Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 and Day of Defeat: Source Update Released

March 23, 2009 - Valve

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 and Day of Defeat: Source

  • Fixed screenshots being black when Multicore Rendering is enabled.
  • Fixed sprays not showing up on some surfaces.
  • Fixed decal crash during changelevel.
  • Fixed crash caused by setting the decal limit too high on some machines.
  • Fixed crash caused by decals in the world render loop.
  • Fixed crash caused by convars changing while rendering is queued.

Team Fortress 2 Update Released

March 19, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Game changes

  • Fixed decal related crash
  • Removed upper limit for the "tf_flag_caps_per_round" convar
Server changes
  • Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
  • Added a message to the server console to show when the server has reconnected to Steam

Team Fortress 2 Update Released

March 18, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Added Multicore Rendering

  • This initial release is aimed at testing compatibility, so the option is OFF by default
  • To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option
Other Changes
  • Several performance improvements to decals and client bone/flex setup
  • A variety of alt-tab and mode switch fixes
  • Improvements to the way the engine initializes surround sound, fixing some specific hardware cases
  • Fixed a crash on exit in Vista 64

Team Fortress 2 Update Released

March 13, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Gameplay Changes

  • Players who are stunned by a Scout now take 50% less damage
  • Increased the minimum distance to stun a player with the Sandman
Fixes
  • Fixed problem where clients were unable to join a team or maintain a connection to the server
  • Fixed Scout taunt kill achievement firing for people who didn't actually qualify
  • Fixed client crash in when creating muzzle flash effects
  • Fixed client crash when determining which disguise weapon to use for a spy
  • Fixed Natascha's chain not being drawn on the view model
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect
  • Fixed rocket & grenade jumps not propelling players as far as they're supposed to

Team Fortress 2 Update Released

March 6, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts
  • Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights
  • Added "tf_clamp_airducks" convar, set to 1 by default
    • Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps

Team Fortress 2 Update Released

March 5, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Gameplay changes

  • Added a duck timer that prevents duck spamming while running around on-ground
  • In-air, players are only allowed to duck once before they touch ground again
  • Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
  • Increased backstab check so that Spies can side-stab again
  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key
TF2 Fixes
  • Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
  • Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
  • Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
  • Restored sawmill_logs.mdl file, fixing some user maps that used it
  • Fixed some localization issues with Scout achievement strings
  • Removed the "Final" phrasing in the map loading screen
Engine fixes
  • Fixed a server crash on startup under Linux
  • Fixed a buffer overflow issue related to network string tables
  • Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes
CP_Junction
  • Fixed an exploit where engineers could build a teleporter exit in an invalid area
  • Fixed a few bad overlay assignments and other minor issues

Team Fortress 2 Update Released

February 25, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Gameplay changes

  • Removed the damage reduction against non-stunned enemies on the new bat
  • Players with full health can now pick up dropped sandviches
Fixes
  • Reverted the change that treated chat text starting with / as a command instead of passing it through as chat
  • Fixed a crash related to baseball impacts
  • Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB
  • Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target
  • Fixed Force-A-Nature description not fitting inside the item window
  • Fixed the Axtinguisher

Team Fortress 2 Update Released

February 24, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: New features

  • Added The Force-A-Nature, The Sandman, and Bonk!
  • Added 35 new Scout achievements
  • Added crit boosted on/off sound effects
  • Added new sounds for upgraded teleporters
  • Added new sound for a fully charged medic dying
  • Add bonus points section to scores
    • Scouts earn a bonus point for killing Medics who are actively healing a target
  • Added several new speech concepts, mostly hooked up to new Scout lines
  • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Added several new Arena mode announcer speech events.
  • Added "First Blood" to Arena mode
  • Removed 2x item respawn times in arena
  • Changed backstab handling to fix facestabs
  • Spies disguised as enemy team can now see player IDs for enemies
New maps
  • Added community maps: cp_egypt, arena_watchtower, and cp_junction
  • Updated cp_fastlane with Arttu's new version
Mapmaker requests
  • Added new input for forward speed modifier to FuncTrainTrain
  • Added TeleportToPathTrack input to func_tracktrain
Bugfixes
  • Fixed a bug where players would sometimes gib from non-gib damage kills
  • Fixed stat screen showing an entry for a class called "map."
  • Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag

Orange Box Engine Update Released

February 20, 2009 - Valve

Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine

  • Fixed stats and achievements not working in Half-Life 2: Episode Two and Portal
  • Fixed incompatibilities with MODs

Team Fortress 2 Update Released

February 18, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed loadout exploit

Orange Box Engine Update Released

February 17, 2009 - Valve

Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine

  • Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1
  • Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine
  • Reverted the change that capped rate at 30000

Team Fortress 2 and Day of Defeat: Source Update Released

February 16, 2009 - Valve

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
    • Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
  • Moved the unlockable system over to the new item backend:
    • Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
  • Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
  • Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
  • Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
  • Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
  • Protected several more commands from client exploitation

Team Fortress 2 Update Released

February 2, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: New client features

  • Added Viewmodel FOV slider to advanced multiplayer options
  • Added a hide viewmodel option to advanced multiplayer options
  • Added custom crosshair support
    • Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
    • Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
  • Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
    • Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
New server features
  • Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
  • Added class limit support to tournament mode
    • Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
  • Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
Gameplay changes
  • Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
    • Base chance is now 2% (was 5%).
    • Bonus range based on damage done changed from 0%-15% to 0%-10
    • Damage range required for bonus changed from 0-1600 to 0-800
  • Reduced random damage spread applied to all player damage from +-25% to +-10%
  • Slight reduction (improvement) of the minigun's spread
  • Increased flare direct hit damage from 20 to 30
  • Rewrote Natascha's slowdown code to be more consistent
  • Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
  • Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
  • Increased soldier primary ammo count from 16 to 20
Bugfixes
  • Fixed crash when running in tools mode
  • Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
  • Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
  • Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
  • Fixed Medic UberCharge percentage in minimal-HUD mode

Team Fortress 2/Day of Defeat: Source Update Released

January 28, 2009 - Valve

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Added percentage to UberCharge HUD panel for the Medic
  • Added upgrade progress and levels to Engineer HUD panel for all buildings
  • Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
  • Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
  • Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
  • Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
  • Fixed Pyro model not animating in the class menu
  • Fixed players getting stuck in the "prepare to respawn..." countdown loop
  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
  • Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
  • Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
  • Fixed server crash when trying to load a map that contains control points with duplicate index values
  • Fixed several materials warnings in the console
  • Fixed "Cart.Explode" sound script entry using an unknown sound channel
  • Marked the cl_bobcycle and cl_bobup ConVars as cheats
Team Fortress 2 and Day of Defeat: Source
  • Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
  • Fixed client "timeout on mapchange" problem
  • Fixed setinfo exploit
  • Marked the r_aspectratio ConVar as a cheat
Server Browser
  • Renamed "Quick List" to "Map List"
  • Removed minimum ping filter from Map List

Team Fortress 2/Day of Defeat: Source Update Released

January 12, 2009 - Valve

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Additions

  • Added a Quick List view to the serverbrowser