Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2/Day of Defeat: Source Update Released

August 21, 2009 - Valve

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data
  • Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
  • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
    • The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
    • The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
  • Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
    • Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
  • Fixed radius damage not tracing out of enemies when the explosion occurs within them
    • Fixes rockets & grenades doing no splash damage when fired point blank into enemies
  • Added missing snowpuff particles for DX8 players (honest)
  • Restored LOD for the Demoman player model
  • Fixed being able to alt-fire with the fists while stunned as a Heavy
  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
  • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
  • Fixed sv_pure not reloading the map's custom particle file
    • Custom particle effects contained within maps must now be placed in the \particles directory
  • Fixed another case where items weren't being validated properly in class loadout slots
Community requests
  • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
  • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
  • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
  • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
  • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin

Team Fortress 2/Day of Defeat: Source Update Released

August 17, 2009 - Valve

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Day of Defeat: Source

  • Fixed an engine crash
Team Fortress 2
  • Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
    • "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
  • Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
  • Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
  • Added missing snowpuff particles for DX8 players
  • Fixed rocket jumping
  • Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
  • Fixed Scouts going into reference pose in double jumps
  • Fixed the Ubersaw not displaying team colors
  • Fixed Spies disguised as RED Scouts not cloaking properly
  • Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode

Team Fortress 2 Update Released

August 14, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

  • Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
  • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
  • Fixed Announcer overtime bug on KOTH servers using mp_timelimit
    • Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
  • Fixed tournament stopwatch not displaying the time in the HUD
  • Fixed a bug with cloak meter regen and drain rates
  • Fixed Spies not being able to go invis while reloading
  • Fixed pipebombs sticking to saw blades
  • Fixed weapons not being hidden properly during loser state anims
  • Fixed a case where radius damage didn't reduce damage to self
    • Fixes Demomen taking too much damage from their pipebombs
  • Fixed a case where items would never show up in the backpack, even though they were available to equip
  • Fixed a case where items weren't being validated properly in class loadout slots
Community requests
  • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
  • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture

Team Fortress 2 Update Released

August 13, 2009 - Valve

  • Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: New Content
    • Added King Of The Hill game mode
    • Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
    • Added lots of new hats
    Additions / Changes
    • Added "Auto Reload" option to the multiplayer advanced options
      • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
    • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
    • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
    • Significantly reduced the amount of network traffic being sent
    • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
    • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
      • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
    • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
    • Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
    • Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
    • Added an "Inspect" key that allows you to look at items being carried by your team mates
    • Backpack improvements:
      • Added drag & drop to move items around. Item positions are maintained on the backend
      • Added multi-select, allowing you to delete multiple items at once
      • Added a new key to the key binding page that opens your inventory directly to your backpack
      • Fixed mouseover panel being incorrectly position when the backpack first appears
    • Cloaked Spies standing in valid backstab positions no longer raise their knife
    • Added current map name and gametype to the bottom right of scoreboard
    • Added class icons to tips on the loadout and loading screens
    • Improved visuals around flags when they're being carried by a player
    • Improved critboosted visuals, making it much clearer when an enemy has critboost
    • Updated the loading panel to show the game type under the map name during level transition
    • In-game chat dialog now supports full Unicode characters
    • Added BLU main menu background
    • Added response caching for some server queries to help reduce the CPU load from DOS attacks
    • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
    Map Changes
    • Update PLR_Pipeline
      • Increased the starting advantage in the third round if a team has won the first two rounds
      • Fixed carts not continuing to the second round if they're capped at the same time in the first round
      • Fixed being able to shoot pipebombs over the starting gates in the first round
      • Fixed being able to open the doors in the first round before the setup time was finished
      • Fixed players getting stuck in some doors
      • Fixed players being able to get onto rooftops and out of the map boundaries
      • Fixed other minor bugs and exploits
    • Added community map Arena_Offblast
    • Added community map Cp_Yukon
    • Update Arena_Sawmill
      • Fixed DirectX8 bug where some models would not be visible
      • Fixed exploit with building teleporters outside of the map
    • Updated CP_Granary
      • Made a few changes to improve balance based on competitive community feedback
    Item Reworks
    • The Force of Nature
      • The enemy knockback now only works in close range and behaves more like the Pyro's air blast
      • Enemies cannot be juggled by the FaN's effect
      • The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
      • Knockback is now scaled by damage done
    • The Sandman
      • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
      • Stunned players now take 75% of all incoming damage instead of 50%
      • Ubercharged players can no longer be stunned
      • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
      • The minimum distance to stun a target has been reduced
      • The negative attribute has changed from "no double jump" to "-25 max health"
    Fixes
    • Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
    • Fixed an exploit that allowed players to work around sv_pure
    • Particle files are now protected by sv_pure
    • Fixed critboost effect getting stuck on when you die while critboosted
    • Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
    • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
    • Fixed an exploit where you could reload The Huntsman faster than intended
    • Fixed Heavy "civilian" exploit
    • Fixed a set of exploits using the DXSupport config files
    • Fixed r_screenfademinsize and r_screenfademaxsize exploits
    • Fixed sentries firing at a fully cloaked Spy if they're still the closest target
    Community requests
    • Added a HUD element for hybrid CTF & CP maps
      • Supports 1 or 2 flags, and any number of CPs
      • Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
    • Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
      • Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
    • Added new "medic_death" event for server logs
      • Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
        • healing is the amount the Medic healed in that life
        • ubercharge (1/0) is whether they died with a full charge
    • Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it

    Team Fortress 2 Update Released

    July 14, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Linux Dedicated Server

    • Improved connection logic to help servers that aren't automatically reconnecting to Steam
    Engine
    • Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
    Team Fortress 2
    • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
    • Fixed minicrits resulting in reduced damage for weapons at close ranges
    • Fixed the Cloak and Dagger not regenerating at the correct rate
    • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
    • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
    • Fixed "jointeam unassigned" exploit
    • Fixed being able to respawn during the chat time before a level change
    • Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
    • Prevented some exploits based on mat_dxlevel being changed in-game
    • Updated ripple effects for water drips to improve performance

    Team Fortress 2 Update Released

    June 25, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Linux Dedicated Server

    • Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
    • Added extra data gathering to help us understand and improve Linux performance
    Team Fortress 2
    • Changed cl_flipviewmodels so it can no longer be set while connected to a server
    • Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
    • Fixed a case where an observer could set the observed player's view models
    • Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
    • Fixed Bonk! ammo count exploit after using a regeneration locker
    • Fixed Dead Ringer damage reduction exploit involving Spy taunting
    • Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
    Missed notes from previous update
    • The Ambassador no longer penetrates buildings
    • Removed the movement speed penalty on The Razorback

    Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released

    June 23, 2009 - Valve

    Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2, Episode 1 & 2, and Portal

    • Added support for the Novint Falcon
    General
    • Added an option to the advanced multiplayer menu to select left or right handed view models
    • Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
    • Fixed a bug where a fake Spy hand would appear on the screen of other players
    • Custom death animations now only play 25% of the time
    • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
    • Fixed rare client crash on connection and level change
    • Removed refract from water ripples caused by bullet impacts for performance reasons
    • Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
    • Started tracking localization settings to help make decisions regarding localization in the future
    • Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
    Mapmaker requests
    • Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
    • Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
    • Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
    Sniper
    • Fixed a bad detection case in the "Friendship is Golden" achievement
    • Changed the description of the "Triple Prey" achievement so it better describes how to get it
    • Critical arrows now have a trail and correctly deal enhanced damage
    • The Huntsman now defaults to be right handed
    • Friendly arrows will no longer trigger the near miss sound on you
    • Fixed several sources of floating arrows
    Spy
    • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
    • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
    • Fixed a bug where the spy's watch would randomly change models during play
    • Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
    • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
    • Increased the Cloak and Dagger regeneration rate slightly
    • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
    • The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
    • Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
    • The Dead Ringer's cloak meter can now be regenerated from ammo sources
    • The Ambassador now only crits when fully accurate and no longer penetrates enemies
    • The Spy can no longer change weapons from the knife while shocked by the Razorback
    • Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
    • Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

    Team Fortress 2 Update Released

    June 8, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Engine

    • Fixed Day of Defeat: Source server crash when loading dod_jagd.
    Team Fortress 2
    • Added a "Discard" button to the item pickup panel.
    • Added a backstab custom death animation to the Heavy.
    • Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
    • Changed the Dead Ringer so it can be activated while carrying the flag.
    • Increased the Force-A-Nature's damage by 10%.
    • Fixed not being able to reflect arrows with the Flamethrower.
    • Fixed The Huntsman drawing a muzzle flash under lagged conditions.
    • Fixed the background color of the Spy disguise panel not always matching his disguise team.
    • Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
    • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
    • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
    • Fixed the Ambassador not shooting enemy sticky bombs.
    • Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
    • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
    • Fixed spectators not having their items removed when they enter spectator mode.
    • Fixed Sniper "civilian" exploit where players could crash the server.
    • Fixed a couple of cases where viable backstabs would fail.

    Team Fortress 2 Update Released

    May 29, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
    • Arena Mode
      • Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
      • Added tf_arena_round_time to set a timelimit on the round
    • Added the userid of the player who built the teleporter to the "player_teleported" event
    • Fixed player killed event causing server crash
    • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
    • Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
    • Fixed the Ambassador not doing damage to buildings
    • Fixed Spies disguised as their own team not drawing blood effects
    • Fixed players killed by flaming arrows not showing the appropriate death icon

    Team Fortress 2 Update Released

    May 26, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • The Ambassador now does full critical hits on headshots, instead of mini crits
    • The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early
    • Fixed Spy disguise menu not being visible in HUD minimal mode
    • Server log improvements:
      • Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst
      • Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
      • Identified feign deaths in the events sent to server logs
    • Fixed server crash related to the Jarate

    Team Fortress 2 Update Released

    May 22, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
    • Fixed Ambassador shooting through gates
    • Fixed Ambassador not critting during the round win period
    • Fixed control point not being named correctly on Arena Sawmill
    • Fixed cloaked Spies being able to taunt attack
    • Fixed Spy feign death not being reflected in scoreboard
    • Fixed Jarate effect on DX8 machines
    • Fixed rare crash in Spy "A Cut Above" achievement
    • Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory
    • Fixed German localization string for respawning players showing %1

    Team Fortress 2 Update Released

    May 21, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Maps

    • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
    • Added new arena map Sawmill
    • Added new arena map Nucleus
    • Added new community payload map Hoodoo
    • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage
    Sniper Changes
    • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
    • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
    • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
    • Standard sniper rifle now shoots through friendly players
    • Added 54 new Sniper voice lines
    • Added 35 new Sniper achievements
    Spy
    • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
    • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
    • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
    • Spy name tags now show up properly when disguised as their own team
    • Fixed a bug that would cause spectators to see disguise weapons incorrectly
    • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
    • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
    • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
    • Also made it more obvious on first person view model when you're bumped while cloaked
    • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
    • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
    • Spies disguised as medics now have an Ubercharge: line in their disguise target info
    • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
    • Spies can now pick up health kits for their "disguise health", even when uninjured
    • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
    • Spies that disguise as a player using an unlockable now show that unlockable in hand
    • Spies can now use enemy teleporters
    • Added 70 new Spy voice lines
    • Added 34 new Spy achievements
    Scoreboard changes
    • Dominations no longer get wiped when teams switch sides
    • Dead players draw slightly darker in scoreboard
    • Converted class labels to class icons
    • All players now display the total number of people they are dominating
    General
    • You now find new and old items as you play, instead of through achievements
    • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
    • Demomen can now detonate their stickies while taunting
    • Flamethrower's air burst now extinguishes fire on friendly targets
    • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
    • The Heavy and Sniper now have new custom death animations
    • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
    • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
    • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
    • Added a new taunt for the Kritzkrieg, which also heals for 10 points
    • Improved the deathcam camera handling used when a player plays a custom death animation
    • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
    • Removed "Final" from map names in the serverbrowser quick list
    Servers
    • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
    • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command

    Team Fortress 2 Update Released

    May 1, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes
    • Additional character loadout menu changes to support future features

    Team Fortress 2 Update Released

    April 20, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Game Changes

    • Reworked the character loadout screens to support future features
    • Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
    • Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
    • Added a "player_teleported" game event that is sent when a player is teleported
    • Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch
    • Scouts now drop the flag if they're carrying it when they start phasing
    Fixes
    • Fixed instances where Steam connection problems would cause some unlocked items to be unusable
    • Fixed the custom crosshair menu not clearing itself when "None" is selected for non-English clients
    • Fixed warning about not being able to execute skill1.cfg when starting the dedicated server

    Team Fortress 2 and Day of Defeat: Source Update Released

    March 23, 2009 - Valve

    Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 and Day of Defeat: Source

    • Fixed screenshots being black when Multicore Rendering is enabled.
    • Fixed sprays not showing up on some surfaces.
    • Fixed decal crash during changelevel.
    • Fixed crash caused by setting the decal limit too high on some machines.
    • Fixed crash caused by decals in the world render loop.
    • Fixed crash caused by convars changing while rendering is queued.