploits using the DXSupport config files
- Fixed r_screenfademinsize and r_screenfademaxsize exploits
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target
Community requests
- Added a HUD element for hybrid CTF & CP maps
- Supports 1 or 2 flags, and any number of CPs
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
- Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
- Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
- Added new "medic_death" event for server logs
- Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
- healing is the amount the Medic healed in that life
- ubercharge (1/0) is whether they died with a full charge
- Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
Team Fortress 2 Update Released
July 14, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
- Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed the Cloak and Dagger not regenerating at the correct rate
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed "jointeam unassigned" exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
Team Fortress 2 Update Released
June 25, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
- Added extra data gathering to help us understand and improve Linux performance
Team Fortress 2
- Changed cl_flipviewmodels so it can no longer be set while connected to a server
- Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
- Fixed a case where an observer could set the observed player's view models
- Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
- Fixed Bonk! ammo count exploit after using a regeneration locker
- Fixed Dead Ringer damage reduction exploit involving Spy taunting
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
Missed notes from previous update
- The Ambassador no longer penetrates buildings
- Removed the movement speed penalty on The Razorback